Index: content/browser/android/gamepad_reader_impl.h |
diff --git a/content/browser/android/gamepad_reader_impl.h b/content/browser/android/gamepad_reader_impl.h |
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index 0000000000000000000000000000000000000000..b5e63378b05c7576fffb62a7b59a6a91d60a3e1e |
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+++ b/content/browser/android/gamepad_reader_impl.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |
+#define CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |
+ |
+#include <jni.h> |
+#include <string> |
+#include <vector> |
+ |
+#include "base/android/jni_array.h" |
+#include "base/android/jni_helper.h" |
+#include "base/android/scoped_java_ref.h" |
+ |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/singleton.h" |
+ |
+namespace content { |
+using std::string; |
+// This class interacts with JNI and calls GamepadList. It creates a |
+// GamepadsReader java object and pings GamepadList for updates. |
+ |
+// The simplified flow is: |
+// 1. GamepadDataFetcher runs on a Polling Thread and it tries to fetch data |
+// via low-level data fetcher from the framework for android platform. |
+// 2. GamepadPlatformDataFetcherAndroid access a singleton GamepadsReader |
+// GamepadsReader makes JNI calls and uses singleton GamepadList on the java |
+// side to get the updated gamepad state. We then bounce these updates to the |
+// GamepadProvider which writes to GamepadHardwareBuffer. |
+ |
+// Note that GamepadsReader is a singleton and there's at most only |
+// one GamepadsReader that has called updateGamepadList(). |
+ |
+class GamepadsReader { |
+ public: |
+ // Registers the JNI methods for GamepadsReader. |
+ static bool RegisterGamepadsReader(JNIEnv* env); |
+ // Returns our singleton. |
+ static GamepadsReader* GetInstance(); |
+ |
+ // Methods called to update GamepadList for Gamepad access and release by |
+ // navigator object. |
+ void NotifyForGamepadsAccess(bool isaccesspaused); |
+ // Methods called on the Polling thread. |
+ int UpdateGamepadsCount(); |
+ bool IsDeviceConnected(int Index); |
+ std::string GetDeviceName(int Index); |
+ int64 GetDeviceTimestamp(int Index); |
+ std::vector<float> GetDeviceAxes(int Index); |
+ std::vector<float> GetDeviceButtons(int Index); |
+ bool IsGamepadLayoutKnown(int Index); |
+ |
+ private: |
+ friend struct DefaultSingletonTraits<GamepadsReader>; |
+ GamepadsReader(); |
+ ~GamepadsReader(); |
+ |
+ void CreateJavaObject(JNIEnv* env); |
+ |
+ base::android::ScopedJavaGlobalRef<jobject> |
+ java_gamepadList_object_; |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |