Index: content/browser/android/gamepad_reader_impl.cc |
diff --git a/content/browser/android/gamepad_reader_impl.cc b/content/browser/android/gamepad_reader_impl.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0f3f3a8a35591e7f03241a8e542a2125c17c6b31 |
--- /dev/null |
+++ b/content/browser/android/gamepad_reader_impl.cc |
@@ -0,0 +1,160 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/android/jni_android.h" |
+#include "base/android/jni_string.h" |
+#include "content/browser/android/gamepad_reader_impl.h" |
+ |
+#include "jni/GamepadList_jni.h" |
+ |
+using base::android::AttachCurrentThread; |
+using base::android::CheckException; |
+using base::android::ClearException; |
+using base::android::ConvertJavaStringToUTF8; |
+using base::android::ScopedJavaLocalRef; |
+ |
+namespace content { |
+ |
+bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) { |
+ return RegisterNativesImpl(env); |
+} |
+ |
+GamepadsReader::GamepadsReader() { |
+ JNIEnv* env = AttachCurrentThread(); |
+ CreateJavaObject(env); |
+} |
+ |
+GamepadsReader::~GamepadsReader() { |
+ CHECK(java_gamepadList_object_.is_null()); |
+} |
+ |
+GamepadsReader* GamepadsReader::GetInstance() { |
+ return Singleton<GamepadsReader>::get(); |
+} |
+ |
+void GamepadsReader::NotifyForGamepadsAccess(bool isaccesspaused) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ Java_GamepadList_notifyForGamepadsAccess(env, |
+ java_gamepadList_object_.obj(), |
+ isaccesspaused); |
+} |
+ |
+int GamepadsReader::UpdateGamepadsCount() { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return 0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ |
+ if (!(Java_GamepadList_haveDevicesBeenInteractedWith(env, |
+ java_gamepadList_object_.obj()))) |
+ return 0; |
+ |
+ return Java_GamepadList_getDeviceCount(env, |
+ java_gamepadList_object_.obj()); |
+} |
+ |
+bool GamepadsReader::IsDeviceConnected(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return false; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ return Java_GamepadList_isDeviceConnected(env, |
+ java_gamepadList_object_.obj(), |
+ Index); |
+} |
+ |
+std::string GamepadsReader::GetDeviceName(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return (std::string)0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ |
+ ScopedJavaLocalRef<jstring> str = |
+ Java_GamepadList_getDeviceName(env, |
+ java_gamepadList_object_.obj(), |
+ Index); |
+ |
+ bool ua_overidden = str.obj() != NULL; |
+ std::string override; |
+ |
+ if (override.empty()) |
+ override += " "; |
+ |
+ if (ua_overidden) { |
+ override = base::android::ConvertJavaStringToUTF8(str); |
+ } |
+ |
+ return override; |
+} |
+ |
+int64 GamepadsReader::GetDeviceTimestamp(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return 0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ return Java_GamepadList_getDeviceTimestamp(env, |
+ java_gamepadList_object_.obj(), |
+ Index); |
+} |
+ |
+std::vector<float> GamepadsReader::GetDeviceAxes(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return (std::vector<float>)0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ std::vector<float> axes; |
+ base::android::JavaFloatArrayToFloatVector( |
+ env, |
+ Java_GamepadList_getDeviceAxes(env, |
+ java_gamepadList_object_.obj(), |
+ Index).obj(), |
+ &axes); |
+ return axes; |
+} |
+ |
+std::vector<float> GamepadsReader::GetDeviceButtons(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return (std::vector<float>)0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ std::vector<float> buttons; |
+ base::android::JavaFloatArrayToFloatVector( |
+ env, |
+ Java_GamepadList_getDeviceButtons(env, |
+ java_gamepadList_object_.obj(), |
+ Index).obj(), |
+ &buttons); |
+ |
+ return buttons; |
+} |
+ |
+bool GamepadsReader::IsGamepadLayoutKnown(int Index) { |
+ JNIEnv* env = AttachCurrentThread(); |
+ if (!env) |
+ return 0; |
+ |
+ CHECK(!java_gamepadList_object_.is_null()); |
+ return Java_GamepadList_isKnownGamepadLayout(env, |
+ java_gamepadList_object_.obj(), |
+ Index); |
+} |
+ |
+void GamepadsReader::CreateJavaObject(JNIEnv* env) { |
+ // Create the Java GamepadsReader object. |
+ java_gamepadList_object_.Reset( |
+ Java_GamepadList_getInstance(env)); |
+ CHECK(!java_gamepadList_object_.is_null()); |
+} |
+ |
+} // namespace content |