| Index: content/browser/android/gamepad_reader_impl.cc
|
| diff --git a/content/browser/android/gamepad_reader_impl.cc b/content/browser/android/gamepad_reader_impl.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0f3f3a8a35591e7f03241a8e542a2125c17c6b31
|
| --- /dev/null
|
| +++ b/content/browser/android/gamepad_reader_impl.cc
|
| @@ -0,0 +1,160 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/android/jni_android.h"
|
| +#include "base/android/jni_string.h"
|
| +#include "content/browser/android/gamepad_reader_impl.h"
|
| +
|
| +#include "jni/GamepadList_jni.h"
|
| +
|
| +using base::android::AttachCurrentThread;
|
| +using base::android::CheckException;
|
| +using base::android::ClearException;
|
| +using base::android::ConvertJavaStringToUTF8;
|
| +using base::android::ScopedJavaLocalRef;
|
| +
|
| +namespace content {
|
| +
|
| +bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) {
|
| + return RegisterNativesImpl(env);
|
| +}
|
| +
|
| +GamepadsReader::GamepadsReader() {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + CreateJavaObject(env);
|
| +}
|
| +
|
| +GamepadsReader::~GamepadsReader() {
|
| + CHECK(java_gamepadList_object_.is_null());
|
| +}
|
| +
|
| +GamepadsReader* GamepadsReader::GetInstance() {
|
| + return Singleton<GamepadsReader>::get();
|
| +}
|
| +
|
| +void GamepadsReader::NotifyForGamepadsAccess(bool isaccesspaused) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + Java_GamepadList_notifyForGamepadsAccess(env,
|
| + java_gamepadList_object_.obj(),
|
| + isaccesspaused);
|
| +}
|
| +
|
| +int GamepadsReader::UpdateGamepadsCount() {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return 0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| +
|
| + if (!(Java_GamepadList_haveDevicesBeenInteractedWith(env,
|
| + java_gamepadList_object_.obj())))
|
| + return 0;
|
| +
|
| + return Java_GamepadList_getDeviceCount(env,
|
| + java_gamepadList_object_.obj());
|
| +}
|
| +
|
| +bool GamepadsReader::IsDeviceConnected(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return false;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + return Java_GamepadList_isDeviceConnected(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index);
|
| +}
|
| +
|
| +std::string GamepadsReader::GetDeviceName(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return (std::string)0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| +
|
| + ScopedJavaLocalRef<jstring> str =
|
| + Java_GamepadList_getDeviceName(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index);
|
| +
|
| + bool ua_overidden = str.obj() != NULL;
|
| + std::string override;
|
| +
|
| + if (override.empty())
|
| + override += " ";
|
| +
|
| + if (ua_overidden) {
|
| + override = base::android::ConvertJavaStringToUTF8(str);
|
| + }
|
| +
|
| + return override;
|
| +}
|
| +
|
| +int64 GamepadsReader::GetDeviceTimestamp(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return 0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + return Java_GamepadList_getDeviceTimestamp(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index);
|
| +}
|
| +
|
| +std::vector<float> GamepadsReader::GetDeviceAxes(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return (std::vector<float>)0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + std::vector<float> axes;
|
| + base::android::JavaFloatArrayToFloatVector(
|
| + env,
|
| + Java_GamepadList_getDeviceAxes(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index).obj(),
|
| + &axes);
|
| + return axes;
|
| +}
|
| +
|
| +std::vector<float> GamepadsReader::GetDeviceButtons(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return (std::vector<float>)0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + std::vector<float> buttons;
|
| + base::android::JavaFloatArrayToFloatVector(
|
| + env,
|
| + Java_GamepadList_getDeviceButtons(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index).obj(),
|
| + &buttons);
|
| +
|
| + return buttons;
|
| +}
|
| +
|
| +bool GamepadsReader::IsGamepadLayoutKnown(int Index) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return 0;
|
| +
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| + return Java_GamepadList_isKnownGamepadLayout(env,
|
| + java_gamepadList_object_.obj(),
|
| + Index);
|
| +}
|
| +
|
| +void GamepadsReader::CreateJavaObject(JNIEnv* env) {
|
| + // Create the Java GamepadsReader object.
|
| + java_gamepadList_object_.Reset(
|
| + Java_GamepadList_getInstance(env));
|
| + CHECK(!java_gamepadList_object_.is_null());
|
| +}
|
| +
|
| +} // namespace content
|
|
|