Chromium Code Reviews| Index: content/browser/android/gamepad_reader_impl.cc |
| diff --git a/content/browser/android/gamepad_reader_impl.cc b/content/browser/android/gamepad_reader_impl.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7b747e54fe9611ade69ebcbc070389e390d260df |
| --- /dev/null |
| +++ b/content/browser/android/gamepad_reader_impl.cc |
| @@ -0,0 +1,136 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/android/gamepad_reader_impl.h" |
| + |
| +#include "base/android/jni_android.h" |
| +#include "base/android/jni_string.h" |
| +#include "base/strings/string_number_conversions.h" |
| +#include "base/strings/string_util.h" |
| +#include "base/strings/utf_string_conversions.h" |
| + |
| +#include "jni/GamepadList_jni.h" |
| + |
| +using base::android::AttachCurrentThread; |
| +using base::android::CheckException; |
| +using base::android::ClearException; |
| +using base::android::ConvertJavaStringToUTF8; |
| +using base::android::ScopedJavaLocalRef; |
| +using blink::WebGamepad; |
| +using blink::WebGamepads; |
| + |
| +namespace content { |
| + |
| +bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) { |
| + return RegisterNativesImpl(env); |
| +} |
| + |
| +GamepadsReader::GamepadsReader() { |
| + JNIEnv* env = AttachCurrentThread(); |
| + CreateJavaObject(env); |
| +} |
| + |
| +GamepadsReader::~GamepadsReader() { CHECK(java_gamepadList_object_.is_null()); } |
| + |
| +GamepadsReader* GamepadsReader::GetInstance() { |
| + return Singleton<GamepadsReader>::get(); |
| +} |
| + |
| +void GamepadsReader::GetGamepadData(blink::WebGamepads* pads) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if (!env) |
| + return; |
| + |
| + gamepads_data_ = pads; |
| + Java_GamepadList_getGamepadData(env, java_gamepadList_object_.obj()); |
| +} |
| + |
| +void GamepadsReader::UpdateDeviceCount(JNIEnv* env, |
| + jobject obj, |
| + int devicecount) { |
| + gamepads_data_->length = devicecount; |
|
kbalazs
2014/02/20 00:48:24
I don't think we need this, other platforms just i
|
| +} |
| + |
| +void GamepadsReader::SetGamepadData(JNIEnv* env, |
| + jobject obj, |
| + int index, |
| + bool connected, |
| + jstring devicename, |
| + int64 timestamp, |
| + jfloatArray jaxes, |
| + jfloatArray jbuttons) { |
| + |
| + blink::WebGamepad& pad = gamepads_data_->items[index]; |
| + pad.connected = connected; |
| + |
| + pad.timestamp = timestamp; |
| + |
| + // Do not set gamepad parameters for all the gamepad devices that are not |
| + // attached. |
| + if (!connected) |
| + return; |
| + |
| + // Map the Gamepad DeviceName String to the WebGamepad Id and then convert |
| + // the utf-8 id string to WebUChar. Ideally it should be mapped to vendor and |
| + // product information but it is only available at kernel level and it can |
| + // not be queried using class android.hardware.input.InputManager. |
| + |
| + std::string device_name = |
| + base::android::ConvertJavaStringToUTF8(env, devicename); |
| + base::TruncateUTF8ToByteSize( |
| + device_name, blink::WebGamepad::idLengthCap - 1, &device_name); |
| + base::string16 tmp16 = base::UTF8ToUTF16(device_name); |
|
kbalazs
2014/02/20 00:48:24
Can we get rid of converting back and forth (utf16
|
| + memset(pad.id, 0, sizeof(pad.id)); |
| + tmp16.copy(pad.id, arraysize(pad.id) - 1); |
| + |
| + pad.timestamp = timestamp; |
| + |
| + // Set WebGamepad axeslength to total number of axes on the gamepad device. |
| + // Only return the first axesLengthCap if axeslength captured by GamepadList |
| + // is larger than axesLengthCap. |
| + |
| + std::vector<float> axes; |
| + base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
| + pad.axesLength = (axes.size() > WebGamepad::axesLengthCap) |
| + ? WebGamepad::axesLengthCap |
| + : axes.size(); |
| + |
| + // Copy axes state to the WebGamepad axes[]. |
| + for (unsigned int j = 0; j < pad.axesLength; j++) |
|
kbalazs
2014/02/20 00:48:24
This can also be done with only one copy instead o
|
| + pad.axes[j] = axes[j]; |
| + |
| + // Set WebGamepad buttonslength to total number of axes on the gamepad |
| + // device. Only return the first buttonsLengthCap if axeslength captured by |
| + // GamepadList is larger than buttonsLengthCap. |
| + |
| + std::vector<float> buttons; |
| + base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); |
|
kbalazs
2014/02/20 00:48:24
Ditto.
|
| + pad.buttonsLength = (buttons.size() > WebGamepad::buttonsLengthCap) |
| + ? WebGamepad::buttonsLengthCap |
| + : buttons.size(); |
| + |
| + // Copy buttons state to the WebGamepad buttons[]. |
| + for (unsigned int j = 0; j < pad.buttonsLength; j++) |
| + pad.buttons[j] = buttons[j]; |
| +} |
| + |
| +void GamepadsReader::NotifyForGamepadsAccess(bool isaccesspaused) { |
|
kbalazs
2014/02/20 00:48:24
is_access_paused? Or just access_paused?
|
| + JNIEnv* env = AttachCurrentThread(); |
| + if (!env) |
| + return; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + Java_GamepadList_notifyForGamepadsAccess( |
| + env, java_gamepadList_object_.obj(), isaccesspaused); |
| +} |
| + |
| +void GamepadsReader::CreateJavaObject(JNIEnv* env) { |
| + // Create the Java GamepadsReader object and attach it with GamepadList |
| + // object. |
| + java_gamepadList_object_.Reset( |
| + Java_GamepadList_getInstance(env, reinterpret_cast<intptr_t>(this))); |
| + CHECK(!java_gamepadList_object_.is_null()); |
| +} |
| + |
| +} // namespace content |