Index: content/browser/gamepad/gamepad_platform_data_fetcher.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher.cc b/content/browser/gamepad/gamepad_platform_data_fetcher.cc |
index d889526e0d4f730a846463670dcdddf79c70d59c..9c544b664c5fe7afbf0f38eaef23b7dcda896a90 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher.cc |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher.cc |
@@ -6,6 +6,9 @@ |
#include "third_party/WebKit/public/platform/WebGamepads.h" |
+#if !defined(OS_WIN) && !defined(OS_MACOSX) && !defined(OS_LINUX) && \ |
+ !defined(OS_ANDROID) |
+ |
xwang
2014/02/25 10:26:58
How about exclude the gamepad_platform_data_fetche
SaurabhK
2014/02/26 14:14:26
On 2014/02/25 10:26:58, xwang wrote:
Done.
|
namespace content { |
GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { |
@@ -17,3 +20,5 @@ void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, |
} |
} // namespace content |
+ |
+#endif |