| Index: content/browser/android/gamepad_reader_impl.h
|
| diff --git a/content/browser/android/gamepad_reader_impl.h b/content/browser/android/gamepad_reader_impl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..133b36173ece23f159c2fdd0462d2a7dd050469b
|
| --- /dev/null
|
| +++ b/content/browser/android/gamepad_reader_impl.h
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| @@ -0,0 +1,76 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_
|
| +#define CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_
|
| +
|
| +#include <jni.h>
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/android/jni_array.h"
|
| +#include "base/android/jni_helper.h"
|
| +#include "base/android/scoped_java_ref.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/memory/singleton.h"
|
| +#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| +
|
| +namespace content {
|
| +using std::string;
|
| +// This class interacts with JNI and calls GamepadList. It creates a
|
| +// GamepadsReader java object and pings GamepadList for updates.
|
| +
|
| +// The simplified flow is:
|
| +// 1. GamepadDataFetcher runs on a Polling Thread and it tries to fetch data
|
| +// via low-level data fetcher from the framework for android platform.
|
| +// 2. GamepadPlatformDataFetcherAndroid access a singleton GamepadsReader
|
| +// GamepadsReader makes JNI calls and uses singleton GamepadList on the java
|
| +// side to get the updated gamepad state. We then bounce these updates to the
|
| +// GamepadProvider which writes to GamepadHardwareBuffer.
|
| +
|
| +// Note that GamepadsReader is a singleton and there's at most only
|
| +// one GamepadsReader that has made calls to GamepadList.
|
| +
|
| +class GamepadsReader {
|
| + public:
|
| + // Registers the JNI methods for GamepadsReader.
|
| + static bool RegisterGamepadsReader(JNIEnv* env);
|
| + // Returns our singleton.
|
| + static GamepadsReader* GetInstance();
|
| +
|
| + // Native methods that are called from GamepadList.
|
| + void SetGamepadData(JNIEnv* env,
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| + jobject obj,
|
| + int index,
|
| + bool connected,
|
| + jstring devicename,
|
| + int64 timestamp,
|
| + jfloatArray jaxes,
|
| + jfloatArray jbuttons);
|
| +
|
| + void UpdateDeviceCount(JNIEnv* env, jobject obj, int devicecount);
|
| +
|
| + // Called on Polling thread.
|
| + void GetGamepadData(blink::WebGamepads* pads);
|
| +
|
| + // Called to update GamepadList for Gamepad access and release by
|
| + // low level gamepad data fetcher.
|
| + void NotifyForGamepadsAccess(bool isaccesspaused);
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| +
|
| + private:
|
| + friend struct DefaultSingletonTraits<GamepadsReader>;
|
| + GamepadsReader();
|
| + ~GamepadsReader();
|
| +
|
| + void CreateJavaObject(JNIEnv* env);
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| +
|
| + // Data to fetch into.
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| + blink::WebGamepads* gamepads_data_;
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| +
|
| + base::android::ScopedJavaGlobalRef<jobject> java_gamepadList_object_;
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_
|
|
|