Chromium Code Reviews| Index: content/browser/android/gamepad_reader_impl.h |
| diff --git a/content/browser/android/gamepad_reader_impl.h b/content/browser/android/gamepad_reader_impl.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1c51a7f16b965ceece086657003900c796606672 |
| --- /dev/null |
| +++ b/content/browser/android/gamepad_reader_impl.h |
| @@ -0,0 +1,94 @@ |
| +/* |
| + * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
| + * |
| + * Redistribution and use in source and binary forms, with or without |
| + * modification, are permitted provided that the following conditions |
| + * are met: |
| + * * Redistributions of source code must retain the above copyright |
| + * notice, this list of conditions and the following disclaimer. |
| + * * Redistributions in binary form must reproduce the above copyright |
| + * notice, this list of conditions and the following disclaimer in the |
| + * documentation and/or other materials provided with the distribution. |
| + * * Neither the name of NVIDIA CORPORATION nor the names of its |
| + * contributors may be used to endorse or promote products derived |
| + * from this software without specific prior written permission. |
| + * |
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| +*/ |
| + |
| +#ifndef CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |
| +#define CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |
| + |
| +#include <jni.h> |
| +#include <vector> |
| + |
| +#include "base/android/jni_array.h" |
| +#include "base/android/jni_helper.h" |
| +#include "base/android/scoped_java_ref.h" |
| + |
| +#include "base/memory/ref_counted.h" |
| +#include "base/memory/singleton.h" |
| + |
| +namespace content { |
| +using std::string; |
| +// Interacts with JNI and calls GamepadList. |
| +// This class creates a GamepadsReader java object and pings GamepadList for |
| +// updates. |
| +// The simplified flow is: |
| +// GamepadDataFetcher runs on a Polling Thread and it tries to fetch data from |
| +// the framework for android platform. |
| +// GamepadPlatformDataFetcherAndroid access a singleton GamepadsReader |
| +// GamepadsReader calls via JNI and uses the singleton GamepadList |
| +// in the java side to get the updated gamepad state. We then bounce these |
| +// updates to the GamepadProvider which writes to GamepadHardwareBuffer. |
| +// GamepadHardwareBuffer structure is stored in shared memory that's shared |
| +// between a writer that does hardware polling, and the various consumers of |
| +// the gamepad. |
| + |
| +// Note that GamepadsReader is a singleton and there's at most only |
| +// one GamepadsReader that has called updateGamepadList(). |
| + |
| +class GamepadsReader{ |
|
scottmg
2014/01/13 19:42:43
There's a lot of code that doesn't follow the styl
SaurabhK
2014/01/15 16:57:08
WIll update in next patchset.
|
| +public: |
| + |
| + // Registers the JNI methods for GamepadsReader. |
| + static bool RegisterGamepadsReader(JNIEnv* env); |
| + |
| + // Returns our singleton. |
| + static GamepadsReader* GetInstance(); |
| + |
| + // Methods called to update GamepadList for Gamepad access and release by |
| + // navigator object. |
| + void notifyForGamepadsAccess(bool); |
| + // Methods called on the Polling thread. |
| + int updateGamepadsCount(); |
| + bool isDeviceConnected(int); |
| + std::string getDeviceName(int); |
| + long getDeviceTimestamp(int); |
| + std::vector<float> getDeviceAxes(int); |
| + std::vector<float> getDeviceButtons(int); |
| + bool isGamepadLayoutKnown(int); |
| + |
| +private: |
| + friend struct DefaultSingletonTraits<GamepadsReader>; |
| + GamepadsReader(); |
| + ~GamepadsReader(); |
| + |
| + void CreateJavaObject(JNIEnv* env); |
| + |
| + base::android::ScopedJavaGlobalRef<jobject> |
| + java_gamepadList_object_; |
| +}; |
| + |
| +} // namespace content |
| +#endif // CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ |