Chromium Code Reviews| Index: content/browser/android/gamepad_reader_impl.cc |
| diff --git a/content/browser/android/gamepad_reader_impl.cc b/content/browser/android/gamepad_reader_impl.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..c630ee8f5612ef28beb5b14e3ba27594b9c869a3 |
| --- /dev/null |
| +++ b/content/browser/android/gamepad_reader_impl.cc |
| @@ -0,0 +1,187 @@ |
| +/* |
| + * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
| + * |
| + * Redistribution and use in source and binary forms, with or without |
| + * modification, are permitted provided that the following conditions |
| + * are met: |
| + * * Redistributions of source code must retain the above copyright |
| + * notice, this list of conditions and the following disclaimer. |
| + * * Redistributions in binary form must reproduce the above copyright |
| + * notice, this list of conditions and the following disclaimer in the |
| + * documentation and/or other materials provided with the distribution. |
| + * * Neither the name of NVIDIA CORPORATION nor the names of its |
| + * contributors may be used to endorse or promote products derived |
| + * from this software without specific prior written permission. |
| + * |
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| +*/ |
| + |
| +#include "base/android/jni_android.h" |
| +#include "base/android/jni_string.h" |
| +#include "content/browser/android/gamepad_reader_impl.h" |
| + |
| +#include "jni/GamepadList_jni.h" |
| + |
| +using base::android::AttachCurrentThread; |
| +using base::android::CheckException; |
| +using base::android::ClearException; |
| +using base::android::ConvertJavaStringToUTF8; |
| +using base::android::ScopedJavaLocalRef; |
| + |
| +namespace content { |
| + |
| +bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) { |
| + return RegisterNativesImpl(env); |
| +} |
| + |
| +GamepadsReader::GamepadsReader() |
| +{ |
| + JNIEnv* env = AttachCurrentThread(); |
| + CreateJavaObject(env); |
| +} |
| + |
| +GamepadsReader::~GamepadsReader() { |
| + CHECK(java_gamepadList_object_.is_null()); |
| +} |
| + |
| +GamepadsReader* GamepadsReader::GetInstance() { |
| + return Singleton<GamepadsReader>::get(); |
| +} |
| + |
| +void GamepadsReader::notifyForGamepadsAccess(bool isaccesspaused) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + Java_GamepadList_notifyForGamepadsAccess(env, |
| + java_gamepadList_object_.obj(), |
| + isaccesspaused); |
| +} |
| + |
| +int GamepadsReader::updateGamepadsCount() { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return 0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + ScopedJavaLocalRef<jobject> javaGamepadListObject = |
| + Java_GamepadList_getGamepadList(env, |
| + java_gamepadList_object_.obj()); |
| + |
| + if (javaGamepadListObject.is_null()) |
| + return 0; |
|
xwang
2014/01/14 03:03:22
What is javaGamepadListObject for? Is that to chec
SaurabhK
2014/01/15 16:57:08
Yes, it is to check if gamepad device has been int
xwang
2014/01/16 02:36:42
Why not directly call haveDevicesBeenInteractedWit
SaurabhK
2014/01/28 13:23:09
Now i am directly calling haveDevicesBeenInteracte
|
| + |
| + return (int)Java_GamepadList_getDeviceCount(env, |
| + java_gamepadList_object_.obj()); |
| +} |
| + |
| +bool GamepadsReader::isDeviceConnected(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return false; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + return Java_GamepadList_isDeviceConnected(env, |
| + java_gamepadList_object_.obj(), |
| + Index); |
| +} |
| + |
| +std::string GamepadsReader::getDeviceName(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return (std::string)0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + |
| + ScopedJavaLocalRef<jstring> str = |
| + Java_GamepadList_getDeviceName(env, |
| + java_gamepadList_object_.obj(), |
| + Index); |
| + |
| + bool ua_overidden = str.obj() != NULL; |
| + std::string override; |
| + |
| + if (override.empty()) |
| + override += " "; |
| + |
| + if (ua_overidden) { |
| + override = base::android::ConvertJavaStringToUTF8(str); |
| + } |
| + |
| + return override; |
| +} |
| + |
| +long GamepadsReader::getDeviceTimestamp(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return 0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + return Java_GamepadList_getDeviceTimestamp(env, |
| + java_gamepadList_object_.obj(), |
| + Index); |
| +} |
| + |
| +std::vector<float> GamepadsReader::getDeviceAxes(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return (std::vector<float>)0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + std::vector<float> axes; |
| + base::android::JavaFloatArrayToFloatVector( |
| + env, |
| + Java_GamepadList_getDeviceAxes(env, |
| + java_gamepadList_object_.obj(), |
| + Index).obj(), |
| + &axes); |
| + return axes; |
| +} |
| + |
| +std::vector<float> GamepadsReader::getDeviceButtons(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return (std::vector<float>)0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + std::vector<float> buttons; |
| + base::android::JavaFloatArrayToFloatVector( |
| + env, |
| + Java_GamepadList_getDeviceButtons(env, |
| + java_gamepadList_object_.obj(), |
| + Index).obj(), |
| + &buttons); |
| + |
| + return buttons; |
| +} |
| + |
| +bool GamepadsReader::isGamepadLayoutKnown(int Index) { |
| + JNIEnv* env = AttachCurrentThread(); |
| + if(!env) |
| + return 0; |
| + |
| + CHECK(!java_gamepadList_object_.is_null()); |
| + return Java_GamepadList_isKnownGamepadLayout(env, |
| + java_gamepadList_object_.obj(), |
| + Index); |
| +} |
| + |
| +void GamepadsReader::CreateJavaObject(JNIEnv* env) { |
| + // Create the Java GamepadsReader object. |
| + java_gamepadList_object_.Reset( |
| + Java_GamepadList_getInstance(env)); |
| + CHECK(!java_gamepadList_object_.is_null()); |
| +} |
| + |
| +} // namespace content |