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| 1 /* | |
| 2 * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * * Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * * Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * * Neither the name of NVIDIA CORPORATION nor the names of its | |
| 13 * contributors may be used to endorse or promote products derived | |
| 14 * from this software without specific prior written permission. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | |
| 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
| 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 */ | |
| 28 | |
| 29 #ifndef CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
| 30 #define CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
| 31 | |
| 32 #include <jni.h> | |
| 33 #include <vector> | |
| 34 | |
| 35 #include "base/android/jni_array.h" | |
| 36 #include "base/android/jni_helper.h" | |
| 37 #include "base/android/scoped_java_ref.h" | |
| 38 | |
| 39 #include "base/memory/ref_counted.h" | |
| 40 #include "base/memory/singleton.h" | |
| 41 | |
| 42 namespace content { | |
| 43 using std::string; | |
| 44 // Interacts with JNI and calls GamepadList. | |
| 45 // This class creates a GamepadsReader java object and pings GamepadList for | |
| 46 // updates. | |
| 47 // The simplified flow is: | |
| 48 // GamepadDataFetcher runs on a Polling Thread and it tries to fetch data from | |
| 49 // the framework for android platform. | |
| 50 // GamepadPlatformDataFetcherAndroid access a singleton GamepadsReader | |
| 51 // GamepadsReader calls via JNI and uses the singleton GamepadList | |
| 52 // in the java side to get the updated gamepad state. We then bounce these | |
| 53 // updates to the GamepadProvider which writes to GamepadHardwareBuffer. | |
| 54 // GamepadHardwareBuffer structure is stored in shared memory that's shared | |
| 55 // between a writer that does hardware polling, and the various consumers of | |
| 56 // the gamepad. | |
| 57 | |
| 58 // Note that GamepadsReader is a singleton and there's at most only | |
| 59 // one GamepadsReader that has called updateGamepadList(). | |
| 60 | |
| 61 class GamepadsReader{ | |
|
scottmg
2014/01/13 19:42:43
There's a lot of code that doesn't follow the styl
SaurabhK
2014/01/15 16:57:08
WIll update in next patchset.
| |
| 62 public: | |
| 63 | |
| 64 // Registers the JNI methods for GamepadsReader. | |
| 65 static bool RegisterGamepadsReader(JNIEnv* env); | |
| 66 | |
| 67 // Returns our singleton. | |
| 68 static GamepadsReader* GetInstance(); | |
| 69 | |
| 70 // Methods called to update GamepadList for Gamepad access and release by | |
| 71 // navigator object. | |
| 72 void notifyForGamepadsAccess(bool); | |
| 73 // Methods called on the Polling thread. | |
| 74 int updateGamepadsCount(); | |
| 75 bool isDeviceConnected(int); | |
| 76 std::string getDeviceName(int); | |
| 77 long getDeviceTimestamp(int); | |
| 78 std::vector<float> getDeviceAxes(int); | |
| 79 std::vector<float> getDeviceButtons(int); | |
| 80 bool isGamepadLayoutKnown(int); | |
| 81 | |
| 82 private: | |
| 83 friend struct DefaultSingletonTraits<GamepadsReader>; | |
| 84 GamepadsReader(); | |
| 85 ~GamepadsReader(); | |
| 86 | |
| 87 void CreateJavaObject(JNIEnv* env); | |
| 88 | |
| 89 base::android::ScopedJavaGlobalRef<jobject> | |
| 90 java_gamepadList_object_; | |
| 91 }; | |
| 92 | |
| 93 } // namespace content | |
| 94 #endif // CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
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