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1 /* | |
2 * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * * Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * * Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * * Neither the name of NVIDIA CORPORATION nor the names of its | |
13 * contributors may be used to endorse or promote products derived | |
14 * from this software without specific prior written permission. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 */ | |
28 | |
29 #ifndef CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
30 #define CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
31 | |
32 #include <jni.h> | |
33 #include <vector> | |
34 | |
35 #include "base/android/jni_array.h" | |
36 #include "base/android/jni_helper.h" | |
37 #include "base/android/scoped_java_ref.h" | |
38 | |
39 #include "base/memory/ref_counted.h" | |
40 #include "base/memory/singleton.h" | |
41 | |
42 namespace content { | |
43 using std::string; | |
44 // Interacts with JNI and calls GamepadList. | |
45 // This class creates a GamepadsReader java object and pings GamepadList for | |
46 // updates. | |
47 // The simplified flow is: | |
48 // GamepadDataFetcher runs on a Polling Thread and it tries to fetch data from | |
49 // the framework for android platform. | |
50 // GamepadPlatformDataFetcherAndroid access a singleton GamepadsReader | |
51 // GamepadsReader calls via JNI and uses the singleton GamepadList | |
52 // in the java side to get the updated gamepad state. We then bounce these | |
53 // updates to the GamepadProvider which writes to GamepadHardwareBuffer. | |
54 // GamepadHardwareBuffer structure is stored in shared memory that's shared | |
55 // between a writer that does hardware polling, and the various consumers of | |
56 // the gamepad. | |
57 | |
58 // Note that GamepadsReader is a singleton and there's at most only | |
59 // one GamepadsReader that has called updateGamepadList(). | |
60 | |
61 class GamepadsReader{ | |
scottmg
2014/01/13 19:42:43
There's a lot of code that doesn't follow the styl
SaurabhK
2014/01/15 16:57:08
WIll update in next patchset.
| |
62 public: | |
63 | |
64 // Registers the JNI methods for GamepadsReader. | |
65 static bool RegisterGamepadsReader(JNIEnv* env); | |
66 | |
67 // Returns our singleton. | |
68 static GamepadsReader* GetInstance(); | |
69 | |
70 // Methods called to update GamepadList for Gamepad access and release by | |
71 // navigator object. | |
72 void notifyForGamepadsAccess(bool); | |
73 // Methods called on the Polling thread. | |
74 int updateGamepadsCount(); | |
75 bool isDeviceConnected(int); | |
76 std::string getDeviceName(int); | |
77 long getDeviceTimestamp(int); | |
78 std::vector<float> getDeviceAxes(int); | |
79 std::vector<float> getDeviceButtons(int); | |
80 bool isGamepadLayoutKnown(int); | |
81 | |
82 private: | |
83 friend struct DefaultSingletonTraits<GamepadsReader>; | |
84 GamepadsReader(); | |
85 ~GamepadsReader(); | |
86 | |
87 void CreateJavaObject(JNIEnv* env); | |
88 | |
89 base::android::ScopedJavaGlobalRef<jobject> | |
90 java_gamepadList_object_; | |
91 }; | |
92 | |
93 } // namespace content | |
94 #endif // CONTENT_BROWSER_ANDROID_GAMEPAD_READER_H_ | |
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