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1 /* | |
2 * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * * Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * * Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * * Neither the name of NVIDIA CORPORATION nor the names of its | |
13 * contributors may be used to endorse or promote products derived | |
14 * from this software without specific prior written permission. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 */ | |
28 | |
29 // Define the data fetcher that GamepadProvider will use for android port. | |
30 // (GamepadPlatformDataFetcher). | |
31 | |
32 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
33 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
34 | |
35 #include "content/browser/android/gamepad_reader_impl.h" | |
36 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
37 #include "content/browser/gamepad/gamepad_provider.h" | |
38 | |
39 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
40 | |
41 #if defined(OS_ANDROID) | |
42 | |
43 namespace content { | |
44 using blink::WebGamepad; | |
45 using blink::WebGamepads; | |
46 | |
47 class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { | |
48 public: | |
49 GamepadPlatformDataFetcherAndroid(); | |
50 ~GamepadPlatformDataFetcherAndroid(); | |
51 | |
52 // Method for sending pause hints to the JNI interface. Runs on | |
53 // polling_thread_. | |
xwang
2014/01/14 03:03:22
Where the method is called?
SaurabhK
2014/01/15 16:57:08
It is called from GamepadProvider::SendPauseHint()
| |
54 virtual void PauseHint(bool ispaused); | |
xwang
2014/01/16 02:36:42
Well, it should be "virtual void PauseHint(bool is
SaurabhK
2014/01/28 13:23:09
Updated it in latest patchset.
| |
55 | |
56 virtual void GetGamepadData(blink::WebGamepads* pads, | |
57 bool devices_changed_hint) OVERRIDE; | |
58 }; | |
59 } // namespace content | |
60 | |
61 #endif | |
62 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ | |
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