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Side by Side Diff: content/common/gamepad_messages.h

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 3 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 4 // found in the LICENSE file.
4 5
5 // Multiply-included message file, no include guard. 6 // Multiply-included message file, no include guard.
6 7
7 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
8 #include "ipc/ipc_message_macros.h" 9 #include "ipc/ipc_message_macros.h"
9 #include "ipc/ipc_param_traits.h" 10 #include "ipc/ipc_param_traits.h"
10 #include "ipc/ipc_platform_file.h" 11 #include "ipc/ipc_platform_file.h"
11 12
12 #define IPC_MESSAGE_START GamepadMsgStart 13 #define IPC_MESSAGE_START GamepadMsgStart
13 14
14 // Messages sent from the renderer to the browser. 15 // Messages sent from the renderer to the browser.
15 16
16 // Asks the browser process to start polling, and return a shared memory 17 // Asks the browser process to start polling, and return a shared memory
17 // handles that will hold the data from the hardware. See 18 // handles that will hold the data from the hardware. See
18 // gamepad_hardware_buffer.h for a description of how synchronization is 19 // gamepad_hardware_buffer.h for a description of how synchronization is
19 // handled. The number of Starts should match the number of Stops. 20 // handled. The number of Starts should match the number of Stops.
20 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, 21 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling,
21 base::SharedMemoryHandle /* handle */) 22 base::SharedMemoryHandle /* handle */)
22 23
23 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling) 24 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling)
25
26 #if defined(OS_ANDROID)
27 // Asks the browser process to pause/resume polling .The number of resume
Tom Sepez 2014/01/10 22:57:39 Nit: space before period. Nit: the number of resum
SaurabhK 2014/01/13 12:39:27 On 2014/01/10 22:57:39, Tom Sepez wrote: > Nit: sp
28 // should match the number of pause.
29 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_ResumePolling)
30
31 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_PausePolling)
32
33 // Sets the last gamepad data access timestamp. It helps identify gamepad
Tom Sepez 2014/01/10 22:57:39 nit: sets it to the current time? I'm not sure I u
SaurabhK 2014/01/13 12:39:27 Yes, it sets the current time. It helps to identif
34 // data access and release using which polling thread can be put to pause or
35 // resume state.
36 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_UpdateTimestamp)
37 #endif
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