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Unified Diff: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc

Issue 1337703002: [Contextual Search] Add support for crushed sprites and animate the search provider icon (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Very small changes from last pedrosimonneti@ review Created 5 years, 2 months ago
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Index: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
diff --git a/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
new file mode 100644
index 0000000000000000000000000000000000000000..6309071b17fbf22c311970240f3bc5935a11e3ef
--- /dev/null
+++ b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
@@ -0,0 +1,118 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
+
+#include "cc/layers/layer.h"
+#include "cc/layers/ui_resource_layer.h"
+#include "content/public/browser/android/compositor.h"
+#include "ui/android/resources/crushed_sprite_resource.h"
+#include "ui/android/resources/resource_manager.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/skia_util.h"
+
+namespace chrome {
+namespace android {
+
+// static
+scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create() {
+ return make_scoped_refptr(new CrushedSpriteLayer());
+}
+
+scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
+ return layer_;
+}
+
+void CrushedSpriteLayer::DrawSpriteFrame(
+ ui::ResourceManager* resource_manager,
+ int bitmap_res_id,
+ int metadata_res_id,
+ float completion_percentage) {
+ DCHECK(completion_percentage >= 0.f && completion_percentage <= 1.f);
+
+ int sprite_frame = completion_percentage * (frame_count_ - 1);
+
+ if (frame_count_ == -1 || sprite_frame != previous_frame_) {
+ // Get resource and setup variables.
+ ui::CrushedSpriteResource* resource =
+ resource_manager->GetCrushedSpriteResource(
+ bitmap_res_id,
+ metadata_res_id);
+ if (frame_count_ == -1) {
+ frame_count_ = resource->GetFrameCount();
+ sprite_frame = completion_percentage * (frame_count_ - 1);
+ }
+
+ // Reset the previous_frame if the animation is being re-run.
+ if (previous_frame_ > sprite_frame) {
+ previous_frame_ = 0;
+ }
+
+ // Set up an SkCanvas backed by an SkBitmap to draw into.
+ SkBitmap bitmap;
+ bitmap.allocN32Pixels(resource->GetSpriteSize().width(),
+ resource->GetSpriteSize().height());
+ skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap));
+
+ // If this isn't the first or last frame, draw the previous frame(s).
+ // Note(twellington): This assumes that the last frame in the crushed sprite
+ // animation does not require any previous frames drawn before it. This code
+ // needs to be updated if crushed sprites are added for which this
+ // assumption does not hold.
+ if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) {
+ // Draw the previous frame.
+ canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
+
+ // Draw any skipped frames.
+ for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
+ DrawRectanglesForFrame(resource, i, canvas);
+ }
+ }
+
+ // Draw the current frame.
+ DrawRectanglesForFrame(resource, sprite_frame, canvas);
+
+ // Set the bitmap on layer_.
+ bitmap.setImmutable();
+ layer_->SetBitmap(bitmap);
+
+ // Evict the crushed sprite bitmap from memory if this is the last frame.
+ if (sprite_frame == frame_count_ - 1) {
+ resource->EvictBitmapFromMemory();
+ }
+
+ // Update previous_frame_* variables.
+ previous_frame_bitmap_ = bitmap;
+ previous_frame_ = sprite_frame;
+ }
+}
+
+void CrushedSpriteLayer::DrawRectanglesForFrame(
+ ui::CrushedSpriteResource* resource,
+ int frame,
+ skia::RefPtr<SkCanvas> canvas) {
+ ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
+ resource->GetRectanglesForFrame(frame);
+ for (const auto& rect : src_dst_rects) {
+ canvas->drawBitmapRect(resource->GetBitmap(),
+ gfx::RectToSkRect(rect.first),
+ gfx::RectToSkRect(rect.second),
+ nullptr);
+ }
+}
+
+CrushedSpriteLayer::CrushedSpriteLayer()
+ : layer_(
+ cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
+ frame_count_(-1),
+ previous_frame_(-1) {
+ layer_->SetIsDrawable(true);
+}
+
+
+CrushedSpriteLayer::~CrushedSpriteLayer() {
+}
+
+} // namespace android
+} // namespace chrome

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