| Index: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| diff --git a/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6309071b17fbf22c311970240f3bc5935a11e3ef
|
| --- /dev/null
|
| +++ b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc
|
| @@ -0,0 +1,118 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
|
| +
|
| +#include "cc/layers/layer.h"
|
| +#include "cc/layers/ui_resource_layer.h"
|
| +#include "content/public/browser/android/compositor.h"
|
| +#include "ui/android/resources/crushed_sprite_resource.h"
|
| +#include "ui/android/resources/resource_manager.h"
|
| +#include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/skia_util.h"
|
| +
|
| +namespace chrome {
|
| +namespace android {
|
| +
|
| +// static
|
| +scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create() {
|
| + return make_scoped_refptr(new CrushedSpriteLayer());
|
| +}
|
| +
|
| +scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
|
| + return layer_;
|
| +}
|
| +
|
| +void CrushedSpriteLayer::DrawSpriteFrame(
|
| + ui::ResourceManager* resource_manager,
|
| + int bitmap_res_id,
|
| + int metadata_res_id,
|
| + float completion_percentage) {
|
| + DCHECK(completion_percentage >= 0.f && completion_percentage <= 1.f);
|
| +
|
| + int sprite_frame = completion_percentage * (frame_count_ - 1);
|
| +
|
| + if (frame_count_ == -1 || sprite_frame != previous_frame_) {
|
| + // Get resource and setup variables.
|
| + ui::CrushedSpriteResource* resource =
|
| + resource_manager->GetCrushedSpriteResource(
|
| + bitmap_res_id,
|
| + metadata_res_id);
|
| + if (frame_count_ == -1) {
|
| + frame_count_ = resource->GetFrameCount();
|
| + sprite_frame = completion_percentage * (frame_count_ - 1);
|
| + }
|
| +
|
| + // Reset the previous_frame if the animation is being re-run.
|
| + if (previous_frame_ > sprite_frame) {
|
| + previous_frame_ = 0;
|
| + }
|
| +
|
| + // Set up an SkCanvas backed by an SkBitmap to draw into.
|
| + SkBitmap bitmap;
|
| + bitmap.allocN32Pixels(resource->GetSpriteSize().width(),
|
| + resource->GetSpriteSize().height());
|
| + skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap));
|
| +
|
| + // If this isn't the first or last frame, draw the previous frame(s).
|
| + // Note(twellington): This assumes that the last frame in the crushed sprite
|
| + // animation does not require any previous frames drawn before it. This code
|
| + // needs to be updated if crushed sprites are added for which this
|
| + // assumption does not hold.
|
| + if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) {
|
| + // Draw the previous frame.
|
| + canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
|
| +
|
| + // Draw any skipped frames.
|
| + for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
|
| + DrawRectanglesForFrame(resource, i, canvas);
|
| + }
|
| + }
|
| +
|
| + // Draw the current frame.
|
| + DrawRectanglesForFrame(resource, sprite_frame, canvas);
|
| +
|
| + // Set the bitmap on layer_.
|
| + bitmap.setImmutable();
|
| + layer_->SetBitmap(bitmap);
|
| +
|
| + // Evict the crushed sprite bitmap from memory if this is the last frame.
|
| + if (sprite_frame == frame_count_ - 1) {
|
| + resource->EvictBitmapFromMemory();
|
| + }
|
| +
|
| + // Update previous_frame_* variables.
|
| + previous_frame_bitmap_ = bitmap;
|
| + previous_frame_ = sprite_frame;
|
| + }
|
| +}
|
| +
|
| +void CrushedSpriteLayer::DrawRectanglesForFrame(
|
| + ui::CrushedSpriteResource* resource,
|
| + int frame,
|
| + skia::RefPtr<SkCanvas> canvas) {
|
| + ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
|
| + resource->GetRectanglesForFrame(frame);
|
| + for (const auto& rect : src_dst_rects) {
|
| + canvas->drawBitmapRect(resource->GetBitmap(),
|
| + gfx::RectToSkRect(rect.first),
|
| + gfx::RectToSkRect(rect.second),
|
| + nullptr);
|
| + }
|
| +}
|
| +
|
| +CrushedSpriteLayer::CrushedSpriteLayer()
|
| + : layer_(
|
| + cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
|
| + frame_count_(-1),
|
| + previous_frame_(-1) {
|
| + layer_->SetIsDrawable(true);
|
| +}
|
| +
|
| +
|
| +CrushedSpriteLayer::~CrushedSpriteLayer() {
|
| +}
|
| +
|
| +} // namespace android
|
| +} // namespace chrome
|
|
|