Chromium Code Reviews| Index: content/common/gpu/media/android_copying_backing_strategy.cc |
| diff --git a/content/common/gpu/media/android_copying_backing_strategy.cc b/content/common/gpu/media/android_copying_backing_strategy.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..be7cdb1f078cfd8e89d9972d6fb0c664b1f5cde2 |
| --- /dev/null |
| +++ b/content/common/gpu/media/android_copying_backing_strategy.cc |
| @@ -0,0 +1,119 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/common/gpu/media/android_copying_backing_strategy.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/logging.h" |
| +#include "base/trace_event/trace_event.h" |
| +#include "content/common/gpu/media/avda_return_on_failure.h" |
| +#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| +#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| +#include "media/base/limits.h" |
| +#include "media/video/picture.h" |
| +#include "ui/gl/android/surface_texture.h" |
| +#include "ui/gl/gl_bindings.h" |
| + |
| +namespace content { |
| + |
| +// TODO(liberato): It is unclear if we have an issue with deadlock during |
| +// playback if we lower this. Previously (crbug.com/176036), a deadlock |
| +// could occur during preroll. More recent tests have shown some |
| +// instability with kNumPictureBuffers==2 with similar symptoms |
| +// during playback. crbug.com/:531588 . |
| +enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 }; |
| + |
| +AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy() |
| + : state_provider_(nullptr) {} |
| + |
| +AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} |
| + |
| +void AndroidCopyingBackingStrategy::SetStateProvider( |
| + AndroidVideoDecodeAcceleratorStateProvider* state_provider) { |
| + state_provider_ = state_provider; |
| +} |
| + |
| +void AndroidCopyingBackingStrategy::Cleanup() { |
| + DCHECK(state_provider_->ThreadChecker().CalledOnValidThread()); |
| + if (copier_) |
| + copier_->Destroy(); |
| +} |
| + |
| +uint32 AndroidCopyingBackingStrategy::GetNumPictureBuffers() const { |
| + return kNumPictureBuffers; |
| +} |
| + |
| +uint32 AndroidCopyingBackingStrategy::GetTextureTarget() const { |
| + return GL_TEXTURE_2D; |
| +} |
| + |
| +void AndroidCopyingBackingStrategy::AssignCurrentSurfaceToPictureBuffer( |
| + int32 codec_buf_index, |
| + const media::PictureBuffer& picture_buffer) { |
| + // Make sure that the decoder is available. |
| + RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder(), |
| + "Failed to get gles2 decoder instance.", ILLEGAL_STATE); |
| + |
| + // Render the codec buffer into |surface_texture_|, and switch it to be |
| + // the front buffer. |
| + // This ignores the emitted ByteBuffer and instead relies on rendering to |
| + // the codec's SurfaceTexture and then copying from that texture to the |
| + // client's PictureBuffer's texture. This means that each picture's data |
| + // is written three times: once to the ByteBuffer, once to the |
| + // SurfaceTexture, and once to the client's texture. It would be nicer to |
| + // either: |
| + // 1) Render directly to the client's texture from MediaCodec (one write); |
| + // or |
| + // 2) Upload the ByteBuffer to the client's texture (two writes). |
| + // Unfortunately neither is possible: |
| + // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture |
| + // written to can't change during the codec's lifetime. b/11990461 |
| + // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific, |
| + // opaque/non-standard format. It's not possible to negotiate the |
| + // decoder to emit a specific colorspace, even using HW CSC. b/10706245 |
| + // So, we live with these two extra copies per picture :( |
| + { |
| + TRACE_EVENT0("media", "AVDA::ReleaseOutputBuffer"); |
| + state_provider_->GetMediaCodec()->ReleaseOutputBuffer(codec_buf_index, |
| + true); |
| + } |
| + |
| + gfx::SurfaceTexture* surface_texture = state_provider_->GetSurfaceTexture(); |
| + { |
| + TRACE_EVENT0("media", "AVDA::UpdateTexImage"); |
| + surface_texture->UpdateTexImage(); |
| + } |
| + |
| + float transfrom_matrix[16]; |
| + surface_texture->GetTransformMatrix(transfrom_matrix); |
| + |
| + uint32 picture_buffer_texture_id = picture_buffer.texture_id(); |
| + |
| + // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
| + // needed because it takes 10s of milliseconds to initialize. |
| + if (!copier_) { |
| + copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
| + copier_->Initialize(state_provider_->GetGlDecoder()); |
| + } |
| + |
| + // Here, we copy |surface_texture_id_| to the picture buffer instead of |
| + // setting new texture to |surface_texture_| by calling attachToGLContext() |
| + // because: |
| + // 1. Once we call detachFrameGLContext(), it deletes the texture previous |
| + // attached. |
| + // 2. SurfaceTexture requires us to apply a transform matrix when we show |
| + // the texture. |
| + // TODO(hkuang): get the StreamTexture transform matrix in GPU process |
| + // instead of using default matrix crbug.com/226218. |
| + const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
|
DaleCurtis
2015/09/14 18:46:20
static const? Rename to kDefaultMatrix?
liberato (no reviews please)
2015/09/14 22:34:52
done, as kIdentityMatrix.
|
| + 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, |
| + 0.0f, 0.0f, 0.0f, 1.0f}; |
| + copier_->DoCopyTextureWithTransform( |
| + state_provider_->GetGlDecoder(), GL_TEXTURE_EXTERNAL_OES, |
| + state_provider_->GetSurfaceTextureId(), picture_buffer_texture_id, |
| + state_provider_->GetSize().width(), state_provider_->GetSize().height(), |
| + false, false, false, default_matrix); |
| +} |
| + |
| +} // namespace content |