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Side by Side Diff: content/common/gpu/media/android_copying_backing_strategy.cc

Issue 1313913003: Begin refactor of AVDA to support zero-copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cl feedback. Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/common/gpu/media/android_copying_backing_strategy.h"
6
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/trace_event/trace_event.h"
10 #include "content/common/gpu/media/avda_return_on_failure.h"
11 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
13 #include "media/base/limits.h"
14 #include "media/video/picture.h"
15 #include "ui/gl/android/surface_texture.h"
16 #include "ui/gl/gl_bindings.h"
17
18 namespace content {
19
20 // TODO(liberato): It is unclear if we have an issue with deadlock during
21 // playback if we lower this. Previously (crbug.com/176036), a deadlock
22 // could occur during preroll. More recent tests have shown some
23 // instability with kNumPictureBuffers==2 with similar symptoms
24 // during playback. crbug.com/:531588 .
25 enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
26
27 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy()
28 : state_provider_(nullptr) {}
29
30 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {}
31
32 void AndroidCopyingBackingStrategy::SetStateProvider(
33 AndroidVideoDecodeAcceleratorStateProvider* state_provider) {
34 state_provider_ = state_provider;
35 }
36
37 void AndroidCopyingBackingStrategy::Cleanup() {
38 DCHECK(state_provider_->ThreadChecker().CalledOnValidThread());
39 if (copier_)
40 copier_->Destroy();
41 }
42
43 uint32 AndroidCopyingBackingStrategy::GetNumPictureBuffers() const {
44 return kNumPictureBuffers;
45 }
46
47 uint32 AndroidCopyingBackingStrategy::GetTextureTarget() const {
48 return GL_TEXTURE_2D;
49 }
50
51 void AndroidCopyingBackingStrategy::AssignCurrentSurfaceToPictureBuffer(
52 int32 codec_buf_index,
53 const media::PictureBuffer& picture_buffer) {
54 // Make sure that the decoder is available.
55 RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder(),
56 "Failed to get gles2 decoder instance.", ILLEGAL_STATE);
57
58 // Render the codec buffer into |surface_texture_|, and switch it to be
59 // the front buffer.
60 // This ignores the emitted ByteBuffer and instead relies on rendering to
61 // the codec's SurfaceTexture and then copying from that texture to the
62 // client's PictureBuffer's texture. This means that each picture's data
63 // is written three times: once to the ByteBuffer, once to the
64 // SurfaceTexture, and once to the client's texture. It would be nicer to
65 // either:
66 // 1) Render directly to the client's texture from MediaCodec (one write);
67 // or
68 // 2) Upload the ByteBuffer to the client's texture (two writes).
69 // Unfortunately neither is possible:
70 // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture
71 // written to can't change during the codec's lifetime. b/11990461
72 // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific,
73 // opaque/non-standard format. It's not possible to negotiate the
74 // decoder to emit a specific colorspace, even using HW CSC. b/10706245
75 // So, we live with these two extra copies per picture :(
76 {
77 TRACE_EVENT0("media", "AVDA::ReleaseOutputBuffer");
78 state_provider_->GetMediaCodec()->ReleaseOutputBuffer(codec_buf_index,
79 true);
80 }
81
82 gfx::SurfaceTexture* surface_texture = state_provider_->GetSurfaceTexture();
83 {
84 TRACE_EVENT0("media", "AVDA::UpdateTexImage");
85 surface_texture->UpdateTexImage();
86 }
87
88 float transfrom_matrix[16];
89 surface_texture->GetTransformMatrix(transfrom_matrix);
90
91 uint32 picture_buffer_texture_id = picture_buffer.texture_id();
92
93 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is
94 // needed because it takes 10s of milliseconds to initialize.
95 if (!copier_) {
96 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager());
97 copier_->Initialize(state_provider_->GetGlDecoder());
98 }
99
100 // Here, we copy |surface_texture_id_| to the picture buffer instead of
101 // setting new texture to |surface_texture_| by calling attachToGLContext()
102 // because:
103 // 1. Once we call detachFrameGLContext(), it deletes the texture previous
104 // attached.
105 // 2. SurfaceTexture requires us to apply a transform matrix when we show
106 // the texture.
107 // TODO(hkuang): get the StreamTexture transform matrix in GPU process
108 // instead of using default matrix crbug.com/226218.
109 const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
DaleCurtis 2015/09/14 18:46:20 static const? Rename to kDefaultMatrix?
liberato (no reviews please) 2015/09/14 22:34:52 done, as kIdentityMatrix.
110 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
111 0.0f, 0.0f, 0.0f, 1.0f};
112 copier_->DoCopyTextureWithTransform(
113 state_provider_->GetGlDecoder(), GL_TEXTURE_EXTERNAL_OES,
114 state_provider_->GetSurfaceTextureId(), picture_buffer_texture_id,
115 state_provider_->GetSize().width(), state_provider_->GetSize().height(),
116 false, false, false, default_matrix);
117 }
118
119 } // namespace content
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