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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gl/GrGLInterface.h" | 9 #include "gl/GrGLInterface.h" |
| 10 #include "gl/GrGLUtil.h" | 10 #include "gl/GrGLUtil.h" |
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| 83 | 83 |
| 84 SET_PROC(Clear) | 84 SET_PROC(Clear) |
| 85 SET_PROC(ClearColor) | 85 SET_PROC(ClearColor) |
| 86 SET_PROC(ClearStencil) | 86 SET_PROC(ClearStencil) |
| 87 SET_PROC(ColorMask) | 87 SET_PROC(ColorMask) |
| 88 SET_PROC(CopyTexSubImage2D) | 88 SET_PROC(CopyTexSubImage2D) |
| 89 SET_PROC(CullFace) | 89 SET_PROC(CullFace) |
| 90 SET_PROC(DeleteTextures) | 90 SET_PROC(DeleteTextures) |
| 91 SET_PROC(DepthMask) | 91 SET_PROC(DepthMask) |
| 92 SET_PROC(Disable) | 92 SET_PROC(Disable) |
| 93 SET_PROC(DisableClientState) | |
| 94 SET_PROC(DrawArrays) | 93 SET_PROC(DrawArrays) |
| 95 SET_PROC(DrawElements) | 94 SET_PROC(DrawElements) |
| 96 SET_PROC(DrawBuffer) | 95 SET_PROC(DrawBuffer) |
| 97 SET_PROC(Enable) | 96 SET_PROC(Enable) |
| 98 SET_PROC(EnableClientState) | |
| 99 SET_PROC(FrontFace) | 97 SET_PROC(FrontFace) |
| 100 SET_PROC(Finish) | 98 SET_PROC(Finish) |
| 101 SET_PROC(Flush) | 99 SET_PROC(Flush) |
| 102 SET_PROC(GenTextures) | 100 SET_PROC(GenTextures) |
| 103 SET_PROC(GetError) | 101 SET_PROC(GetError) |
| 104 SET_PROC(GetIntegerv) | 102 SET_PROC(GetIntegerv) |
| 105 SET_PROC(GetString) | 103 SET_PROC(GetString) |
| 106 SET_PROC(GetTexLevelParameteriv) | 104 SET_PROC(GetTexLevelParameteriv) |
| 107 SET_PROC(LineWidth) | 105 SET_PROC(LineWidth) |
| 108 SET_PROC(LoadIdentity) | 106 SET_PROC(LoadIdentity) |
| 109 SET_PROC(LoadMatrixf) | 107 SET_PROC(LoadMatrixf) |
| 110 SET_PROC(MatrixMode) | 108 SET_PROC(MatrixMode) |
| 111 SET_PROC(PixelStorei) | 109 SET_PROC(PixelStorei) |
| 112 SET_PROC(ReadBuffer) | 110 SET_PROC(ReadBuffer) |
| 113 SET_PROC(ReadPixels) | 111 SET_PROC(ReadPixels) |
| 114 SET_PROC(Scissor) | 112 SET_PROC(Scissor) |
| 115 SET_PROC(StencilFunc) | 113 SET_PROC(StencilFunc) |
| 116 SET_PROC(StencilMask) | 114 SET_PROC(StencilMask) |
| 117 SET_PROC(StencilOp) | 115 SET_PROC(StencilOp) |
| 118 SET_PROC(TexGenf) | |
| 119 SET_PROC(TexGenfv) | 116 SET_PROC(TexGenfv) |
| 120 SET_PROC(TexGeni) | 117 SET_PROC(TexGeni) |
| 121 SET_PROC(TexImage2D) | 118 SET_PROC(TexImage2D) |
| 122 SET_PROC(TexParameteri) | 119 SET_PROC(TexParameteri) |
| 123 SET_PROC(TexParameteriv) | 120 SET_PROC(TexParameteriv) |
| 124 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ | 121 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
| 125 WGL_SET_PROC(TexStorage2D); | 122 WGL_SET_PROC(TexStorage2D); |
| 126 } else if (extensions.has("GL_EXT_texture_storage")) { | 123 } else if (extensions.has("GL_EXT_texture_storage")) { |
| 127 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); | 124 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); |
| 128 } | 125 } |
| 129 SET_PROC(TexSubImage2D) | 126 SET_PROC(TexSubImage2D) |
| 130 SET_PROC(Viewport) | 127 SET_PROC(Viewport) |
| 131 SET_PROC(VertexPointer) | |
| 132 | 128 |
| 133 WGL_SET_PROC(ActiveTexture); | 129 WGL_SET_PROC(ActiveTexture); |
| 134 WGL_SET_PROC(AttachShader); | 130 WGL_SET_PROC(AttachShader); |
| 135 WGL_SET_PROC(BeginQuery); | 131 WGL_SET_PROC(BeginQuery); |
| 136 WGL_SET_PROC(BindAttribLocation); | 132 WGL_SET_PROC(BindAttribLocation); |
| 137 WGL_SET_PROC(BindBuffer); | 133 WGL_SET_PROC(BindBuffer); |
| 138 WGL_SET_PROC(BindFragDataLocation); | 134 WGL_SET_PROC(BindFragDataLocation); |
| 139 WGL_SET_PROC(BufferData); | 135 WGL_SET_PROC(BufferData); |
| 140 WGL_SET_PROC(BufferSubData); | 136 WGL_SET_PROC(BufferSubData); |
| 141 WGL_SET_PROC(ClientActiveTexture); | |
| 142 WGL_SET_PROC(CompileShader); | 137 WGL_SET_PROC(CompileShader); |
| 143 WGL_SET_PROC(CompressedTexImage2D); | 138 WGL_SET_PROC(CompressedTexImage2D); |
| 144 WGL_SET_PROC(CreateProgram); | 139 WGL_SET_PROC(CreateProgram); |
| 145 WGL_SET_PROC(CreateShader); | 140 WGL_SET_PROC(CreateShader); |
| 146 WGL_SET_PROC(DeleteBuffers); | 141 WGL_SET_PROC(DeleteBuffers); |
| 147 WGL_SET_PROC(DeleteQueries); | 142 WGL_SET_PROC(DeleteQueries); |
| 148 WGL_SET_PROC(DeleteProgram); | 143 WGL_SET_PROC(DeleteProgram); |
| 149 WGL_SET_PROC(DeleteShader); | 144 WGL_SET_PROC(DeleteShader); |
| 150 WGL_SET_PROC(DisableVertexAttribArray); | 145 WGL_SET_PROC(DisableVertexAttribArray); |
| 151 WGL_SET_PROC(DrawBuffers); | 146 WGL_SET_PROC(DrawBuffers); |
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| 311 } | 306 } |
| 312 | 307 |
| 313 interface->fStandard = kGL_GrGLStandard; | 308 interface->fStandard = kGL_GrGLStandard; |
| 314 interface->fExtensions.swap(&extensions); | 309 interface->fExtensions.swap(&extensions); |
| 315 | 310 |
| 316 return interface; | 311 return interface; |
| 317 } else { | 312 } else { |
| 318 return NULL; | 313 return NULL; |
| 319 } | 314 } |
| 320 } | 315 } |
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