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Unified Diff: src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp

Issue 130423013: Use vertex buffer objects instead of client side arrays in fixed-function codepaths (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 10 months ago
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Index: src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
index 0ce6d2f295ca5b98f7ff121da7de62af046b184a..7736d954eeb60019130067c112904037124109fa 100644
--- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
+++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
@@ -63,7 +63,6 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(Clear);
GR_GL_GET_PROC(ClearColor);
GR_GL_GET_PROC(ClearStencil);
- GR_GL_GET_PROC(ClientActiveTexture);
GR_GL_GET_PROC(ColorMask);
GR_GL_GET_PROC(CompileShader);
GR_GL_GET_PROC(CompressedTexImage2D);
@@ -78,14 +77,12 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(DeleteTextures);
GR_GL_GET_PROC(DepthMask);
GR_GL_GET_PROC(Disable);
- GR_GL_GET_PROC(DisableClientState);
GR_GL_GET_PROC(DisableVertexAttribArray);
GR_GL_GET_PROC(DrawArrays);
GR_GL_GET_PROC(DrawBuffer);
GR_GL_GET_PROC(DrawBuffers);
GR_GL_GET_PROC(DrawElements);
GR_GL_GET_PROC(Enable);
- GR_GL_GET_PROC(EnableClientState);
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
GR_GL_GET_PROC(Finish);
@@ -134,7 +131,6 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(StencilMaskSeparate);
GR_GL_GET_PROC(StencilOp);
GR_GL_GET_PROC(StencilOpSeparate);
- GR_GL_GET_PROC(TexGenf);
GR_GL_GET_PROC(TexGenfv);
GR_GL_GET_PROC(TexGeni);
GR_GL_GET_PROC(TexImage2D)
@@ -168,7 +164,6 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(UseProgram);
GR_GL_GET_PROC(VertexAttrib4fv);
GR_GL_GET_PROC(VertexAttribPointer);
- GR_GL_GET_PROC(VertexPointer);
GR_GL_GET_PROC(Viewport);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
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