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Unified Diff: src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp

Issue 130423013: Use vertex buffer objects instead of client side arrays in fixed-function codepaths (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 10 months ago
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Index: src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
diff --git a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
index f580997a89b71d678b52843103e1ce8c9c258b7e..3a6e07a64b76e875afc7e616262ef491b242cb3d 100644
--- a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
+++ b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
@@ -79,7 +79,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
- GET_PROC(ClientActiveTexture);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
@@ -94,14 +93,12 @@ const GrGLInterface* GrGLCreateNativeInterface() {
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
- GET_PROC(DisableClientState);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawBuffer);
GET_PROC(DrawBuffers);
GET_PROC(DrawElements);
GET_PROC(Enable);
- GET_PROC(EnableClientState);
GET_PROC(EnableVertexAttribArray);
GET_PROC(EndQuery);
GET_PROC(Finish);
@@ -142,7 +139,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
GET_PROC(StencilMaskSeparate);
GET_PROC(StencilOp);
GET_PROC(StencilOpSeparate);
- GET_PROC(TexGenf);
GET_PROC(TexGenfv);
GET_PROC(TexGeni);
GET_PROC(TexImage2D);
@@ -178,7 +174,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
GET_PROC(UseProgram);
GET_PROC(VertexAttrib4fv);
GET_PROC(VertexAttribPointer);
- GET_PROC(VertexPointer);
GET_PROC(Viewport);
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
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