Index: content/browser/renderer_host/media/audio_input_sync_writer.h |
diff --git a/content/browser/renderer_host/media/audio_input_sync_writer.h b/content/browser/renderer_host/media/audio_input_sync_writer.h |
index cc6c0f248e5e7568681b19ca35a4eb51bc4fdb89..b56a6af57fb5dd8c26fde22382db2ba876867d05 100644 |
--- a/content/browser/renderer_host/media/audio_input_sync_writer.h |
+++ b/content/browser/renderer_host/media/audio_input_sync_writer.h |
@@ -9,6 +9,7 @@ |
#include "base/process/process.h" |
#include "base/sync_socket.h" |
#include "base/time/time.h" |
+#include "content/common/content_export.h" |
#include "media/audio/audio_input_controller.h" |
#include "media/audio/audio_parameters.h" |
#include "media/base/audio_bus.h" |
@@ -17,20 +18,19 @@ |
#include "base/file_descriptor_posix.h" |
#endif |
-namespace base { |
-class SharedMemory; |
-} |
- |
namespace content { |
+ |
// A AudioInputController::SyncWriter implementation using SyncSocket. This |
// is used by AudioInputController to provide a low latency data source for |
// transmitting audio packets between the browser process and the renderer |
// process. |
-class AudioInputSyncWriter : public media::AudioInputController::SyncWriter { |
+class CONTENT_EXPORT AudioInputSyncWriter |
+ : public media::AudioInputController::SyncWriter { |
public: |
- explicit AudioInputSyncWriter(base::SharedMemory* shared_memory, |
- int shared_memory_segment_count, |
- const media::AudioParameters& params); |
+ AudioInputSyncWriter(void* shared_memory, |
+ size_t shared_memory_size, |
+ int shared_memory_segment_count, |
+ const media::AudioParameters& params); |
~AudioInputSyncWriter() override; |
@@ -45,15 +45,21 @@ class AudioInputSyncWriter : public media::AudioInputController::SyncWriter { |
bool PrepareForeignSocket(base::ProcessHandle process_handle, |
base::SyncSocket::TransitDescriptor* descriptor); |
+ protected: |
+ // Socket for transmitting audio data. |
+ scoped_ptr<base::CancelableSyncSocket> socket_; |
+ |
private: |
- base::SharedMemory* shared_memory_; |
+ FRIEND_TEST_ALL_PREFIXES(AudioInputSyncWriterTest, Write); |
+ |
+ // Virtual function for native logging to be able to override in tests. |
+ virtual void AddToNativeLog(const std::string& message); |
+ |
+ uint8* shared_memory_; |
tommi (sloooow) - chröme
2015/09/03 14:55:13
I wonder if we should just make the AudioInputSync
Henrik Grunell
2015/09/03 15:29:51
Yes, that might be a good idea. (Don't know if the
|
uint32 shared_memory_segment_size_; |
uint32 shared_memory_segment_count_; |
uint32 current_segment_id_; |
- // Socket for transmitting audio data. |
- scoped_ptr<base::CancelableSyncSocket> socket_; |
- |
// Socket to be used by the renderer. The reference is released after |
// PrepareForeignSocketHandle() is called and ran successfully. |
scoped_ptr<base::CancelableSyncSocket> foreign_socket_; |
@@ -70,6 +76,18 @@ class AudioInputSyncWriter : public media::AudioInputController::SyncWriter { |
// Increasing ID used for audio buffers correct sequence at read side. |
uint32_t next_buffer_id_; |
+ // Next expected audio buffer index to have been read at the other side. We |
+ // will get the index read at the other side over the socket. |
+ uint32_t next_read_buffer_index_; |
+ |
+ // Keeps track of number of filled buffer segments in the ring buffer. |
+ int number_of_filled_segments_; |
+ |
+ // Counts the total number of writes that and failed writes due to ring buffer |
+ // being full. |
+ size_t write_count_; |
+ size_t write_error_count_; |
+ |
// Vector of audio buses allocated during construction and deleted in the |
// destructor. |
ScopedVector<media::AudioBus> audio_buses_; |