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Unified Diff: src/pathops/SkLineParameters.h

Issue 12880016: Add intersections for path ops (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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Index: src/pathops/SkLineParameters.h
===================================================================
--- src/pathops/SkLineParameters.h (revision 0)
+++ src/pathops/SkLineParameters.h (revision 0)
@@ -0,0 +1,110 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkPathOpsCubic.h"
+#include "SkPathOpsLine.h"
+#include "SkPathOpsQuad.h"
+
+// Sources
+// computer-aided design - volume 22 number 9 november 1990 pp 538 - 549
+// online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf
+
+// This turns a line segment into a parameterized line, of the form
+// ax + by + c = 0
+// When a^2 + b^2 == 1, the line is normalized.
+// The distance to the line for (x, y) is d(x,y) = ax + by + c
+//
+// Note that the distances below are not necessarily normalized. To get the true
+// distance, it's necessary to either call normalize() after xxxEndPoints(), or
+// divide the result of xxxDistance() by sqrt(normalSquared())
+
+class SkLineParameters {
+public:
+ void cubicEndPoints(const SkDCubic& pts) {
+ cubicEndPoints(pts, 0, 3);
+ }
+
+ void cubicEndPoints(const SkDCubic& pts, int s, int e) {
+ a = approximately_pin(pts[s].fY - pts[e].fY);
+ b = approximately_pin(pts[e].fX - pts[s].fX);
+ c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
+ }
+
+ void lineEndPoints(const SkDLine& pts) {
+ a = approximately_pin(pts[0].fY - pts[1].fY);
+ b = approximately_pin(pts[1].fX - pts[0].fX);
+ c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY;
+ }
+
+ void quadEndPoints(const SkDQuad& pts) {
+ quadEndPoints(pts, 0, 2);
+ }
+
+ void quadEndPoints(const SkDQuad& pts, int s, int e) {
+ a = approximately_pin(pts[s].fY - pts[e].fY);
+ b = approximately_pin(pts[e].fX - pts[s].fX);
+ c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
+ }
+
+ double normalSquared() const {
+ return a * a + b * b;
+ }
+
+ bool normalize() {
+ double normal = sqrt(normalSquared());
+ if (approximately_zero(normal)) {
+ a = b = c = 0;
+ return false;
+ }
+ double reciprocal = 1 / normal;
+ a *= reciprocal;
+ b *= reciprocal;
+ c *= reciprocal;
+ return true;
+ }
+
+ void cubicDistanceY(const SkDCubic& pts, SkDCubic& distance) const {
+ double oneThird = 1 / 3.0;
+ for (int index = 0; index < 4; ++index) {
+ distance[index].fX = index * oneThird;
+ distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
+ }
+ }
+
+ void quadDistanceY(const SkDQuad& pts, SkDQuad& distance) const {
+ double oneHalf = 1 / 2.0;
+ for (int index = 0; index < 3; ++index) {
+ distance[index].fX = index * oneHalf;
+ distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
+ }
+ }
+
+ double controlPtDistance(const SkDCubic& pts, int index) const {
+ SkASSERT(index == 1 || index == 2);
+ return a * pts[index].fX + b * pts[index].fY + c;
+ }
+
+ double controlPtDistance(const SkDQuad& pts) const {
+ return a * pts[1].fX + b * pts[1].fY + c;
+ }
+
+ double pointDistance(const SkDPoint& pt) const {
+ return a * pt.fX + b * pt.fY + c;
+ }
+
+ double dx() const {
+ return b;
+ }
+
+ double dy() const {
+ return -a;
+ }
+
+private:
+ double a;
+ double b;
+ double c;
+};
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