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Side by Side Diff: src/pathops/SkLineParameters.h

Issue 12880016: Add intersections for path ops (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkPathOpsCubic.h"
8 #include "SkPathOpsLine.h"
9 #include "SkPathOpsQuad.h"
10
11 // Sources
12 // computer-aided design - volume 22 number 9 november 1990 pp 538 - 549
13 // online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf
14
15 // This turns a line segment into a parameterized line, of the form
16 // ax + by + c = 0
17 // When a^2 + b^2 == 1, the line is normalized.
18 // The distance to the line for (x, y) is d(x,y) = ax + by + c
19 //
20 // Note that the distances below are not necessarily normalized. To get the true
21 // distance, it's necessary to either call normalize() after xxxEndPoints(), or
22 // divide the result of xxxDistance() by sqrt(normalSquared())
23
24 class SkLineParameters {
25 public:
26 void cubicEndPoints(const SkDCubic& pts) {
27 cubicEndPoints(pts, 0, 3);
28 }
29
30 void cubicEndPoints(const SkDCubic& pts, int s, int e) {
31 a = approximately_pin(pts[s].fY - pts[e].fY);
32 b = approximately_pin(pts[e].fX - pts[s].fX);
33 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
34 }
35
36 void lineEndPoints(const SkDLine& pts) {
37 a = approximately_pin(pts[0].fY - pts[1].fY);
38 b = approximately_pin(pts[1].fX - pts[0].fX);
39 c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY;
40 }
41
42 void quadEndPoints(const SkDQuad& pts) {
43 quadEndPoints(pts, 0, 2);
44 }
45
46 void quadEndPoints(const SkDQuad& pts, int s, int e) {
47 a = approximately_pin(pts[s].fY - pts[e].fY);
48 b = approximately_pin(pts[e].fX - pts[s].fX);
49 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
50 }
51
52 double normalSquared() const {
53 return a * a + b * b;
54 }
55
56 bool normalize() {
57 double normal = sqrt(normalSquared());
58 if (approximately_zero(normal)) {
59 a = b = c = 0;
60 return false;
61 }
62 double reciprocal = 1 / normal;
63 a *= reciprocal;
64 b *= reciprocal;
65 c *= reciprocal;
66 return true;
67 }
68
69 void cubicDistanceY(const SkDCubic& pts, SkDCubic& distance) const {
70 double oneThird = 1 / 3.0;
71 for (int index = 0; index < 4; ++index) {
72 distance[index].fX = index * oneThird;
73 distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
74 }
75 }
76
77 void quadDistanceY(const SkDQuad& pts, SkDQuad& distance) const {
78 double oneHalf = 1 / 2.0;
79 for (int index = 0; index < 3; ++index) {
80 distance[index].fX = index * oneHalf;
81 distance[index].fY = a * pts[index].fX + b * pts[index].fY + c;
82 }
83 }
84
85 double controlPtDistance(const SkDCubic& pts, int index) const {
86 SkASSERT(index == 1 || index == 2);
87 return a * pts[index].fX + b * pts[index].fY + c;
88 }
89
90 double controlPtDistance(const SkDQuad& pts) const {
91 return a * pts[1].fX + b * pts[1].fY + c;
92 }
93
94 double pointDistance(const SkDPoint& pt) const {
95 return a * pt.fX + b * pt.fY + c;
96 }
97
98 double dx() const {
99 return b;
100 }
101
102 double dy() const {
103 return -a;
104 }
105
106 private:
107 double a;
108 double b;
109 double c;
110 };
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