Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(45)

Unified Diff: src/pathops/SkDLineIntersection.cpp

Issue 12880016: Add intersections for path ops (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/pathops/SkDCubicToQuads.cpp ('k') | src/pathops/SkDQuadImplicit.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/pathops/SkDLineIntersection.cpp
===================================================================
--- src/pathops/SkDLineIntersection.cpp (revision 0)
+++ src/pathops/SkDLineIntersection.cpp (revision 0)
@@ -0,0 +1,282 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkIntersections.h"
+#include "SkPathOpsLine.h"
+
+/* Determine the intersection point of two lines. This assumes the lines are not parallel,
+ and that that the lines are infinite.
+ From http://en.wikipedia.org/wiki/Line-line_intersection
+ */
+SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
+ double axLen = a[1].fX - a[0].fX;
+ double ayLen = a[1].fY - a[0].fY;
+ double bxLen = b[1].fX - b[0].fX;
+ double byLen = b[1].fY - b[0].fY;
+ double denom = byLen * axLen - ayLen * bxLen;
+ SkASSERT(denom);
+ double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
+ double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
+ SkDPoint p;
+ p.fX = (term1 * bxLen - axLen * term2) / denom;
+ p.fY = (term1 * byLen - ayLen * term2) / denom;
+ return p;
+}
+
+int SkIntersections::computePoints(const SkDLine& line, int used) {
+ fPt[0] = line.xyAtT(fT[0][0]);
+ if ((fUsed = used) == 2) {
+ fPt[1] = line.xyAtT(fT[0][1]);
+ }
+ return fUsed;
+}
+
+/*
+ Determine the intersection point of two line segments
+ Return FALSE if the lines don't intersect
+ from: http://paulbourke.net/geometry/lineline2d/
+ */
+
+int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
+ double axLen = a[1].fX - a[0].fX;
+ double ayLen = a[1].fY - a[0].fY;
+ double bxLen = b[1].fX - b[0].fX;
+ double byLen = b[1].fY - b[0].fY;
+ /* Slopes match when denom goes to zero:
+ axLen / ayLen == bxLen / byLen
+ (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
+ byLen * axLen == ayLen * bxLen
+ byLen * axLen - ayLen * bxLen == 0 ( == denom )
+ */
+ double denom = byLen * axLen - ayLen * bxLen;
+ double ab0y = a[0].fY - b[0].fY;
+ double ab0x = a[0].fX - b[0].fX;
+ double numerA = ab0y * bxLen - byLen * ab0x;
+ double numerB = ab0y * axLen - ayLen * ab0x;
+ bool mayNotOverlap = (numerA < 0 && denom > numerA) || (numerA > 0 && denom < numerA)
+ || (numerB < 0 && denom > numerB) || (numerB > 0 && denom < numerB);
+ numerA /= denom;
+ numerB /= denom;
+ if ((!approximately_zero(denom) || (!approximately_zero_inverse(numerA)
+ && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
+ && !sk_double_isnan(numerB)) {
+ if (mayNotOverlap) {
+ return fUsed = 0;
+ }
+ fT[0][0] = numerA;
+ fT[1][0] = numerB;
+ fPt[0] = a.xyAtT(numerA);
+ return computePoints(a, 1);
+ }
+ /* See if the axis intercepts match:
+ ay - ax * ayLen / axLen == by - bx * ayLen / axLen
+ axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
+ axLen * ay - ax * ayLen == axLen * by - bx * ayLen
+ */
+ // FIXME: need to use AlmostEqualUlps variant instead
+ if (!approximately_equal_squared(axLen * a[0].fY - ayLen * a[0].fX,
+ axLen * b[0].fY - ayLen * b[0].fX)) {
+ return fUsed = 0;
+ }
+ const double* aPtr;
+ const double* bPtr;
+ if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) {
+ aPtr = &a[0].fX;
+ bPtr = &b[0].fX;
+ } else {
+ aPtr = &a[0].fY;
+ bPtr = &b[0].fY;
+ }
+ double a0 = aPtr[0];
+ double a1 = aPtr[2];
+ double b0 = bPtr[0];
+ double b1 = bPtr[2];
+ // OPTIMIZATION: restructure to reject before the divide
+ // e.g., if ((a0 - b0) * (a0 - a1) < 0 || abs(a0 - b0) > abs(a0 - a1))
+ // (except efficient)
+ double aDenom = a0 - a1;
+ if (approximately_zero(aDenom)) {
+ if (!between(b0, a0, b1)) {
+ return fUsed = 0;
+ }
+ fT[0][0] = fT[0][1] = 0;
+ } else {
+ double at0 = (a0 - b0) / aDenom;
+ double at1 = (a0 - b1) / aDenom;
+ if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
+ return fUsed = 0;
+ }
+ fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
+ fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
+ }
+ double bDenom = b0 - b1;
+ if (approximately_zero(bDenom)) {
+ fT[1][0] = fT[1][1] = 0;
+ } else {
+ int bIn = aDenom * bDenom < 0;
+ fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / bDenom, 1.0), 0.0);
+ fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / bDenom, 1.0), 0.0);
+ }
+ bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
+ SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
+ return computePoints(a, 1 + second);
+}
+
+int SkIntersections::horizontal(const SkDLine& line, double y) {
+ double min = line[0].fY;
+ double max = line[1].fY;
+ if (min > max) {
+ SkTSwap(min, max);
+ }
+ if (min > y || max < y) {
+ return fUsed = 0;
+ }
+ if (AlmostEqualUlps(min, max)) {
+ fT[0][0] = 0;
+ fT[0][1] = 1;
+ return fUsed = 2;
+ }
+ fT[0][0] = (y - line[0].fY) / (line[1].fY - line[0].fY);
+ return fUsed = 1;
+}
+
+// OPTIMIZATION Given: dy = line[1].fY - line[0].fY
+// and: xIntercept / (y - line[0].fY) == (line[1].fX - line[0].fX) / dy
+// then: xIntercept * dy == (line[1].fX - line[0].fX) * (y - line[0].fY)
+// Assuming that dy is always > 0, the line segment intercepts if:
+// left * dy <= xIntercept * dy <= right * dy
+// thus: left * dy <= (line[1].fX - line[0].fX) * (y - line[0].fY) <= right * dy
+// (clever as this is, it does not give us the t value, so may be useful only
+// as a quick reject -- and maybe not then; it takes 3 muls, 3 adds, 2 cmps)
+int SkIntersections::horizontal(const SkDLine& line, double left, double right, double y) {
+ int result = horizontal(line, y);
+ if (result != 1) {
+ SkASSERT(result == 0); // FIXME: this is incorrect if result == 2
+ return result;
+ }
+ double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
+ if (xIntercept > right || xIntercept < left) {
+ return fUsed = 0;
+ }
+ return result;
+}
+
+int SkIntersections::horizontal(const SkDLine& line, double left, double right,
+ double y, bool flipped) {
+ int result = horizontal(line, y);
+ switch (result) {
+ case 0:
+ break;
+ case 1: {
+ double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
+ if (xIntercept > right || xIntercept < left) {
+ return fUsed = 0;
+ }
+ fT[1][0] = (xIntercept - left) / (right - left);
+ break;
+ }
+ case 2:
+ double a0 = line[0].fX;
+ double a1 = line[1].fX;
+ double b0 = flipped ? right : left;
+ double b1 = flipped ? left : right;
+ // FIXME: share common code below
+ double at0 = (a0 - b0) / (a0 - a1);
+ double at1 = (a0 - b1) / (a0 - a1);
+ if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
+ return fUsed = 0;
+ }
+ fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
+ fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
+ int bIn = (a0 - a1) * (b0 - b1) < 0;
+ fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
+ fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
+ bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
+ SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
+ return computePoints(line, 1 + second);
+ }
+ if (flipped) {
+ // OPTIMIZATION: instead of swapping, pass original line, use [1].fX - [0].fX
+ for (int index = 0; index < result; ++index) {
+ fT[1][index] = 1 - fT[1][index];
+ }
+ }
+ return computePoints(line, result);
+}
+
+int SkIntersections::vertical(const SkDLine& line, double x) {
+ double min = line[0].fX;
+ double max = line[1].fX;
+ if (min > max) {
+ SkTSwap(min, max);
+ }
+ if (min > x || max < x) {
+ return fUsed = 0;
+ }
+ if (AlmostEqualUlps(min, max)) {
+ fT[0][0] = 0;
+ fT[0][1] = 1;
+ return fUsed = 2;
+ }
+ fT[0][0] = (x - line[0].fX) / (line[1].fX - line[0].fX);
+ return fUsed = 1;
+}
+
+int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
+ double x, bool flipped) {
+ int result = vertical(line, x);
+ switch (result) {
+ case 0:
+ break;
+ case 1: {
+ double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
+ if (yIntercept > bottom || yIntercept < top) {
+ return fUsed = 0;
+ }
+ fT[1][0] = (yIntercept - top) / (bottom - top);
+ break;
+ }
+ case 2:
+ double a0 = line[0].fY;
+ double a1 = line[1].fY;
+ double b0 = flipped ? bottom : top;
+ double b1 = flipped ? top : bottom;
+ // FIXME: share common code above
+ double at0 = (a0 - b0) / (a0 - a1);
+ double at1 = (a0 - b1) / (a0 - a1);
+ if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
+ return fUsed = 0;
+ }
+ fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
+ fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
+ int bIn = (a0 - a1) * (b0 - b1) < 0;
+ fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
+ fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
+ bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
+ SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
+ return computePoints(line, 1 + second);
+ break;
+ }
+ if (flipped) {
+ // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
+ for (int index = 0; index < result; ++index) {
+ fT[1][index] = 1 - fT[1][index];
+ }
+ }
+ return computePoints(line, result);
+}
+
+// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
+// 4 subs, 2 muls, 1 cmp
+static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
+ return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
+}
+
+// 16 subs, 8 muls, 6 cmps
+bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
+ return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
+ && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
+}
« no previous file with comments | « src/pathops/SkDCubicToQuads.cpp ('k') | src/pathops/SkDQuadImplicit.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698