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Side by Side Diff: src/pathops/SkDLineIntersection.cpp

Issue 12880016: Add intersections for path ops (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 8 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkIntersections.h"
8 #include "SkPathOpsLine.h"
9
10 /* Determine the intersection point of two lines. This assumes the lines are not parallel,
11 and that that the lines are infinite.
12 From http://en.wikipedia.org/wiki/Line-line_intersection
13 */
14 SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
15 double axLen = a[1].fX - a[0].fX;
16 double ayLen = a[1].fY - a[0].fY;
17 double bxLen = b[1].fX - b[0].fX;
18 double byLen = b[1].fY - b[0].fY;
19 double denom = byLen * axLen - ayLen * bxLen;
20 SkASSERT(denom);
21 double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
22 double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
23 SkDPoint p;
24 p.fX = (term1 * bxLen - axLen * term2) / denom;
25 p.fY = (term1 * byLen - ayLen * term2) / denom;
26 return p;
27 }
28
29 int SkIntersections::computePoints(const SkDLine& line, int used) {
30 fPt[0] = line.xyAtT(fT[0][0]);
31 if ((fUsed = used) == 2) {
32 fPt[1] = line.xyAtT(fT[0][1]);
33 }
34 return fUsed;
35 }
36
37 /*
38 Determine the intersection point of two line segments
39 Return FALSE if the lines don't intersect
40 from: http://paulbourke.net/geometry/lineline2d/
41 */
42
43 int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
44 double axLen = a[1].fX - a[0].fX;
45 double ayLen = a[1].fY - a[0].fY;
46 double bxLen = b[1].fX - b[0].fX;
47 double byLen = b[1].fY - b[0].fY;
48 /* Slopes match when denom goes to zero:
49 axLen / ayLen == bxLen / byLen
50 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
51 byLen * axLen == ayLen * bxLen
52 byLen * axLen - ayLen * bxLen == 0 ( == denom )
53 */
54 double denom = byLen * axLen - ayLen * bxLen;
55 double ab0y = a[0].fY - b[0].fY;
56 double ab0x = a[0].fX - b[0].fX;
57 double numerA = ab0y * bxLen - byLen * ab0x;
58 double numerB = ab0y * axLen - ayLen * ab0x;
59 bool mayNotOverlap = (numerA < 0 && denom > numerA) || (numerA > 0 && denom < numerA)
60 || (numerB < 0 && denom > numerB) || (numerB > 0 && denom < numerB);
61 numerA /= denom;
62 numerB /= denom;
63 if ((!approximately_zero(denom) || (!approximately_zero_inverse(numerA)
64 && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
65 && !sk_double_isnan(numerB)) {
66 if (mayNotOverlap) {
67 return fUsed = 0;
68 }
69 fT[0][0] = numerA;
70 fT[1][0] = numerB;
71 fPt[0] = a.xyAtT(numerA);
72 return computePoints(a, 1);
73 }
74 /* See if the axis intercepts match:
75 ay - ax * ayLen / axLen == by - bx * ayLen / axLen
76 axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
77 axLen * ay - ax * ayLen == axLen * by - bx * ayLen
78 */
79 // FIXME: need to use AlmostEqualUlps variant instead
80 if (!approximately_equal_squared(axLen * a[0].fY - ayLen * a[0].fX,
81 axLen * b[0].fY - ayLen * b[0].fX)) {
82 return fUsed = 0;
83 }
84 const double* aPtr;
85 const double* bPtr;
86 if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) {
87 aPtr = &a[0].fX;
88 bPtr = &b[0].fX;
89 } else {
90 aPtr = &a[0].fY;
91 bPtr = &b[0].fY;
92 }
93 double a0 = aPtr[0];
94 double a1 = aPtr[2];
95 double b0 = bPtr[0];
96 double b1 = bPtr[2];
97 // OPTIMIZATION: restructure to reject before the divide
98 // e.g., if ((a0 - b0) * (a0 - a1) < 0 || abs(a0 - b0) > abs(a0 - a1))
99 // (except efficient)
100 double aDenom = a0 - a1;
101 if (approximately_zero(aDenom)) {
102 if (!between(b0, a0, b1)) {
103 return fUsed = 0;
104 }
105 fT[0][0] = fT[0][1] = 0;
106 } else {
107 double at0 = (a0 - b0) / aDenom;
108 double at1 = (a0 - b1) / aDenom;
109 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
110 return fUsed = 0;
111 }
112 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
113 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
114 }
115 double bDenom = b0 - b1;
116 if (approximately_zero(bDenom)) {
117 fT[1][0] = fT[1][1] = 0;
118 } else {
119 int bIn = aDenom * bDenom < 0;
120 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / bDenom, 1.0), 0.0);
121 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / bDenom, 1.0), 0.0);
122 }
123 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
124 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
125 return computePoints(a, 1 + second);
126 }
127
128 int SkIntersections::horizontal(const SkDLine& line, double y) {
129 double min = line[0].fY;
130 double max = line[1].fY;
131 if (min > max) {
132 SkTSwap(min, max);
133 }
134 if (min > y || max < y) {
135 return fUsed = 0;
136 }
137 if (AlmostEqualUlps(min, max)) {
138 fT[0][0] = 0;
139 fT[0][1] = 1;
140 return fUsed = 2;
141 }
142 fT[0][0] = (y - line[0].fY) / (line[1].fY - line[0].fY);
143 return fUsed = 1;
144 }
145
146 // OPTIMIZATION Given: dy = line[1].fY - line[0].fY
147 // and: xIntercept / (y - line[0].fY) == (line[1].fX - line[0].fX) / dy
148 // then: xIntercept * dy == (line[1].fX - line[0].fX) * (y - line[0].fY)
149 // Assuming that dy is always > 0, the line segment intercepts if:
150 // left * dy <= xIntercept * dy <= right * dy
151 // thus: left * dy <= (line[1].fX - line[0].fX) * (y - line[0].fY) <= right * dy
152 // (clever as this is, it does not give us the t value, so may be useful only
153 // as a quick reject -- and maybe not then; it takes 3 muls, 3 adds, 2 cmps)
154 int SkIntersections::horizontal(const SkDLine& line, double left, double right, double y) {
155 int result = horizontal(line, y);
156 if (result != 1) {
157 SkASSERT(result == 0); // FIXME: this is incorrect if result == 2
158 return result;
159 }
160 double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
161 if (xIntercept > right || xIntercept < left) {
162 return fUsed = 0;
163 }
164 return result;
165 }
166
167 int SkIntersections::horizontal(const SkDLine& line, double left, double right,
168 double y, bool flipped) {
169 int result = horizontal(line, y);
170 switch (result) {
171 case 0:
172 break;
173 case 1: {
174 double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX );
175 if (xIntercept > right || xIntercept < left) {
176 return fUsed = 0;
177 }
178 fT[1][0] = (xIntercept - left) / (right - left);
179 break;
180 }
181 case 2:
182 double a0 = line[0].fX;
183 double a1 = line[1].fX;
184 double b0 = flipped ? right : left;
185 double b1 = flipped ? left : right;
186 // FIXME: share common code below
187 double at0 = (a0 - b0) / (a0 - a1);
188 double at1 = (a0 - b1) / (a0 - a1);
189 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
190 return fUsed = 0;
191 }
192 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
193 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
194 int bIn = (a0 - a1) * (b0 - b1) < 0;
195 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
196 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
197 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
198 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
199 return computePoints(line, 1 + second);
200 }
201 if (flipped) {
202 // OPTIMIZATION: instead of swapping, pass original line, use [1].fX - [ 0].fX
203 for (int index = 0; index < result; ++index) {
204 fT[1][index] = 1 - fT[1][index];
205 }
206 }
207 return computePoints(line, result);
208 }
209
210 int SkIntersections::vertical(const SkDLine& line, double x) {
211 double min = line[0].fX;
212 double max = line[1].fX;
213 if (min > max) {
214 SkTSwap(min, max);
215 }
216 if (min > x || max < x) {
217 return fUsed = 0;
218 }
219 if (AlmostEqualUlps(min, max)) {
220 fT[0][0] = 0;
221 fT[0][1] = 1;
222 return fUsed = 2;
223 }
224 fT[0][0] = (x - line[0].fX) / (line[1].fX - line[0].fX);
225 return fUsed = 1;
226 }
227
228 int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
229 double x, bool flipped) {
230 int result = vertical(line, x);
231 switch (result) {
232 case 0:
233 break;
234 case 1: {
235 double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY );
236 if (yIntercept > bottom || yIntercept < top) {
237 return fUsed = 0;
238 }
239 fT[1][0] = (yIntercept - top) / (bottom - top);
240 break;
241 }
242 case 2:
243 double a0 = line[0].fY;
244 double a1 = line[1].fY;
245 double b0 = flipped ? bottom : top;
246 double b1 = flipped ? top : bottom;
247 // FIXME: share common code above
248 double at0 = (a0 - b0) / (a0 - a1);
249 double at1 = (a0 - b1) / (a0 - a1);
250 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
251 return fUsed = 0;
252 }
253 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
254 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
255 int bIn = (a0 - a1) * (b0 - b1) < 0;
256 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
257 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
258 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
259 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
260 return computePoints(line, 1 + second);
261 break;
262 }
263 if (flipped) {
264 // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [ 0].fY
265 for (int index = 0; index < result; ++index) {
266 fT[1][index] = 1 - fT[1][index];
267 }
268 }
269 return computePoints(line, result);
270 }
271
272 // from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.p y
273 // 4 subs, 2 muls, 1 cmp
274 static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
275 return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
276 }
277
278 // 16 subs, 8 muls, 6 cmps
279 bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
280 return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
281 && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
282 }
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