| Index: third_party/go/src/golang.org/x/mobile/gl/types_prod.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/gl/types_prod.go b/third_party/go/src/golang.org/x/mobile/gl/types_prod.go
|
| deleted file mode 100644
|
| index 5bed42dc83faf5e647eaa904ad56265bed247fb3..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/gl/types_prod.go
|
| +++ /dev/null
|
| @@ -1,88 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -// +build linux darwin
|
| -// +build !gldebug
|
| -
|
| -package gl
|
| -
|
| -/*
|
| -#ifdef os_linux
|
| -#include <GLES2/gl2.h>
|
| -#endif
|
| -#ifdef os_darwin_arm
|
| -#include <OpenGLES/ES2/gl.h>
|
| -#endif
|
| -#ifdef os_darwin_amd64
|
| -#include <OpenGL/gl3.h>
|
| -#endif
|
| -*/
|
| -import "C"
|
| -import "fmt"
|
| -
|
| -// Enum is equivalent to GLenum, and is normally used with one of the
|
| -// constants defined in this package.
|
| -type Enum uint32
|
| -
|
| -// Types are defined a structs so that in debug mode they can carry
|
| -// extra information, such as a string name. See typesdebug.go.
|
| -
|
| -// Attrib is an attribute index.
|
| -type Attrib struct {
|
| - Value uint
|
| -}
|
| -
|
| -// Program identifies a compiled shader program.
|
| -type Program struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// Shader identifies a GLSL shader.
|
| -type Shader struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// Buffer identifies a GL buffer object.
|
| -type Buffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// Framebuffer identifies a GL framebuffer.
|
| -type Framebuffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// A Renderbuffer is a GL object that holds an image in an internal format.
|
| -type Renderbuffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// A Texture identifies a GL texture unit.
|
| -type Texture struct {
|
| - Value uint32
|
| -}
|
| -
|
| -// A Uniform identifies a GL uniform attribute value.
|
| -type Uniform struct {
|
| - Value int32
|
| -}
|
| -
|
| -func (v Attrib) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Enum) c() C.GLenum { return C.GLenum(v) }
|
| -func (v Program) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Shader) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Buffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Framebuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Renderbuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Texture) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Uniform) c() C.GLint { return C.GLint(v.Value) }
|
| -
|
| -func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d)", v) }
|
| -func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
|
| -func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
|
| -func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
|
| -func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
|
| -func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
|
| -func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
|
| -func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d)", v.Value) }
|
|
|