| Index: third_party/go/src/golang.org/x/mobile/gl/types_debug.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/gl/types_debug.go b/third_party/go/src/golang.org/x/mobile/gl/types_debug.go
|
| deleted file mode 100644
|
| index f9c51834d9f4a331dd575112ffdc3a49bb6f5af2..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/gl/types_debug.go
|
| +++ /dev/null
|
| @@ -1,83 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -// +build linux darwin
|
| -// +build gldebug
|
| -
|
| -package gl
|
| -
|
| -// Alternate versions of the types defined in types.go with extra
|
| -// debugging information attached. For documentation, see types.go.
|
| -
|
| -/*
|
| -#cgo darwin LDFLAGS: -framework OpenGL
|
| -#cgo linux LDFLAGS: -lGLESv2
|
| -#cgo darwin CFLAGS: -DGOOS_darwin
|
| -#cgo linux CFLAGS: -DGOOS_linux
|
| -
|
| -#ifdef GOOS_linux
|
| -#include <GLES2/gl2.h>
|
| -#endif
|
| -
|
| -#ifdef GOOS_darwin
|
| -#include <OpenGL/gl3.h>
|
| -#endif
|
| -*/
|
| -import "C"
|
| -import "fmt"
|
| -
|
| -type Enum uint32
|
| -
|
| -type Attrib struct {
|
| - Value uint
|
| - name string
|
| -}
|
| -
|
| -type Program struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Shader struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Buffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Framebuffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Renderbuffer struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Texture struct {
|
| - Value uint32
|
| -}
|
| -
|
| -type Uniform struct {
|
| - Value int32
|
| - name string
|
| -}
|
| -
|
| -func (v Attrib) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Enum) c() C.GLenum { return C.GLenum(v) }
|
| -func (v Program) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Shader) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Buffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Framebuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Renderbuffer) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Texture) c() C.GLuint { return C.GLuint(v.Value) }
|
| -func (v Uniform) c() C.GLint { return C.GLint(v.Value) }
|
| -
|
| -func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) }
|
| -func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
|
| -func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
|
| -func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
|
| -func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
|
| -func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
|
| -func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
|
| -func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) }
|
|
|