| Index: third_party/go/src/golang.org/x/mobile/sprite/clock/clock.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/sprite/clock/clock.go b/third_party/go/src/golang.org/x/mobile/sprite/clock/clock.go
|
| deleted file mode 100644
|
| index dc5245abda4af4f0624340276db21f4f6e1c904c..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/sprite/clock/clock.go
|
| +++ /dev/null
|
| @@ -1,26 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -// Package clock provides a clock and time functions for a sprite engine.
|
| -package clock // import "golang.org/x/mobile/sprite/clock"
|
| -
|
| -// A Time represents an instant in sprite time.
|
| -//
|
| -// The application using the sprite engine is responsible for
|
| -// determining sprite time.
|
| -//
|
| -// Typically time 0 is when the app is initialized and time is
|
| -// quantized at the intended frame rate. For example, an app may
|
| -// record wall time when it is initialized
|
| -//
|
| -// var start = time.Now()
|
| -//
|
| -// and then compute the current instant in time for 60 FPS:
|
| -//
|
| -// now := clock.Time(time.Since(start) * 60 / time.Second)
|
| -//
|
| -// An application can pause or reset sprite time, but it must be aware
|
| -// of any stateful sprite.Arranger instances that expect time to
|
| -// continue.
|
| -type Time int32
|
|
|