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Unified Diff: third_party/go/src/golang.org/x/mobile/gl/types_common.go

Issue 1275153002: Remove third_party/golang.org/x/mobile as it is no longer used with Go 1.5. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Remove golang.org/x/mobile Created 5 years, 4 months ago
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Index: third_party/go/src/golang.org/x/mobile/gl/types_common.go
diff --git a/third_party/go/src/golang.org/x/mobile/gl/types_common.go b/third_party/go/src/golang.org/x/mobile/gl/types_common.go
deleted file mode 100644
index 1222c3e4ee1e61903a16b1ee00f269ead02e66ce..0000000000000000000000000000000000000000
--- a/third_party/go/src/golang.org/x/mobile/gl/types_common.go
+++ /dev/null
@@ -1,104 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build linux darwin
-
-package gl
-
-// This file contains GL Types and their methods that are independent of the
-// "gldebug" build tag.
-
-/*
-#cgo darwin,amd64 LDFLAGS: -framework OpenGL
-#cgo darwin,arm LDFLAGS: -framework OpenGLES
-#cgo linux LDFLAGS: -lGLESv2
-
-#cgo darwin,amd64 CFLAGS: -Dos_darwin_amd64
-#cgo darwin,arm CFLAGS: -Dos_darwin_arm
-#cgo linux CFLAGS: -Dos_linux
-
-#ifdef os_linux
-#include <GLES2/gl2.h>
-#endif
-#ifdef os_darwin_arm
-#include <OpenGLES/ES2/gl.h>
-#endif
-#ifdef os_darwin_amd64
-#include <OpenGL/gl3.h>
-#endif
-
-void blendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { glBlendColor(r, g, b, a); }
-void clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { glClearColor(r, g, b, a); }
-void clearDepthf(GLfloat d) { glClearDepthf(d); }
-void depthRangef(GLfloat n, GLfloat f) { glDepthRangef(n, f); }
-void sampleCoverage(GLfloat v, GLboolean invert) { glSampleCoverage(v, invert); }
-*/
-import "C"
-import "golang.org/x/mobile/f32"
-
-// WriteAffine writes the contents of an Affine to a 3x3 matrix GL uniform.
-func (u Uniform) WriteAffine(a *f32.Affine) {
- var m [9]float32
- m[0*3+0] = a[0][0]
- m[0*3+1] = a[1][0]
- m[0*3+2] = 0
- m[1*3+0] = a[0][1]
- m[1*3+1] = a[1][1]
- m[1*3+2] = 0
- m[2*3+0] = a[0][2]
- m[2*3+1] = a[1][2]
- m[2*3+2] = 1
- UniformMatrix3fv(u, m[:])
-}
-
-// WriteMat4 writes the contents of a 4x4 matrix to a GL uniform.
-func (u Uniform) WriteMat4(p *f32.Mat4) {
- var m [16]float32
- m[0*4+0] = p[0][0]
- m[0*4+1] = p[1][0]
- m[0*4+2] = p[2][0]
- m[0*4+3] = p[3][0]
- m[1*4+0] = p[0][1]
- m[1*4+1] = p[1][1]
- m[1*4+2] = p[2][1]
- m[1*4+3] = p[3][1]
- m[2*4+0] = p[0][2]
- m[2*4+1] = p[1][2]
- m[2*4+2] = p[2][2]
- m[2*4+3] = p[3][2]
- m[3*4+0] = p[0][3]
- m[3*4+1] = p[1][3]
- m[3*4+2] = p[2][3]
- m[3*4+3] = p[3][3]
- UniformMatrix4fv(u, m[:])
-}
-
-// WriteVec4 writes the contents of a 4-element vector to a GL uniform.
-func (u Uniform) WriteVec4(v *f32.Vec4) {
- Uniform4f(u, v[0], v[1], v[2], v[3])
-}
-
-func glBoolean(b bool) C.GLboolean {
- if b {
- return 0
- }
- return 1
-}
-
-// Desktop OpenGL and the ES 2/3 APIs have a very slight difference
-// that is imperceptible to C programmers: some function parameters
-// use the type Glclampf and some use GLfloat. These two types are
-// equivalent in size and bit layout (both are single-precision
-// floats), but it plays havoc with cgo. We adjust the types by using
-// C wrappers for the problematic functions.
-
-func blendColor(r, g, b, a float32) {
- C.blendColor(C.GLfloat(r), C.GLfloat(g), C.GLfloat(b), C.GLfloat(a))
-}
-func clearColor(r, g, b, a float32) {
- C.clearColor(C.GLfloat(r), C.GLfloat(g), C.GLfloat(b), C.GLfloat(a))
-}
-func clearDepthf(d float32) { C.clearDepthf(C.GLfloat(d)) }
-func depthRangef(n, f float32) { C.depthRangef(C.GLfloat(n), C.GLfloat(f)) }
-func sampleCoverage(v float32, i bool) { C.sampleCoverage(C.GLfloat(v), glBoolean(i)) }
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