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Unified Diff: content/browser/gpu/shader_disk_cache_impl.h

Issue 12500009: Add the ability to clear the shader disk cache. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: content/browser/gpu/shader_disk_cache_impl.h
diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache_impl.h
similarity index 57%
rename from content/browser/gpu/shader_disk_cache.h
rename to content/browser/gpu/shader_disk_cache_impl.h
index 3ca54200546ac1d38b1d85b9a4f154df075fe8d1..9ec831674f9dc55045f2103405ce4fcf235893c1 100644
--- a/content/browser/gpu/shader_disk_cache.h
+++ b/content/browser/gpu/shader_disk_cache_impl.h
@@ -2,21 +2,24 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
-#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
+#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_
+#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_
#include <map>
+#include <queue>
#include <string>
#include "base/files/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/memory/singleton.h"
+#include "content/public/browser/shader_disk_cache.h"
#include "net/disk_cache/disk_cache.h"
namespace content {
class ShaderDiskCacheEntry;
class ShaderDiskReadHelper;
+class ShaderClearHelper;
// ShaderDiskCache is the interface to the on disk cache for
// GL shaders.
@@ -37,11 +40,22 @@ class ShaderDiskCache
void Cache(const std::string& key, const std::string& shader);
+ int Clear(
+ const base::Time begin_time,
+ const base::Time end_time,
+ const net::CompletionCallback& completion_callback);
+
+ // Sets a callback for when the cache is available. If the cache is
+ // already available the callback will not be called and net::OK is returned.
+ // If the callback is set net::ERR_IO_PENDING is returned and the callback
+ // will be executed when the cache is available.
+ int SetAvailableCallback(const net::CompletionCallback& callback);
+
private:
friend class base::RefCounted<ShaderDiskCache>;
friend class ShaderDiskCacheEntry;
friend class ShaderDiskReadHelper;
- friend class ShaderCacheFactory;
+ friend class ShaderCacheFactoryImpl;
explicit ShaderDiskCache(const base::FilePath& cache_path);
~ShaderDiskCache();
@@ -58,6 +72,7 @@ class ShaderDiskCache
int host_id_;
base::FilePath cache_path_;
bool is_initialized_;
+ net::CompletionCallback available_callback_;
disk_cache::Backend* backend_;
@@ -67,11 +82,16 @@ class ShaderDiskCache
DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
};
-// ShaderCacheFactory maintains a cache of ShaderDiskCache objects
+// ShaderCacheFactory maintains a cache of ShaderDiskCacheImpl objects
// so we only create one per profile directory.
-class ShaderCacheFactory {
+class ShaderCacheFactoryImpl : public content::ShaderCacheFactory {
public:
- static ShaderCacheFactory* GetInstance();
+ static ShaderCacheFactoryImpl* GetInstance();
+
+ virtual void ClearByPath(const base::FilePath& path,
+ const base::Time& begin_time,
+ const base::Time& end_time,
+ const base::Closure& callback) OVERRIDE;
scoped_refptr<ShaderDiskCache> Get(int32 client_id);
@@ -82,10 +102,15 @@ class ShaderCacheFactory {
void RemoveFromCache(const base::FilePath& path);
private:
- friend struct DefaultSingletonTraits<ShaderCacheFactory>;
+ friend struct DefaultSingletonTraits<ShaderCacheFactoryImpl>;
+ friend class ShaderCacheFactory;
+ friend class ShaderClearHelper;
+
+ ShaderCacheFactoryImpl();
+ virtual ~ShaderCacheFactoryImpl();
- ShaderCacheFactory();
- ~ShaderCacheFactory();
+ scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
+ void CacheCleared(const base::FilePath& path);
typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap;
ShaderCacheMap shader_cache_map_;
@@ -93,10 +118,14 @@ class ShaderCacheFactory {
typedef std::map<int32, base::FilePath> ClientIdToPathMap;
ClientIdToPathMap client_id_to_path_map_;
- DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
+ typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue;
+ typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap;
+ ShaderClearMap shader_clear_map_;
+
+ DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactoryImpl);
};
} // namespace content
-#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
+#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_

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