| Index: content/browser/gpu/shader_disk_cache.cc
|
| diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache.cc
|
| deleted file mode 100644
|
| index ca309370e259798aa72dcbda0b89baf470e0037a..0000000000000000000000000000000000000000
|
| --- a/content/browser/gpu/shader_disk_cache.cc
|
| +++ /dev/null
|
| @@ -1,424 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/gpu/shader_disk_cache.h"
|
| -
|
| -#include "base/threading/thread_checker.h"
|
| -#include "content/browser/gpu/gpu_process_host.h"
|
| -#include "content/public/browser/browser_thread.h"
|
| -#include "net/base/io_buffer.h"
|
| -#include "net/base/net_errors.h"
|
| -
|
| -namespace content {
|
| -
|
| -namespace {
|
| -
|
| -static const base::FilePath::CharType kGpuCachePath[] =
|
| - FILE_PATH_LITERAL("GPUCache");
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| -
|
| -void EntryCloser(disk_cache::Entry* entry) {
|
| - entry->Close();
|
| -}
|
| -
|
| -} // namespace
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| -
|
| -// ShaderDiskCacheEntry handles the work of caching/updating the cached
|
| -// shaders.
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| -class ShaderDiskCacheEntry
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| - : public base::ThreadChecker,
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| - public base::RefCounted<ShaderDiskCacheEntry> {
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| - public:
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| - ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
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| - const std::string& key,
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| - const std::string& shader);
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| - void Cache();
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| -
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| - private:
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| - friend class base::RefCounted<ShaderDiskCacheEntry>;
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| -
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| - enum OpType {
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| - TERMINATE,
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| - OPEN_ENTRY,
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| - WRITE_DATA,
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| - CREATE_ENTRY,
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| - };
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| -
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| - ~ShaderDiskCacheEntry();
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| -
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| - void OnOpComplete(int rv);
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| -
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| - int OpenCallback(int rv);
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| - int WriteCallback(int rv);
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| - int IOComplete(int rv);
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| -
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| - base::WeakPtr<ShaderDiskCache> cache_;
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| - OpType op_type_;
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| - std::string key_;
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| - std::string shader_;
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| - disk_cache::Entry* entry_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry);
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| -};
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| -
|
| -// ShaderDiskReadHelper is used to load all of the cached shaders from the
|
| -// disk cache and send to the memory cache.
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| -class ShaderDiskReadHelper
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| - : public base::ThreadChecker,
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| - public base::RefCounted<ShaderDiskReadHelper> {
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| - public:
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| - ShaderDiskReadHelper(base::WeakPtr<ShaderDiskCache> cache, int host_id);
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| - void LoadCache();
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| -
|
| - private:
|
| - friend class base::RefCounted<ShaderDiskReadHelper>;
|
| -
|
| - enum OpType {
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| - TERMINATE,
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| - OPEN_NEXT,
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| - OPEN_NEXT_COMPLETE,
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| - READ_COMPLETE,
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| - ITERATION_FINISHED
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| - };
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| -
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| -
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| - ~ShaderDiskReadHelper();
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| -
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| - void OnOpComplete(int rv);
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| -
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| - int OpenNextEntry();
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| - int OpenNextEntryComplete(int rv);
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| - int ReadComplete(int rv);
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| - int IterationComplete(int rv);
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| -
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| - base::WeakPtr<ShaderDiskCache> cache_;
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| - OpType op_type_;
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| - void* iter_;
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| - scoped_refptr<net::IOBufferWithSize> buf_;
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| - int host_id_;
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| - disk_cache::Entry* entry_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper);
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| -};
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| -
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| -ShaderDiskCacheEntry::ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
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| - const std::string& key,
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| - const std::string& shader)
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| - : cache_(cache),
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| - op_type_(OPEN_ENTRY),
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| - key_(key),
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| - shader_(shader),
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| - entry_(NULL) {
|
| -}
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| -
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| -ShaderDiskCacheEntry::~ShaderDiskCacheEntry() {
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| - if (entry_)
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| - BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
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| - base::Bind(&EntryCloser, entry_));
|
| -}
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| -
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| -void ShaderDiskCacheEntry::Cache() {
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| - DCHECK(CalledOnValidThread());
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| - if (!cache_)
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| - return;
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| -
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| - int rv = cache_->backend()->OpenEntry(
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| - key_,
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| - &entry_,
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| - base::Bind(&ShaderDiskCacheEntry::OnOpComplete, this));
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| - if (rv != net::ERR_IO_PENDING)
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| - OnOpComplete(rv);
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| -}
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| -
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| -void ShaderDiskCacheEntry::OnOpComplete(int rv) {
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| - DCHECK(CalledOnValidThread());
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| - if (!cache_)
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| - return;
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| -
|
| - do {
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| - switch (op_type_) {
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| - case OPEN_ENTRY:
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| - rv = OpenCallback(rv);
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| - break;
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| - case CREATE_ENTRY:
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| - rv = WriteCallback(rv);
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| - break;
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| - case WRITE_DATA:
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| - rv = IOComplete(rv);
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| - break;
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| - case TERMINATE:
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| - rv = net::ERR_IO_PENDING; // break the loop.
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| - break;
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| - default:
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| - NOTREACHED(); // Invalid op_type_ provided.
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| - break;
|
| - }
|
| - } while (rv != net::ERR_IO_PENDING);
|
| -}
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| -
|
| -int ShaderDiskCacheEntry::OpenCallback(int rv) {
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| - DCHECK(CalledOnValidThread());
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| - // Called through OnOpComplete, so we know |cache_| is valid.
|
| - if (rv == net::OK) {
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| - cache_->backend()->OnExternalCacheHit(key_);
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| - cache_->EntryComplete(this);
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| - op_type_ = TERMINATE;
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| - return rv;
|
| - }
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| -
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| - op_type_ = CREATE_ENTRY;
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| - return cache_->backend()->CreateEntry(
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| - key_,
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| - &entry_,
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| - base::Bind(&ShaderDiskCacheEntry::OnOpComplete, this));
|
| -}
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| -
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| -int ShaderDiskCacheEntry::WriteCallback(int rv) {
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| - DCHECK(CalledOnValidThread());
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| - // Called through OnOpComplete, so we know |cache_| is valid.
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| - if (rv != net::OK) {
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| - LOG(ERROR) << "Failed to create shader cache entry: " << rv;
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| - cache_->EntryComplete(this);
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| - op_type_ = TERMINATE;
|
| - return rv;
|
| - }
|
| -
|
| - op_type_ = WRITE_DATA;
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| - scoped_refptr<net::StringIOBuffer> io_buf = new net::StringIOBuffer(shader_);
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| - return entry_->WriteData(1, 0, io_buf, shader_.length(),
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| - base::Bind(&ShaderDiskCacheEntry::OnOpComplete,
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| - this),
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| - false);
|
| -}
|
| -
|
| -int ShaderDiskCacheEntry::IOComplete(int rv) {
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| - DCHECK(CalledOnValidThread());
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| - // Called through OnOpComplete, so we know |cache_| is valid.
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| - cache_->EntryComplete(this);
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| - op_type_ = TERMINATE;
|
| - return rv;
|
| -}
|
| -
|
| -ShaderDiskReadHelper::ShaderDiskReadHelper(
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| - base::WeakPtr<ShaderDiskCache> cache,
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| - int host_id)
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| - : cache_(cache),
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| - op_type_(OPEN_NEXT),
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| - iter_(NULL),
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| - buf_(NULL),
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| - host_id_(host_id),
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| - entry_(NULL) {
|
| -}
|
| -
|
| -void ShaderDiskReadHelper::LoadCache() {
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| - DCHECK(CalledOnValidThread());
|
| - if (!cache_)
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| - return;
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| - OnOpComplete(net::OK);
|
| -}
|
| -
|
| -void ShaderDiskReadHelper::OnOpComplete(int rv) {
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| - DCHECK(CalledOnValidThread());
|
| - if (!cache_)
|
| - return;
|
| -
|
| - do {
|
| - switch (op_type_) {
|
| - case OPEN_NEXT:
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| - rv = OpenNextEntry();
|
| - break;
|
| - case OPEN_NEXT_COMPLETE:
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| - rv = OpenNextEntryComplete(rv);
|
| - break;
|
| - case READ_COMPLETE:
|
| - rv = ReadComplete(rv);
|
| - break;
|
| - case ITERATION_FINISHED:
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| - rv = IterationComplete(rv);
|
| - break;
|
| - case TERMINATE:
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| - cache_->ReadComplete();
|
| - rv = net::ERR_IO_PENDING; // break the loop
|
| - break;
|
| - default:
|
| - NOTREACHED(); // Invalid state for read helper
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| - rv = net::ERR_FAILED;
|
| - break;
|
| - }
|
| - } while (rv != net::ERR_IO_PENDING);
|
| -}
|
| -
|
| -int ShaderDiskReadHelper::OpenNextEntry() {
|
| - DCHECK(CalledOnValidThread());
|
| - // Called through OnOpComplete, so we know |cache_| is valid.
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| - op_type_ = OPEN_NEXT_COMPLETE;
|
| - return cache_->backend()->OpenNextEntry(
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| - &iter_,
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| - &entry_,
|
| - base::Bind(&ShaderDiskReadHelper::OnOpComplete, this));
|
| -}
|
| -
|
| -int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) {
|
| - DCHECK(CalledOnValidThread());
|
| - // Called through OnOpComplete, so we know |cache_| is valid.
|
| - if (rv == net::ERR_FAILED) {
|
| - op_type_ = ITERATION_FINISHED;
|
| - return net::OK;
|
| - }
|
| -
|
| - if (rv < 0)
|
| - return rv;
|
| -
|
| - op_type_ = READ_COMPLETE;
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| - buf_ = new net::IOBufferWithSize(entry_->GetDataSize(1));
|
| - return entry_->ReadData(1, 0, buf_, buf_->size(),
|
| - base::Bind(&ShaderDiskReadHelper::OnOpComplete,
|
| - this));
|
| -}
|
| -
|
| -int ShaderDiskReadHelper::ReadComplete(int rv) {
|
| - DCHECK(CalledOnValidThread());
|
| - // Called through OnOpComplete, so we know |cache_| is valid.
|
| - if (rv && rv == buf_->size()) {
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| - GpuProcessHost* host = GpuProcessHost::FromID(host_id_);
|
| - if (host)
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| - host->LoadedShader(entry_->GetKey(), std::string(buf_->data(),
|
| - buf_->size()));
|
| - }
|
| -
|
| - buf_ = NULL;
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| - entry_->Close();
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| - entry_ = NULL;
|
| -
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| - op_type_ = OPEN_NEXT;
|
| - return net::OK;
|
| -}
|
| -
|
| -int ShaderDiskReadHelper::IterationComplete(int rv) {
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| - DCHECK(CalledOnValidThread());
|
| - // Called through OnOpComplete, so we know |cache_| is valid.
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| - cache_->backend()->EndEnumeration(&iter_);
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| - iter_ = NULL;
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| - op_type_ = TERMINATE;
|
| - return net::OK;
|
| -}
|
| -
|
| -ShaderDiskReadHelper::~ShaderDiskReadHelper() {
|
| - if (entry_)
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| - BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
|
| - base::Bind(&EntryCloser, entry_));
|
| -}
|
| -
|
| -ShaderCacheFactory* ShaderCacheFactory::GetInstance() {
|
| - return Singleton<ShaderCacheFactory,
|
| - LeakySingletonTraits<ShaderCacheFactory> >::get();
|
| -}
|
| -
|
| -ShaderCacheFactory::ShaderCacheFactory() {
|
| -}
|
| -
|
| -ShaderCacheFactory::~ShaderCacheFactory() {
|
| -}
|
| -
|
| -void ShaderCacheFactory::SetCacheInfo(int32 client_id,
|
| - const base::FilePath& path) {
|
| - client_id_to_path_map_[client_id] = path.Append(kGpuCachePath);
|
| -}
|
| -
|
| -void ShaderCacheFactory::RemoveCacheInfo(int32 client_id) {
|
| - client_id_to_path_map_.erase(client_id);
|
| -}
|
| -
|
| -scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32 client_id) {
|
| - ClientIdToPathMap::iterator client_iter =
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| - client_id_to_path_map_.find(client_id);
|
| - if (client_iter == client_id_to_path_map_.end())
|
| - return NULL;
|
| -
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| - ShaderCacheMap::iterator iter = shader_cache_map_.find(client_iter->second);
|
| - if (iter != shader_cache_map_.end())
|
| - return iter->second;
|
| -
|
| - ShaderDiskCache* cache = new ShaderDiskCache(client_iter->second);
|
| - cache->Init();
|
| -
|
| - return cache;
|
| -}
|
| -
|
| -void ShaderCacheFactory::AddToCache(const base::FilePath& key,
|
| - ShaderDiskCache* cache) {
|
| - shader_cache_map_[key] = cache;
|
| -}
|
| -
|
| -void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) {
|
| - shader_cache_map_.erase(key);
|
| -}
|
| -
|
| -ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
|
| - : cache_available_(false),
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| - max_cache_size_(0),
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| - host_id_(0),
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| - cache_path_(cache_path),
|
| - is_initialized_(false),
|
| - backend_(NULL) {
|
| - ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this);
|
| -}
|
| -
|
| -ShaderDiskCache::~ShaderDiskCache() {
|
| - ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_);
|
| -}
|
| -
|
| -void ShaderDiskCache::Init() {
|
| - if (is_initialized_) {
|
| - NOTREACHED(); // can't initialize disk cache twice.
|
| - return;
|
| - }
|
| - is_initialized_ = true;
|
| -
|
| - int rv = disk_cache::CreateCacheBackend(
|
| - net::SHADER_CACHE,
|
| - cache_path_,
|
| - max_cache_size_,
|
| - true,
|
| - BrowserThread::GetMessageLoopProxyForThread(BrowserThread::CACHE),
|
| - NULL,
|
| - &backend_,
|
| - base::Bind(&ShaderDiskCache::CacheCreatedCallback, this));
|
| -
|
| - if (rv == net::OK)
|
| - cache_available_ = true;
|
| -}
|
| -
|
| -void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
|
| - if (!cache_available_)
|
| - return;
|
| -
|
| - ShaderDiskCacheEntry* shim =
|
| - new ShaderDiskCacheEntry(AsWeakPtr(), key, shader);
|
| - shim->Cache();
|
| -
|
| - entry_map_[shim] = shim;
|
| -}
|
| -
|
| -void ShaderDiskCache::CacheCreatedCallback(int rv) {
|
| - if (rv != net::OK) {
|
| - LOG(ERROR) << "Shader Cache Creation failed: " << rv;
|
| - return;
|
| - }
|
| -
|
| - cache_available_ = true;
|
| -
|
| - helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_);
|
| - helper_->LoadCache();
|
| -}
|
| -
|
| -void ShaderDiskCache::EntryComplete(void* entry) {
|
| - entry_map_.erase(entry);
|
| -}
|
| -
|
| -void ShaderDiskCache::ReadComplete() {
|
| - helper_ = NULL;
|
| -}
|
| -
|
| -} // namespace content
|
| -
|
|
|