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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
| 9 #include <queue> |
9 #include <string> | 10 #include <string> |
10 | 11 |
11 #include "base/files/file_path.h" | 12 #include "base/files/file_path.h" |
12 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
13 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
| 15 #include "content/public/browser/shader_disk_cache.h" |
14 #include "net/disk_cache/disk_cache.h" | 16 #include "net/disk_cache/disk_cache.h" |
15 | 17 |
16 namespace content { | 18 namespace content { |
17 | 19 |
18 class ShaderDiskCacheEntry; | 20 class ShaderDiskCacheEntry; |
19 class ShaderDiskReadHelper; | 21 class ShaderDiskReadHelper; |
| 22 class ShaderClearHelper; |
20 | 23 |
21 // ShaderDiskCache is the interface to the on disk cache for | 24 // ShaderDiskCache is the interface to the on disk cache for |
22 // GL shaders. | 25 // GL shaders. |
23 // | 26 // |
24 // While this class is both RefCounted and SupportsWeakPtr | 27 // While this class is both RefCounted and SupportsWeakPtr |
25 // when using this class you should work with the RefCounting. | 28 // when using this class you should work with the RefCounting. |
26 // The WeakPtr is needed interally. | 29 // The WeakPtr is needed interally. |
27 class ShaderDiskCache | 30 class ShaderDiskCache |
28 : public base::RefCounted<ShaderDiskCache>, | 31 : public base::RefCounted<ShaderDiskCache>, |
29 public base::SupportsWeakPtr<ShaderDiskCache> { | 32 public base::SupportsWeakPtr<ShaderDiskCache> { |
30 public: | 33 public: |
31 void Init(); | 34 void Init(); |
32 | 35 |
33 void set_host_id(int host_id) { host_id_ = host_id; } | 36 void set_host_id(int host_id) { host_id_ = host_id; } |
34 void set_max_cache_size(size_t max_cache_size) { | 37 void set_max_cache_size(size_t max_cache_size) { |
35 max_cache_size_ = max_cache_size; | 38 max_cache_size_ = max_cache_size; |
36 } | 39 } |
37 | 40 |
38 void Cache(const std::string& key, const std::string& shader); | 41 void Cache(const std::string& key, const std::string& shader); |
39 | 42 |
| 43 int Clear( |
| 44 const base::Time begin_time, |
| 45 const base::Time end_time, |
| 46 const net::CompletionCallback& completion_callback); |
| 47 |
| 48 // Sets a callback for when the cache is available. If the cache is |
| 49 // already available the callback will not be called and net::OK is returned. |
| 50 // If the callback is set net::ERR_IO_PENDING is returned and the callback |
| 51 // will be executed when the cache is available. |
| 52 int SetAvailableCallback(const net::CompletionCallback& callback); |
| 53 |
40 private: | 54 private: |
41 friend class base::RefCounted<ShaderDiskCache>; | 55 friend class base::RefCounted<ShaderDiskCache>; |
42 friend class ShaderDiskCacheEntry; | 56 friend class ShaderDiskCacheEntry; |
43 friend class ShaderDiskReadHelper; | 57 friend class ShaderDiskReadHelper; |
44 friend class ShaderCacheFactory; | 58 friend class ShaderCacheFactoryImpl; |
45 | 59 |
46 explicit ShaderDiskCache(const base::FilePath& cache_path); | 60 explicit ShaderDiskCache(const base::FilePath& cache_path); |
47 ~ShaderDiskCache(); | 61 ~ShaderDiskCache(); |
48 | 62 |
49 void CacheCreatedCallback(int rv); | 63 void CacheCreatedCallback(int rv); |
50 | 64 |
51 disk_cache::Backend* backend() { return backend_; } | 65 disk_cache::Backend* backend() { return backend_; } |
52 | 66 |
53 void EntryComplete(void* entry); | 67 void EntryComplete(void* entry); |
54 void ReadComplete(); | 68 void ReadComplete(); |
55 | 69 |
56 bool cache_available_; | 70 bool cache_available_; |
57 size_t max_cache_size_; | 71 size_t max_cache_size_; |
58 int host_id_; | 72 int host_id_; |
59 base::FilePath cache_path_; | 73 base::FilePath cache_path_; |
60 bool is_initialized_; | 74 bool is_initialized_; |
| 75 net::CompletionCallback available_callback_; |
61 | 76 |
62 disk_cache::Backend* backend_; | 77 disk_cache::Backend* backend_; |
63 | 78 |
64 scoped_refptr<ShaderDiskReadHelper> helper_; | 79 scoped_refptr<ShaderDiskReadHelper> helper_; |
65 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; | 80 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; |
66 | 81 |
67 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); | 82 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); |
68 }; | 83 }; |
69 | 84 |
70 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects | 85 // ShaderCacheFactory maintains a cache of ShaderDiskCacheImpl objects |
71 // so we only create one per profile directory. | 86 // so we only create one per profile directory. |
72 class ShaderCacheFactory { | 87 class ShaderCacheFactoryImpl : public content::ShaderCacheFactory { |
73 public: | 88 public: |
74 static ShaderCacheFactory* GetInstance(); | 89 static ShaderCacheFactoryImpl* GetInstance(); |
| 90 |
| 91 virtual void ClearByPath(const base::FilePath& path, |
| 92 const base::Time& begin_time, |
| 93 const base::Time& end_time, |
| 94 const base::Closure& callback) OVERRIDE; |
75 | 95 |
76 scoped_refptr<ShaderDiskCache> Get(int32 client_id); | 96 scoped_refptr<ShaderDiskCache> Get(int32 client_id); |
77 | 97 |
78 void SetCacheInfo(int32 client_id, const base::FilePath& path); | 98 void SetCacheInfo(int32 client_id, const base::FilePath& path); |
79 void RemoveCacheInfo(int32 client_id); | 99 void RemoveCacheInfo(int32 client_id); |
80 | 100 |
81 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); | 101 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); |
82 void RemoveFromCache(const base::FilePath& path); | 102 void RemoveFromCache(const base::FilePath& path); |
83 | 103 |
84 private: | 104 private: |
85 friend struct DefaultSingletonTraits<ShaderCacheFactory>; | 105 friend struct DefaultSingletonTraits<ShaderCacheFactoryImpl>; |
| 106 friend class ShaderCacheFactory; |
| 107 friend class ShaderClearHelper; |
86 | 108 |
87 ShaderCacheFactory(); | 109 ShaderCacheFactoryImpl(); |
88 ~ShaderCacheFactory(); | 110 virtual ~ShaderCacheFactoryImpl(); |
| 111 |
| 112 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); |
| 113 void CacheCleared(const base::FilePath& path); |
89 | 114 |
90 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; | 115 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; |
91 ShaderCacheMap shader_cache_map_; | 116 ShaderCacheMap shader_cache_map_; |
92 | 117 |
93 typedef std::map<int32, base::FilePath> ClientIdToPathMap; | 118 typedef std::map<int32, base::FilePath> ClientIdToPathMap; |
94 ClientIdToPathMap client_id_to_path_map_; | 119 ClientIdToPathMap client_id_to_path_map_; |
95 | 120 |
96 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 121 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue; |
| 122 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap; |
| 123 ShaderClearMap shader_clear_map_; |
| 124 |
| 125 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactoryImpl); |
97 }; | 126 }; |
98 | 127 |
99 } // namespace content | 128 } // namespace content |
100 | 129 |
101 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 130 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
102 | 131 |
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