| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 4de61afffbc67fdca2dc70032818faad6c9a2c32..afb7d1f738a07742f4c237c2b2ba0640e416c99d 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -19,10 +19,11 @@
|
|
|
| // skia headers
|
| #include "SkBitmap.h"
|
| +#include "SkClipStack.h"
|
| +#include "SkMipMapLevel.h"
|
| #include "SkPath.h"
|
| #include "SkPoint.h"
|
| #include "SkRegion.h"
|
| -#include "SkClipStack.h"
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
| // Sk to Gr Type conversions
|
| @@ -72,6 +73,8 @@ bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
|
|
|
| GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams*);
|
|
|
| +GrTexture* GrMipMapTexture(GrContext&, const SkBitmap&, SkDiscardableFactoryProc);
|
| +
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
|
|
|