| Index: Source/platform/audio/ReverbConvolver.cpp
|
| diff --git a/Source/platform/audio/ReverbConvolver.cpp b/Source/platform/audio/ReverbConvolver.cpp
|
| index 0f05ecc3496238a988172a8de3c60fd194772863..1ab671357b081767dd5582a9175c41db9e4232c7 100644
|
| --- a/Source/platform/audio/ReverbConvolver.cpp
|
| +++ b/Source/platform/audio/ReverbConvolver.cpp
|
| @@ -57,7 +57,7 @@ const size_t RealtimeFrameLimit = 8192 + 4096; // ~278msec @ 44.1KHz
|
| const size_t MinFFTSize = 128;
|
| const size_t MaxRealtimeFFTSize = 2048;
|
|
|
| -ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads)
|
| +ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool hasRealtimeConstraint)
|
| : m_impulseResponseLength(impulseResponse->length())
|
| , m_accumulationBuffer(impulseResponse->length() + renderSliceSize)
|
| , m_inputBuffer(InputBufferSize)
|
| @@ -70,10 +70,6 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli
|
| // processing slices. This way we amortize the cost over more processing slices.
|
| m_maxRealtimeFFTSize = MaxRealtimeFFTSize;
|
|
|
| - // For the moment, a good way to know if we have real-time constraint is to check if we're using background threads.
|
| - // Otherwise, assume we're being run from a command-line tool.
|
| - bool hasRealtimeConstraint = useBackgroundThreads;
|
| -
|
| const float* response = impulseResponse->data();
|
| size_t totalResponseLength = impulseResponse->length();
|
|
|
| @@ -100,7 +96,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli
|
|
|
| bool isBackgroundStage = false;
|
|
|
| - if (useBackgroundThreads && stageOffset > RealtimeFrameLimit) {
|
| + if (hasRealtimeConstraint && stageOffset > RealtimeFrameLimit) {
|
| m_backgroundStages.append(stage.release());
|
| isBackgroundStage = true;
|
| } else
|
| @@ -122,7 +118,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli
|
|
|
| // Start up background thread
|
| // FIXME: would be better to up the thread priority here. It doesn't need to be real-time, but higher than the default...
|
| - if (useBackgroundThreads && m_backgroundStages.size() > 0)
|
| + if (hasRealtimeConstraint && m_backgroundStages.size() > 0)
|
| m_backgroundThread = adoptPtr(Platform::current()->createThread("Reverb convolution background thread"));
|
| }
|
|
|
|
|