Chromium Code Reviews| Index: Source/platform/audio/Reverb.h |
| diff --git a/Source/platform/audio/Reverb.h b/Source/platform/audio/Reverb.h |
| index 191b2576a1eb5ab3f000bfe8dae71f77d2ad12c4..4a5d670a8ebe001b0fbb7793b5e619ac8282e1fd 100644 |
| --- a/Source/platform/audio/Reverb.h |
| +++ b/Source/platform/audio/Reverb.h |
| @@ -45,7 +45,7 @@ public: |
| enum { MaxFrameSize = 256 }; |
| // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread). |
| - Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize); |
| + Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool hasRealtimeConstraint, bool normalize); |
|
Raymond Toy
2015/06/27 15:38:11
DBC: I think useBackgroundThreads is clearer than
|
| void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess); |
| void reset(); |