| Index: src/gpu/gl/GrGLSL.cpp
|
| diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp
|
| deleted file mode 100644
|
| index 20e6e209384ddfc12339ac46532311673186aa95..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLSL.cpp
|
| +++ /dev/null
|
| @@ -1,135 +0,0 @@
|
| -/*
|
| - * Copyright 2011 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrGLSL.h"
|
| -#include "GrGLShaderVar.h"
|
| -#include "SkString.h"
|
| -
|
| -bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
|
| - SkASSERT(generation);
|
| - GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
|
| - if (GR_GLSL_INVALID_VER == ver) {
|
| - return false;
|
| - }
|
| - switch (gl->fStandard) {
|
| - case kGL_GrGLStandard:
|
| - SkASSERT(ver >= GR_GLSL_VER(1,10));
|
| - if (ver >= GR_GLSL_VER(3,30)) {
|
| - *generation = k330_GrGLSLGeneration;
|
| - } else if (ver >= GR_GLSL_VER(1,50)) {
|
| - *generation = k150_GrGLSLGeneration;
|
| - } else if (ver >= GR_GLSL_VER(1,40)) {
|
| - *generation = k140_GrGLSLGeneration;
|
| - } else if (ver >= GR_GLSL_VER(1,30)) {
|
| - *generation = k130_GrGLSLGeneration;
|
| - } else {
|
| - *generation = k110_GrGLSLGeneration;
|
| - }
|
| - return true;
|
| - case kGLES_GrGLStandard:
|
| - SkASSERT(ver >= GR_GL_VER(1,00));
|
| - if (ver >= GR_GLSL_VER(3,1)) {
|
| - *generation = k310es_GrGLSLGeneration;
|
| - }
|
| - else if (ver >= GR_GLSL_VER(3,0)) {
|
| - *generation = k330_GrGLSLGeneration;
|
| - } else {
|
| - *generation = k110_GrGLSLGeneration;
|
| - }
|
| - return true;
|
| - default:
|
| - SkFAIL("Unknown GL Standard");
|
| - return false;
|
| - }
|
| -}
|
| -
|
| -const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
|
| - switch (info.glslGeneration()) {
|
| - case k110_GrGLSLGeneration:
|
| - if (kGLES_GrGLStandard == info.standard()) {
|
| - // ES2s shader language is based on version 1.20 but is version
|
| - // 1.00 of the ES language.
|
| - return "#version 100\n";
|
| - } else {
|
| - SkASSERT(kGL_GrGLStandard == info.standard());
|
| - return "#version 110\n";
|
| - }
|
| - case k130_GrGLSLGeneration:
|
| - SkASSERT(kGL_GrGLStandard == info.standard());
|
| - return "#version 130\n";
|
| - case k140_GrGLSLGeneration:
|
| - SkASSERT(kGL_GrGLStandard == info.standard());
|
| - return "#version 140\n";
|
| - case k150_GrGLSLGeneration:
|
| - SkASSERT(kGL_GrGLStandard == info.standard());
|
| - if (info.caps()->isCoreProfile()) {
|
| - return "#version 150\n";
|
| - } else {
|
| - return "#version 150 compatibility\n";
|
| - }
|
| - case k330_GrGLSLGeneration:
|
| - if (kGLES_GrGLStandard == info.standard()) {
|
| - return "#version 300 es\n";
|
| - } else {
|
| - SkASSERT(kGL_GrGLStandard == info.standard());
|
| - if (info.caps()->isCoreProfile()) {
|
| - return "#version 330\n";
|
| - } else {
|
| - return "#version 330 compatibility\n";
|
| - }
|
| - }
|
| - case k310es_GrGLSLGeneration:
|
| - SkASSERT(kGLES_GrGLStandard == info.standard());
|
| - return "#version 310 es\n";
|
| - }
|
| - return "<no version>";
|
| -}
|
| -
|
| -bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
|
| - switch (gen) {
|
| - case k110_GrGLSLGeneration:
|
| - return false;
|
| - case k130_GrGLSLGeneration:
|
| - case k140_GrGLSLGeneration:
|
| - case k150_GrGLSLGeneration:
|
| - case k330_GrGLSLGeneration:
|
| - case k310es_GrGLSLGeneration:
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
|
| - // Desktop GLSL has added precision qualifiers but they don't do anything.
|
| - if (kGLES_GrGLStandard == s) {
|
| - switch (p) {
|
| - case kHigh_GrSLPrecision:
|
| - out->append("precision highp float;\n");
|
| - break;
|
| - case kMedium_GrSLPrecision:
|
| - out->append("precision mediump float;\n");
|
| - break;
|
| - case kLow_GrSLPrecision:
|
| - out->append("precision lowp float;\n");
|
| - break;
|
| - default:
|
| - SkFAIL("Unknown precision value.");
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
|
| - if (mulFactor.isOnes()) {
|
| - *outAppend = SkString();
|
| - }
|
| -
|
| - if (mulFactor.isZeros()) {
|
| - outAppend->appendf("%s = vec4(0);", vec4VarName);
|
| - } else {
|
| - outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
|
| - }
|
| -}
|
|
|