Index: src/gpu/gl/GrGLSL.cpp |
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp |
deleted file mode 100644 |
index 20e6e209384ddfc12339ac46532311673186aa95..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLSL.cpp |
+++ /dev/null |
@@ -1,135 +0,0 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrGLSL.h" |
-#include "GrGLShaderVar.h" |
-#include "SkString.h" |
- |
-bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) { |
- SkASSERT(generation); |
- GrGLSLVersion ver = GrGLGetGLSLVersion(gl); |
- if (GR_GLSL_INVALID_VER == ver) { |
- return false; |
- } |
- switch (gl->fStandard) { |
- case kGL_GrGLStandard: |
- SkASSERT(ver >= GR_GLSL_VER(1,10)); |
- if (ver >= GR_GLSL_VER(3,30)) { |
- *generation = k330_GrGLSLGeneration; |
- } else if (ver >= GR_GLSL_VER(1,50)) { |
- *generation = k150_GrGLSLGeneration; |
- } else if (ver >= GR_GLSL_VER(1,40)) { |
- *generation = k140_GrGLSLGeneration; |
- } else if (ver >= GR_GLSL_VER(1,30)) { |
- *generation = k130_GrGLSLGeneration; |
- } else { |
- *generation = k110_GrGLSLGeneration; |
- } |
- return true; |
- case kGLES_GrGLStandard: |
- SkASSERT(ver >= GR_GL_VER(1,00)); |
- if (ver >= GR_GLSL_VER(3,1)) { |
- *generation = k310es_GrGLSLGeneration; |
- } |
- else if (ver >= GR_GLSL_VER(3,0)) { |
- *generation = k330_GrGLSLGeneration; |
- } else { |
- *generation = k110_GrGLSLGeneration; |
- } |
- return true; |
- default: |
- SkFAIL("Unknown GL Standard"); |
- return false; |
- } |
-} |
- |
-const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { |
- switch (info.glslGeneration()) { |
- case k110_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == info.standard()) { |
- // ES2s shader language is based on version 1.20 but is version |
- // 1.00 of the ES language. |
- return "#version 100\n"; |
- } else { |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 110\n"; |
- } |
- case k130_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 130\n"; |
- case k140_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 140\n"; |
- case k150_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- if (info.caps()->isCoreProfile()) { |
- return "#version 150\n"; |
- } else { |
- return "#version 150 compatibility\n"; |
- } |
- case k330_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == info.standard()) { |
- return "#version 300 es\n"; |
- } else { |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- if (info.caps()->isCoreProfile()) { |
- return "#version 330\n"; |
- } else { |
- return "#version 330 compatibility\n"; |
- } |
- } |
- case k310es_GrGLSLGeneration: |
- SkASSERT(kGLES_GrGLStandard == info.standard()); |
- return "#version 310 es\n"; |
- } |
- return "<no version>"; |
-} |
- |
-bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { |
- switch (gen) { |
- case k110_GrGLSLGeneration: |
- return false; |
- case k130_GrGLSLGeneration: |
- case k140_GrGLSLGeneration: |
- case k150_GrGLSLGeneration: |
- case k330_GrGLSLGeneration: |
- case k310es_GrGLSLGeneration: |
- return true; |
- } |
- return false; |
-} |
- |
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) { |
- // Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kGLES_GrGLStandard == s) { |
- switch (p) { |
- case kHigh_GrSLPrecision: |
- out->append("precision highp float;\n"); |
- break; |
- case kMedium_GrSLPrecision: |
- out->append("precision mediump float;\n"); |
- break; |
- case kLow_GrSLPrecision: |
- out->append("precision lowp float;\n"); |
- break; |
- default: |
- SkFAIL("Unknown precision value."); |
- } |
- } |
-} |
- |
-void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) { |
- if (mulFactor.isOnes()) { |
- *outAppend = SkString(); |
- } |
- |
- if (mulFactor.isZeros()) { |
- outAppend->appendf("%s = vec4(0);", vec4VarName); |
- } else { |
- outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); |
- } |
-} |