Index: src/gpu/gl/GrGLSL.h |
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h |
deleted file mode 100644 |
index b338c991a6ca5415fcc157493b5bdea1cdb723a9..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLSL.h |
+++ /dev/null |
@@ -1,347 +0,0 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrGLSL_DEFINED |
-#define GrGLSL_DEFINED |
- |
-#include "gl/GrGLInterface.h" |
-#include "GrColor.h" |
-#include "GrTypesPriv.h" |
-#include "SkString.h" |
- |
-class GrGLContextInfo; |
-class GrGLShaderVar; |
- |
-// Limited set of GLSL versions we build shaders for. Caller should round |
-// down the GLSL version to one of these enums. |
-enum GrGLSLGeneration { |
- /** |
- * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
- */ |
- k110_GrGLSLGeneration, |
- /** |
- * Desktop GLSL 1.30 |
- */ |
- k130_GrGLSLGeneration, |
- /** |
- * Desktop GLSL 1.40 |
- */ |
- k140_GrGLSLGeneration, |
- /** |
- * Desktop GLSL 1.50 |
- */ |
- k150_GrGLSLGeneration, |
- /** |
- * Desktop GLSL 3.30, and ES GLSL 3.00 |
- */ |
- k330_GrGLSLGeneration, |
- /** |
- * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
- */ |
- k310es_GrGLSLGeneration, |
-}; |
- |
-/** |
- * Gets the most recent GLSL Generation compatible with the OpenGL context. |
- */ |
-bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); |
- |
-bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
- |
-/** |
- * Returns a string to include at the beginning of a shader to declare the GLSL |
- * version. |
- */ |
-const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
- |
-/** |
- * Adds a line of GLSL code to declare the default precision for float types. |
- */ |
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out); |
- |
-/** |
- * Gets the name of the function that should be used to sample a 2D texture. Coord type is used |
- * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). |
- */ |
-inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) { |
- if (kVec2f_GrSLType == coordType) { |
- return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
- } else { |
- SkASSERT(kVec3f_GrSLType == coordType); |
- return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj"; |
- } |
-} |
- |
-/** |
- * Converts a GrSLType to a string containing the name of the equivalent GLSL type. |
- */ |
-static inline const char* GrGLSLTypeString(GrSLType t) { |
- switch (t) { |
- case kVoid_GrSLType: |
- return "void"; |
- case kFloat_GrSLType: |
- return "float"; |
- case kVec2f_GrSLType: |
- return "vec2"; |
- case kVec3f_GrSLType: |
- return "vec3"; |
- case kVec4f_GrSLType: |
- return "vec4"; |
- case kMat33f_GrSLType: |
- return "mat3"; |
- case kMat44f_GrSLType: |
- return "mat4"; |
- case kSampler2D_GrSLType: |
- return "sampler2D"; |
- default: |
- SkFAIL("Unknown shader var type."); |
- return ""; // suppress warning |
- } |
-} |
- |
-/** A generic base-class representing a GLSL expression. |
- * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant |
- * folding with help of 1 and 0. |
- * |
- * Clients should not use this class, rather the specific instantiations defined |
- * later, for example GrGLSLExpr4. |
- */ |
-template <typename Self> |
-class GrGLSLExpr { |
-public: |
- bool isOnes() const { return kOnes_ExprType == fType; } |
- bool isZeros() const { return kZeros_ExprType == fType; } |
- |
- const char* c_str() const { |
- if (kZeros_ExprType == fType) { |
- return Self::ZerosStr(); |
- } else if (kOnes_ExprType == fType) { |
- return Self::OnesStr(); |
- } |
- SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used. |
- return fExpr.c_str(); |
- } |
- |
- bool isValid() const { |
- return kFullExpr_ExprType != fType || !fExpr.isEmpty(); |
- } |
- |
-protected: |
- /** Constructs an invalid expression. |
- * Useful only as a return value from functions that never actually return |
- * this and instances that will be assigned to later. */ |
- GrGLSLExpr() |
- : fType(kFullExpr_ExprType) { |
- // The only constructor that is allowed to build an empty expression. |
- SkASSERT(!this->isValid()); |
- } |
- |
- /** Constructs an expression with all components as value v */ |
- explicit GrGLSLExpr(int v) { |
- if (v == 0) { |
- fType = kZeros_ExprType; |
- } else if (v == 1) { |
- fType = kOnes_ExprType; |
- } else { |
- fType = kFullExpr_ExprType; |
- fExpr.appendf(Self::CastIntStr(), v); |
- } |
- } |
- |
- /** Constructs an expression from a string. |
- * Argument expr is a simple expression or a parenthesized expression. */ |
- // TODO: make explicit once effects input Exprs. |
- GrGLSLExpr(const char expr[]) { |
- if (NULL == expr) { // TODO: remove this once effects input Exprs. |
- fType = kOnes_ExprType; |
- } else { |
- fType = kFullExpr_ExprType; |
- fExpr = expr; |
- } |
- SkASSERT(this->isValid()); |
- } |
- |
- /** Constructs an expression from a string. |
- * Argument expr is a simple expression or a parenthesized expression. */ |
- // TODO: make explicit once effects input Exprs. |
- GrGLSLExpr(const SkString& expr) { |
- if (expr.isEmpty()) { // TODO: remove this once effects input Exprs. |
- fType = kOnes_ExprType; |
- } else { |
- fType = kFullExpr_ExprType; |
- fExpr = expr; |
- } |
- SkASSERT(this->isValid()); |
- } |
- |
- /** Constructs an expression from a string with one substitution. */ |
- GrGLSLExpr(const char format[], const char in0[]) |
- : fType(kFullExpr_ExprType) { |
- fExpr.appendf(format, in0); |
- } |
- |
- /** Constructs an expression from a string with two substitutions. */ |
- GrGLSLExpr(const char format[], const char in0[], const char in1[]) |
- : fType(kFullExpr_ExprType) { |
- fExpr.appendf(format, in0, in1); |
- } |
- |
- /** Returns expression casted to another type. |
- * Generic implementation that is called for non-trivial cases of casts. */ |
- template <typename T> |
- static Self VectorCastImpl(const T& other); |
- |
- /** Returns a GLSL multiplication: component-wise or component-by-scalar. |
- * The multiplication will be component-wise or multiply each component by a scalar. |
- * |
- * The returned expression will compute the value of: |
- * vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise) |
- * vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar) |
- * vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector) |
- */ |
- template <typename T0, typename T1> |
- static Self Mul(T0 in0, T1 in1); |
- |
- /** Returns a GLSL addition: component-wise or add a scalar to each component. |
- * Return value computes: |
- * vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...). |
- */ |
- template <typename T0, typename T1> |
- static Self Add(T0 in0, T1 in1); |
- |
- /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar. |
- * Return value computes |
- * vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...). |
- */ |
- template <typename T0, typename T1> |
- static Self Sub(T0 in0, T1 in1); |
- |
- /** Returns expression that accesses component(s) of the expression. |
- * format should be the form "%s.x" where 'x' is the component(s) to access. |
- * Caller is responsible for making sure the amount of components in the |
- * format string is equal to dim(T). |
- */ |
- template <typename T> |
- T extractComponents(const char format[]) const; |
- |
-private: |
- enum ExprType { |
- kZeros_ExprType, |
- kOnes_ExprType, |
- kFullExpr_ExprType, |
- }; |
- ExprType fType; |
- SkString fExpr; |
-}; |
- |
-class GrGLSLExpr1; |
-class GrGLSLExpr4; |
- |
-/** Class representing a float GLSL expression. */ |
-class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> { |
-public: |
- GrGLSLExpr1() |
- : INHERITED() { |
- } |
- explicit GrGLSLExpr1(int v) |
- : INHERITED(v) { |
- } |
- GrGLSLExpr1(const char* expr) |
- : INHERITED(expr) { |
- } |
- GrGLSLExpr1(const SkString& expr) |
- : INHERITED(expr) { |
- } |
- |
- static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr); |
- |
-private: |
- GrGLSLExpr1(const char format[], const char in0[]) |
- : INHERITED(format, in0) { |
- } |
- GrGLSLExpr1(const char format[], const char in0[], const char in1[]) |
- : INHERITED(format, in0, in1) { |
- } |
- |
- static const char* ZerosStr(); |
- static const char* OnesStr(); |
- static const char* CastStr(); |
- static const char* CastIntStr(); |
- |
- friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); |
- friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); |
- friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); |
- |
- friend class GrGLSLExpr<GrGLSLExpr1>; |
- friend class GrGLSLExpr<GrGLSLExpr4>; |
- |
- typedef GrGLSLExpr<GrGLSLExpr1> INHERITED; |
-}; |
- |
-/** Class representing a float vector (vec4) GLSL expression. */ |
-class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> { |
-public: |
- GrGLSLExpr4() |
- : INHERITED() { |
- } |
- explicit GrGLSLExpr4(int v) |
- : INHERITED(v) { |
- } |
- GrGLSLExpr4(const char* expr) |
- : INHERITED(expr) { |
- } |
- GrGLSLExpr4(const SkString& expr) |
- : INHERITED(expr) { |
- } |
- |
- typedef GrGLSLExpr1 AExpr; |
- AExpr a() const; |
- |
- /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */ |
- static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr); |
- static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr); |
- |
-private: |
- GrGLSLExpr4(const char format[], const char in0[]) |
- : INHERITED(format, in0) { |
- } |
- GrGLSLExpr4(const char format[], const char in0[], const char in1[]) |
- : INHERITED(format, in0, in1) { |
- } |
- |
- static const char* ZerosStr(); |
- static const char* OnesStr(); |
- static const char* CastStr(); |
- static const char* CastIntStr(); |
- |
- // The vector-by-scalar and scalar-by-vector binary operations. |
- friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); |
- friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); |
- friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); |
- friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); |
- friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); |
- friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); |
- |
- // The vector-by-vector, i.e. component-wise, binary operations. |
- friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); |
- friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); |
- friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); |
- |
- friend class GrGLSLExpr<GrGLSLExpr4>; |
- |
- typedef GrGLSLExpr<GrGLSLExpr4> INHERITED; |
-}; |
- |
-/** |
- * Does an inplace mul, *=, of vec4VarName by mulFactor. |
- * A semicolon is added after the assignment. |
- */ |
-void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor); |
- |
-#include "GrGLSL_impl.h" |
- |
-#endif |