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| 1 /* | |
| 2 * Copyright 2011 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrGLSL.h" | |
| 9 #include "GrGLShaderVar.h" | |
| 10 #include "SkString.h" | |
| 11 | |
| 12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
{ | |
| 13 SkASSERT(generation); | |
| 14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | |
| 15 if (GR_GLSL_INVALID_VER == ver) { | |
| 16 return false; | |
| 17 } | |
| 18 switch (gl->fStandard) { | |
| 19 case kGL_GrGLStandard: | |
| 20 SkASSERT(ver >= GR_GLSL_VER(1,10)); | |
| 21 if (ver >= GR_GLSL_VER(3,30)) { | |
| 22 *generation = k330_GrGLSLGeneration; | |
| 23 } else if (ver >= GR_GLSL_VER(1,50)) { | |
| 24 *generation = k150_GrGLSLGeneration; | |
| 25 } else if (ver >= GR_GLSL_VER(1,40)) { | |
| 26 *generation = k140_GrGLSLGeneration; | |
| 27 } else if (ver >= GR_GLSL_VER(1,30)) { | |
| 28 *generation = k130_GrGLSLGeneration; | |
| 29 } else { | |
| 30 *generation = k110_GrGLSLGeneration; | |
| 31 } | |
| 32 return true; | |
| 33 case kGLES_GrGLStandard: | |
| 34 SkASSERT(ver >= GR_GL_VER(1,00)); | |
| 35 if (ver >= GR_GLSL_VER(3,1)) { | |
| 36 *generation = k310es_GrGLSLGeneration; | |
| 37 } | |
| 38 else if (ver >= GR_GLSL_VER(3,0)) { | |
| 39 *generation = k330_GrGLSLGeneration; | |
| 40 } else { | |
| 41 *generation = k110_GrGLSLGeneration; | |
| 42 } | |
| 43 return true; | |
| 44 default: | |
| 45 SkFAIL("Unknown GL Standard"); | |
| 46 return false; | |
| 47 } | |
| 48 } | |
| 49 | |
| 50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { | |
| 51 switch (info.glslGeneration()) { | |
| 52 case k110_GrGLSLGeneration: | |
| 53 if (kGLES_GrGLStandard == info.standard()) { | |
| 54 // ES2s shader language is based on version 1.20 but is version | |
| 55 // 1.00 of the ES language. | |
| 56 return "#version 100\n"; | |
| 57 } else { | |
| 58 SkASSERT(kGL_GrGLStandard == info.standard()); | |
| 59 return "#version 110\n"; | |
| 60 } | |
| 61 case k130_GrGLSLGeneration: | |
| 62 SkASSERT(kGL_GrGLStandard == info.standard()); | |
| 63 return "#version 130\n"; | |
| 64 case k140_GrGLSLGeneration: | |
| 65 SkASSERT(kGL_GrGLStandard == info.standard()); | |
| 66 return "#version 140\n"; | |
| 67 case k150_GrGLSLGeneration: | |
| 68 SkASSERT(kGL_GrGLStandard == info.standard()); | |
| 69 if (info.caps()->isCoreProfile()) { | |
| 70 return "#version 150\n"; | |
| 71 } else { | |
| 72 return "#version 150 compatibility\n"; | |
| 73 } | |
| 74 case k330_GrGLSLGeneration: | |
| 75 if (kGLES_GrGLStandard == info.standard()) { | |
| 76 return "#version 300 es\n"; | |
| 77 } else { | |
| 78 SkASSERT(kGL_GrGLStandard == info.standard()); | |
| 79 if (info.caps()->isCoreProfile()) { | |
| 80 return "#version 330\n"; | |
| 81 } else { | |
| 82 return "#version 330 compatibility\n"; | |
| 83 } | |
| 84 } | |
| 85 case k310es_GrGLSLGeneration: | |
| 86 SkASSERT(kGLES_GrGLStandard == info.standard()); | |
| 87 return "#version 310 es\n"; | |
| 88 } | |
| 89 return "<no version>"; | |
| 90 } | |
| 91 | |
| 92 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { | |
| 93 switch (gen) { | |
| 94 case k110_GrGLSLGeneration: | |
| 95 return false; | |
| 96 case k130_GrGLSLGeneration: | |
| 97 case k140_GrGLSLGeneration: | |
| 98 case k150_GrGLSLGeneration: | |
| 99 case k330_GrGLSLGeneration: | |
| 100 case k310es_GrGLSLGeneration: | |
| 101 return true; | |
| 102 } | |
| 103 return false; | |
| 104 } | |
| 105 | |
| 106 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard
s, SkString* out) { | |
| 107 // Desktop GLSL has added precision qualifiers but they don't do anything. | |
| 108 if (kGLES_GrGLStandard == s) { | |
| 109 switch (p) { | |
| 110 case kHigh_GrSLPrecision: | |
| 111 out->append("precision highp float;\n"); | |
| 112 break; | |
| 113 case kMedium_GrSLPrecision: | |
| 114 out->append("precision mediump float;\n"); | |
| 115 break; | |
| 116 case kLow_GrSLPrecision: | |
| 117 out->append("precision lowp float;\n"); | |
| 118 break; | |
| 119 default: | |
| 120 SkFAIL("Unknown precision value."); | |
| 121 } | |
| 122 } | |
| 123 } | |
| 124 | |
| 125 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor) { | |
| 126 if (mulFactor.isOnes()) { | |
| 127 *outAppend = SkString(); | |
| 128 } | |
| 129 | |
| 130 if (mulFactor.isZeros()) { | |
| 131 outAppend->appendf("%s = vec4(0);", vec4VarName); | |
| 132 } else { | |
| 133 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); | |
| 134 } | |
| 135 } | |
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