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1 /* | |
2 * Copyright 2011 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGLSL.h" | |
9 #include "GrGLShaderVar.h" | |
10 #include "SkString.h" | |
11 | |
12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
{ | |
13 SkASSERT(generation); | |
14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | |
15 if (GR_GLSL_INVALID_VER == ver) { | |
16 return false; | |
17 } | |
18 switch (gl->fStandard) { | |
19 case kGL_GrGLStandard: | |
20 SkASSERT(ver >= GR_GLSL_VER(1,10)); | |
21 if (ver >= GR_GLSL_VER(3,30)) { | |
22 *generation = k330_GrGLSLGeneration; | |
23 } else if (ver >= GR_GLSL_VER(1,50)) { | |
24 *generation = k150_GrGLSLGeneration; | |
25 } else if (ver >= GR_GLSL_VER(1,40)) { | |
26 *generation = k140_GrGLSLGeneration; | |
27 } else if (ver >= GR_GLSL_VER(1,30)) { | |
28 *generation = k130_GrGLSLGeneration; | |
29 } else { | |
30 *generation = k110_GrGLSLGeneration; | |
31 } | |
32 return true; | |
33 case kGLES_GrGLStandard: | |
34 SkASSERT(ver >= GR_GL_VER(1,00)); | |
35 if (ver >= GR_GLSL_VER(3,1)) { | |
36 *generation = k310es_GrGLSLGeneration; | |
37 } | |
38 else if (ver >= GR_GLSL_VER(3,0)) { | |
39 *generation = k330_GrGLSLGeneration; | |
40 } else { | |
41 *generation = k110_GrGLSLGeneration; | |
42 } | |
43 return true; | |
44 default: | |
45 SkFAIL("Unknown GL Standard"); | |
46 return false; | |
47 } | |
48 } | |
49 | |
50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { | |
51 switch (info.glslGeneration()) { | |
52 case k110_GrGLSLGeneration: | |
53 if (kGLES_GrGLStandard == info.standard()) { | |
54 // ES2s shader language is based on version 1.20 but is version | |
55 // 1.00 of the ES language. | |
56 return "#version 100\n"; | |
57 } else { | |
58 SkASSERT(kGL_GrGLStandard == info.standard()); | |
59 return "#version 110\n"; | |
60 } | |
61 case k130_GrGLSLGeneration: | |
62 SkASSERT(kGL_GrGLStandard == info.standard()); | |
63 return "#version 130\n"; | |
64 case k140_GrGLSLGeneration: | |
65 SkASSERT(kGL_GrGLStandard == info.standard()); | |
66 return "#version 140\n"; | |
67 case k150_GrGLSLGeneration: | |
68 SkASSERT(kGL_GrGLStandard == info.standard()); | |
69 if (info.caps()->isCoreProfile()) { | |
70 return "#version 150\n"; | |
71 } else { | |
72 return "#version 150 compatibility\n"; | |
73 } | |
74 case k330_GrGLSLGeneration: | |
75 if (kGLES_GrGLStandard == info.standard()) { | |
76 return "#version 300 es\n"; | |
77 } else { | |
78 SkASSERT(kGL_GrGLStandard == info.standard()); | |
79 if (info.caps()->isCoreProfile()) { | |
80 return "#version 330\n"; | |
81 } else { | |
82 return "#version 330 compatibility\n"; | |
83 } | |
84 } | |
85 case k310es_GrGLSLGeneration: | |
86 SkASSERT(kGLES_GrGLStandard == info.standard()); | |
87 return "#version 310 es\n"; | |
88 } | |
89 return "<no version>"; | |
90 } | |
91 | |
92 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { | |
93 switch (gen) { | |
94 case k110_GrGLSLGeneration: | |
95 return false; | |
96 case k130_GrGLSLGeneration: | |
97 case k140_GrGLSLGeneration: | |
98 case k150_GrGLSLGeneration: | |
99 case k330_GrGLSLGeneration: | |
100 case k310es_GrGLSLGeneration: | |
101 return true; | |
102 } | |
103 return false; | |
104 } | |
105 | |
106 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard
s, SkString* out) { | |
107 // Desktop GLSL has added precision qualifiers but they don't do anything. | |
108 if (kGLES_GrGLStandard == s) { | |
109 switch (p) { | |
110 case kHigh_GrSLPrecision: | |
111 out->append("precision highp float;\n"); | |
112 break; | |
113 case kMedium_GrSLPrecision: | |
114 out->append("precision mediump float;\n"); | |
115 break; | |
116 case kLow_GrSLPrecision: | |
117 out->append("precision lowp float;\n"); | |
118 break; | |
119 default: | |
120 SkFAIL("Unknown precision value."); | |
121 } | |
122 } | |
123 } | |
124 | |
125 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor) { | |
126 if (mulFactor.isOnes()) { | |
127 *outAppend = SkString(); | |
128 } | |
129 | |
130 if (mulFactor.isZeros()) { | |
131 outAppend->appendf("%s = vec4(0);", vec4VarName); | |
132 } else { | |
133 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); | |
134 } | |
135 } | |
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