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Unified Diff: src/gpu/gl/GrGLPathProgram.cpp

Issue 1186113007: Refactor separable varying location info to be stored in GrGLProgram subclass (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: address review comments Created 5 years, 6 months ago
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Index: src/gpu/gl/GrGLPathProgram.cpp
diff --git a/src/gpu/gl/GrGLPathProgram.cpp b/src/gpu/gl/GrGLPathProgram.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..4b31f02dac7e016806341463480d59e4197d3640
--- /dev/null
+++ b/src/gpu/gl/GrGLPathProgram.cpp
@@ -0,0 +1,52 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLPathProgram.h"
+#include "GrGLPathProcessor.h"
+#include "GrGLGpu.h"
+#include "GrPathProcessor.h"
+
+GrGLPathProgram::GrGLPathProgram(GrGLGpu* gpu,
+ const GrProgramDesc& desc,
+ const BuiltinUniformHandles& builtinUniforms,
+ GrGLuint programID,
+ const UniformInfoArray& uniforms,
+ const SeparableVaryingInfoArray& separableVaryings,
+ GrGLInstalledGeoProc* primProc,
+ GrGLInstalledXferProc* xferProcessor,
+ GrGLInstalledFragProcs* fragmentProcessors,
+ SkTArray<UniformHandle>* passSamplerUniforms)
+ : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
+ xferProcessor, fragmentProcessors, passSamplerUniforms)
+ , fPathProgramDataManager(gpu, fProgramID, separableVaryings) {
+}
+void GrGLPathProgram::didSetData() {
+ GrGLPathProcessor* pathProc =
+ static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.get());
+ pathProc->didSetData(fGpu->glPathRendering());
+}
+
+void GrGLPathProgram::setTransformData(const GrPrimitiveProcessor& primProc,
+ const GrPendingFragmentStage& proc,
+ int index,
+ GrGLInstalledFragProc* ip) {
+ GrGLPathProcessor* pathProc =
+ static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.get());
+ pathProc->setTransformData(primProc, fPathProgramDataManager, index,
+ proc.processor()->coordTransforms());
+}
+
+void GrGLPathProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primProc,
+ const GrPipeline& pipeline) {
+ SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0);
+ const GrRenderTarget* rt = pipeline.getRenderTarget();
+ SkISize size;
+ size.set(rt->width(), rt->height());
+ const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
+ fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
+ size, rt->origin());
+}
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