| Index: src/gpu/gl/GrGLPathProgram.h
|
| diff --git a/src/gpu/gl/GrGLPathProgram.h b/src/gpu/gl/GrGLPathProgram.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..503940c015627fbe1a12800d6dca793def4e0518
|
| --- /dev/null
|
| +++ b/src/gpu/gl/GrGLPathProgram.h
|
| @@ -0,0 +1,49 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLPathProgram_DEFINED
|
| +#define GrGLPathProgram_DEFINED
|
| +
|
| +#include "gl/GrGLProgram.h"
|
| +#include "gl/GrGLPathProgramDataManager.h"
|
| +
|
| +/*
|
| + * The default GrGL programs consist of at the very least a vertex and fragment shader.
|
| + * 1.3+ Nvpr ignores the vertex shader, but both require
|
| + * specialized methods for setting transform data. NVPR also requires setting the
|
| + * projection matrix through a special function call.
|
| + */
|
| +class GrGLPathProgram : public GrGLProgram {
|
| +protected:
|
| + typedef GrGLPathProgramDataManager::SeparableVaryingInfoArray SeparableVaryingInfoArray;
|
| + GrGLPathProgram(GrGLGpu*,
|
| + const GrProgramDesc&,
|
| + const BuiltinUniformHandles&,
|
| + GrGLuint programID,
|
| + const UniformInfoArray&,
|
| + const SeparableVaryingInfoArray&,
|
| + GrGLInstalledGeoProc*,
|
| + GrGLInstalledXferProc* xferProcessor,
|
| + GrGLInstalledFragProcs* fragmentProcessors,
|
| + SkTArray<UniformHandle>* passSamplerUniforms);
|
| +
|
| +private:
|
| + void didSetData() override;
|
| + virtual void setTransformData(const GrPrimitiveProcessor&,
|
| + const GrPendingFragmentStage&,
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| + int index,
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| + GrGLInstalledFragProc*) override;
|
| + virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
|
| +
|
| + friend class GrGLPathProgramBuilder;
|
| +
|
| + GrGLPathProgramDataManager fPathProgramDataManager;
|
| +
|
| + typedef GrGLProgram INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|