Index: src/gpu/gl/GrGLPathProgramDataManager.h |
diff --git a/src/gpu/gl/GrGLPathProgramDataManager.h b/src/gpu/gl/GrGLPathProgramDataManager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9eeac7ea2083948dae85a69b5a5164cfb9e50c92 |
--- /dev/null |
+++ b/src/gpu/gl/GrGLPathProgramDataManager.h |
@@ -0,0 +1,75 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrGLPathProgramDataManager_DEFINED |
+#define GrGLPathProgramDataManager_DEFINED |
+ |
+#include "gl/GrGLProgramDataManager.h" |
+ |
+class GrGLPathProgram; |
+class GrGLPathProgramBuilder; |
+ |
+/** Manages the resources used by a shader program for NVPR rendering. |
+ */ |
+class GrGLPathProgramDataManager : SkNoncopyable { |
+public: |
+ class SeparableVaryingHandle : public GrGLProgramDataManager::ShaderResourceHandle { |
+ public: |
+ /* |
+ * Creates a reference to a separable varying of a GrGLShaderBuilder. The ref can be used |
+ * to set the varying with the corresponding GrGLPathProgramDataManager. |
+ */ |
+ static SeparableVaryingHandle CreateFromSeparableVaryingIndex(int i) { |
+ return GrGLPathProgramDataManager::SeparableVaryingHandle(i); |
+ } |
+ SeparableVaryingHandle() { } |
+ bool operator==(const SeparableVaryingHandle& other) { |
+ return other.fValue == fValue; |
+ } |
+ private: |
+ SeparableVaryingHandle(int value) : ShaderResourceHandle(value) { } |
+ int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } |
+ int toShaderBuilderIndex() const { return toProgramDataIndex(); } |
+ |
+ friend class GrGLPathProgramDataManager; // For accessing toProgramDataIndex(). |
+ friend class GrGLPathProcessor; // For accessing toShaderBuilderIndex(). |
+ }; |
+ |
+ struct SeparableVaryingInfo { |
+ GrGLShaderVar fVariable; |
+ GrGLint fLocation; |
+ }; |
+ |
+ // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory |
+ // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their |
+ // name strings. Otherwise, we'd have to hand out copies. |
+ typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; |
+ |
+ GrGLPathProgramDataManager(GrGLGpu*, GrGLuint programID, const SeparableVaryingInfoArray&); |
+ |
+ /** Functions for uploading the varying values. |
+ */ |
+ void setPathFragmentInputTransform(SeparableVaryingHandle u, |
+ int components, |
+ const SkMatrix& matrix) const; |
+private: |
+ enum { |
+ kUnusedSeparableVarying = -1, |
+ }; |
+ struct SeparableVarying { |
+ GrGLint fLocation; |
+ SkDEBUGCODE( |
+ GrSLType fType; |
+ int fArrayCount; |
+ ); |
+ }; |
+ SkTArray<SeparableVarying, true> fSeparableVaryings; |
+ GrGLGpu* fGpu; |
+ GrGLuint fProgramID; |
+ typedef SkNoncopyable INHERITED; |
+}; |
+#endif |