| Index: cc/texture_draw_quad.cc
|
| diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
|
| index adce50fb648676c5c6c4637da6b047e79e3e2092..a921eaa95f1b40702a65e6c67bb4ee8ada4257f2 100644
|
| --- a/cc/texture_draw_quad.cc
|
| +++ b/cc/texture_draw_quad.cc
|
| @@ -21,7 +21,8 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
|
| void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
|
| gfx::Rect rect, gfx::Rect opaque_rect,
|
| unsigned resource_id, bool premultiplied_alpha,
|
| - const gfx::RectF& uv_rect,
|
| + const gfx::PointF& uv_top_left,
|
| + const gfx::PointF& uv_bottom_right,
|
| const float vertex_opacity[4], bool flipped) {
|
| gfx::Rect visible_rect = rect;
|
| bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
|
| @@ -30,7 +31,8 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
|
| opaque_rect, visible_rect, needs_blending);
|
| this->resource_id = resource_id;
|
| this->premultiplied_alpha = premultiplied_alpha;
|
| - this->uv_rect = uv_rect;
|
| + this->uv_top_left = uv_top_left;
|
| + this->uv_bottom_right = uv_bottom_right;
|
| this->vertex_opacity[0] = vertex_opacity[0];
|
| this->vertex_opacity[1] = vertex_opacity[1];
|
| this->vertex_opacity[2] = vertex_opacity[2];
|
| @@ -42,13 +44,15 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
|
| gfx::Rect rect, gfx::Rect opaque_rect,
|
| gfx::Rect visible_rect, bool needs_blending,
|
| unsigned resource_id, bool premultiplied_alpha,
|
| - const gfx::RectF& uv_rect,
|
| + const gfx::PointF& uv_top_left,
|
| + const gfx::PointF& uv_bottom_right,
|
| const float vertex_opacity[4], bool flipped) {
|
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
|
| opaque_rect, visible_rect, needs_blending);
|
| this->resource_id = resource_id;
|
| this->premultiplied_alpha = premultiplied_alpha;
|
| - this->uv_rect = uv_rect;
|
| + this->uv_top_left = uv_top_left;
|
| + this->uv_bottom_right = uv_bottom_right;
|
| this->vertex_opacity[0] = vertex_opacity[0];
|
| this->vertex_opacity[1] = vertex_opacity[1];
|
| this->vertex_opacity[2] = vertex_opacity[2];
|
| @@ -86,18 +90,20 @@ bool TextureDrawQuad::PerformClipping() {
|
| gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
|
| if (clippedRect.IsEmpty()) {
|
| rect = gfx::Rect();
|
| - uv_rect = gfx::RectF();
|
| + uv_top_left = gfx::PointF();
|
| + uv_bottom_right = gfx::PointF();
|
| return true;
|
| }
|
|
|
| // Create a new uv-rect by clipping the old one to the new bounds.
|
| - uv_rect = gfx::RectF(
|
| - uv_rect.x()
|
| - + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()),
|
| - uv_rect.y()
|
| - + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
|
| - uv_rect.width() / rectF.width() * clippedRect.width(),
|
| - uv_rect.height() / rectF.height() * clippedRect.height());
|
| + float u_scale = (uv_bottom_right.x() - uv_top_left.x()) / rectF.width();
|
| + float v_scale = (uv_bottom_right.y() - uv_top_left.y()) / rectF.height();
|
| + uv_bottom_right = gfx::PointF(
|
| + uv_top_left.x() + u_scale * (clippedRect.right() - rectF.x()),
|
| + uv_top_left.y() + v_scale * (clippedRect.bottom() - rectF.y()));
|
| + uv_top_left = gfx::PointF(
|
| + uv_top_left.x() + u_scale * (clippedRect.x() - rectF.x()),
|
| + uv_top_left.y() + v_scale * (clippedRect.y() - rectF.y()));
|
|
|
| // Indexing according to the quad vertex generation:
|
| // 1--2
|
|
|