Index: third_party/libwebp/enc/picture_tools.c |
diff --git a/third_party/libwebp/enc/picture_tools.c b/third_party/libwebp/enc/picture_tools.c |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7c73646397b765e30f336c8db964ad565bf8afe3 |
--- /dev/null |
+++ b/third_party/libwebp/enc/picture_tools.c |
@@ -0,0 +1,206 @@ |
+// Copyright 2014 Google Inc. All Rights Reserved. |
+// |
+// Use of this source code is governed by a BSD-style license |
+// that can be found in the COPYING file in the root of the source |
+// tree. An additional intellectual property rights grant can be found |
+// in the file PATENTS. All contributing project authors may |
+// be found in the AUTHORS file in the root of the source tree. |
+// ----------------------------------------------------------------------------- |
+// |
+// WebPPicture tools: alpha handling, etc. |
+// |
+// Author: Skal (pascal.massimino@gmail.com) |
+ |
+#include "./vp8enci.h" |
+#include "../dsp/yuv.h" |
+ |
+static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { |
+ return (0xff000000u | (r << 16) | (g << 8) | b); |
+} |
+ |
+//------------------------------------------------------------------------------ |
+// Helper: clean up fully transparent area to help compressibility. |
+ |
+#define SIZE 8 |
+#define SIZE2 (SIZE / 2) |
+static int is_transparent_area(const uint8_t* ptr, int stride, int size) { |
+ int y, x; |
+ for (y = 0; y < size; ++y) { |
+ for (x = 0; x < size; ++x) { |
+ if (ptr[x]) { |
+ return 0; |
+ } |
+ } |
+ ptr += stride; |
+ } |
+ return 1; |
+} |
+ |
+static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) { |
+ int y, x; |
+ for (y = 0; y < size; ++y) { |
+ for (x = 0; x < size; ++x) { |
+ if (ptr[x] & 0xff000000u) { |
+ return 0; |
+ } |
+ } |
+ ptr += stride; |
+ } |
+ return 1; |
+} |
+ |
+static void flatten(uint8_t* ptr, int v, int stride, int size) { |
+ int y; |
+ for (y = 0; y < size; ++y) { |
+ memset(ptr, v, size); |
+ ptr += stride; |
+ } |
+} |
+ |
+static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) { |
+ int x, y; |
+ for (y = 0; y < size; ++y) { |
+ for (x = 0; x < size; ++x) ptr[x] = v; |
+ ptr += stride; |
+ } |
+} |
+ |
+void WebPCleanupTransparentArea(WebPPicture* pic) { |
+ int x, y, w, h; |
+ if (pic == NULL) return; |
+ w = pic->width / SIZE; |
+ h = pic->height / SIZE; |
+ |
+ // note: we ignore the left-overs on right/bottom |
+ if (pic->use_argb) { |
+ uint32_t argb_value = 0; |
+ for (y = 0; y < h; ++y) { |
+ int need_reset = 1; |
+ for (x = 0; x < w; ++x) { |
+ const int off = (y * pic->argb_stride + x) * SIZE; |
+ if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) { |
+ if (need_reset) { |
+ argb_value = pic->argb[off]; |
+ need_reset = 0; |
+ } |
+ flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE); |
+ } else { |
+ need_reset = 1; |
+ } |
+ } |
+ } |
+ } else { |
+ const uint8_t* const a_ptr = pic->a; |
+ int values[3] = { 0 }; |
+ if (a_ptr == NULL) return; // nothing to do |
+ for (y = 0; y < h; ++y) { |
+ int need_reset = 1; |
+ for (x = 0; x < w; ++x) { |
+ const int off_a = (y * pic->a_stride + x) * SIZE; |
+ const int off_y = (y * pic->y_stride + x) * SIZE; |
+ const int off_uv = (y * pic->uv_stride + x) * SIZE2; |
+ if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) { |
+ if (need_reset) { |
+ values[0] = pic->y[off_y]; |
+ values[1] = pic->u[off_uv]; |
+ values[2] = pic->v[off_uv]; |
+ need_reset = 0; |
+ } |
+ flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); |
+ flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); |
+ flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2); |
+ } else { |
+ need_reset = 1; |
+ } |
+ } |
+ } |
+ } |
+} |
+ |
+#undef SIZE |
+#undef SIZE2 |
+ |
+//------------------------------------------------------------------------------ |
+// Blend color and remove transparency info |
+ |
+#define BLEND(V0, V1, ALPHA) \ |
+ ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16) |
+#define BLEND_10BIT(V0, V1, ALPHA) \ |
+ ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18) |
+ |
+void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { |
+ const int red = (background_rgb >> 16) & 0xff; |
+ const int green = (background_rgb >> 8) & 0xff; |
+ const int blue = (background_rgb >> 0) & 0xff; |
+ int x, y; |
+ if (pic == NULL) return; |
+ if (!pic->use_argb) { |
+ const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop |
+ const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); |
+ // VP8RGBToU/V expects the u/v values summed over four pixels |
+ const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
+ const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
+ const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; |
+ if (!has_alpha || pic->a == NULL) return; // nothing to do |
+ for (y = 0; y < pic->height; ++y) { |
+ // Luma blending |
+ uint8_t* const y_ptr = pic->y + y * pic->y_stride; |
+ uint8_t* const a_ptr = pic->a + y * pic->a_stride; |
+ for (x = 0; x < pic->width; ++x) { |
+ const int alpha = a_ptr[x]; |
+ if (alpha < 0xff) { |
+ y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]); |
+ } |
+ } |
+ // Chroma blending every even line |
+ if ((y & 1) == 0) { |
+ uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride; |
+ uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride; |
+ uint8_t* const a_ptr2 = |
+ (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; |
+ for (x = 0; x < uv_width; ++x) { |
+ // Average four alpha values into a single blending weight. |
+ // TODO(skal): might lead to visible contouring. Can we do better? |
+ const int alpha = |
+ a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + |
+ a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; |
+ u[x] = BLEND_10BIT(U0, u[x], alpha); |
+ v[x] = BLEND_10BIT(V0, v[x], alpha); |
+ } |
+ if (pic->width & 1) { // rightmost pixel |
+ const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); |
+ u[x] = BLEND_10BIT(U0, u[x], alpha); |
+ v[x] = BLEND_10BIT(V0, v[x], alpha); |
+ } |
+ } |
+ memset(a_ptr, 0xff, pic->width); |
+ } |
+ } else { |
+ uint32_t* argb = pic->argb; |
+ const uint32_t background = MakeARGB32(red, green, blue); |
+ for (y = 0; y < pic->height; ++y) { |
+ for (x = 0; x < pic->width; ++x) { |
+ const int alpha = (argb[x] >> 24) & 0xff; |
+ if (alpha != 0xff) { |
+ if (alpha > 0) { |
+ int r = (argb[x] >> 16) & 0xff; |
+ int g = (argb[x] >> 8) & 0xff; |
+ int b = (argb[x] >> 0) & 0xff; |
+ r = BLEND(red, r, alpha); |
+ g = BLEND(green, g, alpha); |
+ b = BLEND(blue, b, alpha); |
+ argb[x] = MakeARGB32(r, g, b); |
+ } else { |
+ argb[x] = background; |
+ } |
+ } |
+ } |
+ argb += pic->argb_stride; |
+ } |
+ } |
+} |
+ |
+#undef BLEND |
+#undef BLEND_10BIT |
+ |
+//------------------------------------------------------------------------------ |