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| 1 // Copyright 2014 Google Inc. All Rights Reserved. |
| 2 // |
| 3 // Use of this source code is governed by a BSD-style license |
| 4 // that can be found in the COPYING file in the root of the source |
| 5 // tree. An additional intellectual property rights grant can be found |
| 6 // in the file PATENTS. All contributing project authors may |
| 7 // be found in the AUTHORS file in the root of the source tree. |
| 8 // ----------------------------------------------------------------------------- |
| 9 // |
| 10 // WebPPicture tools: alpha handling, etc. |
| 11 // |
| 12 // Author: Skal (pascal.massimino@gmail.com) |
| 13 |
| 14 #include "./vp8enci.h" |
| 15 #include "../dsp/yuv.h" |
| 16 |
| 17 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { |
| 18 return (0xff000000u | (r << 16) | (g << 8) | b); |
| 19 } |
| 20 |
| 21 //------------------------------------------------------------------------------ |
| 22 // Helper: clean up fully transparent area to help compressibility. |
| 23 |
| 24 #define SIZE 8 |
| 25 #define SIZE2 (SIZE / 2) |
| 26 static int is_transparent_area(const uint8_t* ptr, int stride, int size) { |
| 27 int y, x; |
| 28 for (y = 0; y < size; ++y) { |
| 29 for (x = 0; x < size; ++x) { |
| 30 if (ptr[x]) { |
| 31 return 0; |
| 32 } |
| 33 } |
| 34 ptr += stride; |
| 35 } |
| 36 return 1; |
| 37 } |
| 38 |
| 39 static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) { |
| 40 int y, x; |
| 41 for (y = 0; y < size; ++y) { |
| 42 for (x = 0; x < size; ++x) { |
| 43 if (ptr[x] & 0xff000000u) { |
| 44 return 0; |
| 45 } |
| 46 } |
| 47 ptr += stride; |
| 48 } |
| 49 return 1; |
| 50 } |
| 51 |
| 52 static void flatten(uint8_t* ptr, int v, int stride, int size) { |
| 53 int y; |
| 54 for (y = 0; y < size; ++y) { |
| 55 memset(ptr, v, size); |
| 56 ptr += stride; |
| 57 } |
| 58 } |
| 59 |
| 60 static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) { |
| 61 int x, y; |
| 62 for (y = 0; y < size; ++y) { |
| 63 for (x = 0; x < size; ++x) ptr[x] = v; |
| 64 ptr += stride; |
| 65 } |
| 66 } |
| 67 |
| 68 void WebPCleanupTransparentArea(WebPPicture* pic) { |
| 69 int x, y, w, h; |
| 70 if (pic == NULL) return; |
| 71 w = pic->width / SIZE; |
| 72 h = pic->height / SIZE; |
| 73 |
| 74 // note: we ignore the left-overs on right/bottom |
| 75 if (pic->use_argb) { |
| 76 uint32_t argb_value = 0; |
| 77 for (y = 0; y < h; ++y) { |
| 78 int need_reset = 1; |
| 79 for (x = 0; x < w; ++x) { |
| 80 const int off = (y * pic->argb_stride + x) * SIZE; |
| 81 if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) { |
| 82 if (need_reset) { |
| 83 argb_value = pic->argb[off]; |
| 84 need_reset = 0; |
| 85 } |
| 86 flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE); |
| 87 } else { |
| 88 need_reset = 1; |
| 89 } |
| 90 } |
| 91 } |
| 92 } else { |
| 93 const uint8_t* const a_ptr = pic->a; |
| 94 int values[3] = { 0 }; |
| 95 if (a_ptr == NULL) return; // nothing to do |
| 96 for (y = 0; y < h; ++y) { |
| 97 int need_reset = 1; |
| 98 for (x = 0; x < w; ++x) { |
| 99 const int off_a = (y * pic->a_stride + x) * SIZE; |
| 100 const int off_y = (y * pic->y_stride + x) * SIZE; |
| 101 const int off_uv = (y * pic->uv_stride + x) * SIZE2; |
| 102 if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) { |
| 103 if (need_reset) { |
| 104 values[0] = pic->y[off_y]; |
| 105 values[1] = pic->u[off_uv]; |
| 106 values[2] = pic->v[off_uv]; |
| 107 need_reset = 0; |
| 108 } |
| 109 flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); |
| 110 flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); |
| 111 flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2); |
| 112 } else { |
| 113 need_reset = 1; |
| 114 } |
| 115 } |
| 116 } |
| 117 } |
| 118 } |
| 119 |
| 120 #undef SIZE |
| 121 #undef SIZE2 |
| 122 |
| 123 //------------------------------------------------------------------------------ |
| 124 // Blend color and remove transparency info |
| 125 |
| 126 #define BLEND(V0, V1, ALPHA) \ |
| 127 ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16) |
| 128 #define BLEND_10BIT(V0, V1, ALPHA) \ |
| 129 ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18) |
| 130 |
| 131 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { |
| 132 const int red = (background_rgb >> 16) & 0xff; |
| 133 const int green = (background_rgb >> 8) & 0xff; |
| 134 const int blue = (background_rgb >> 0) & 0xff; |
| 135 int x, y; |
| 136 if (pic == NULL) return; |
| 137 if (!pic->use_argb) { |
| 138 const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop |
| 139 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); |
| 140 // VP8RGBToU/V expects the u/v values summed over four pixels |
| 141 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
| 142 const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
| 143 const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; |
| 144 if (!has_alpha || pic->a == NULL) return; // nothing to do |
| 145 for (y = 0; y < pic->height; ++y) { |
| 146 // Luma blending |
| 147 uint8_t* const y_ptr = pic->y + y * pic->y_stride; |
| 148 uint8_t* const a_ptr = pic->a + y * pic->a_stride; |
| 149 for (x = 0; x < pic->width; ++x) { |
| 150 const int alpha = a_ptr[x]; |
| 151 if (alpha < 0xff) { |
| 152 y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]); |
| 153 } |
| 154 } |
| 155 // Chroma blending every even line |
| 156 if ((y & 1) == 0) { |
| 157 uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride; |
| 158 uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride; |
| 159 uint8_t* const a_ptr2 = |
| 160 (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; |
| 161 for (x = 0; x < uv_width; ++x) { |
| 162 // Average four alpha values into a single blending weight. |
| 163 // TODO(skal): might lead to visible contouring. Can we do better? |
| 164 const int alpha = |
| 165 a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + |
| 166 a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; |
| 167 u[x] = BLEND_10BIT(U0, u[x], alpha); |
| 168 v[x] = BLEND_10BIT(V0, v[x], alpha); |
| 169 } |
| 170 if (pic->width & 1) { // rightmost pixel |
| 171 const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); |
| 172 u[x] = BLEND_10BIT(U0, u[x], alpha); |
| 173 v[x] = BLEND_10BIT(V0, v[x], alpha); |
| 174 } |
| 175 } |
| 176 memset(a_ptr, 0xff, pic->width); |
| 177 } |
| 178 } else { |
| 179 uint32_t* argb = pic->argb; |
| 180 const uint32_t background = MakeARGB32(red, green, blue); |
| 181 for (y = 0; y < pic->height; ++y) { |
| 182 for (x = 0; x < pic->width; ++x) { |
| 183 const int alpha = (argb[x] >> 24) & 0xff; |
| 184 if (alpha != 0xff) { |
| 185 if (alpha > 0) { |
| 186 int r = (argb[x] >> 16) & 0xff; |
| 187 int g = (argb[x] >> 8) & 0xff; |
| 188 int b = (argb[x] >> 0) & 0xff; |
| 189 r = BLEND(red, r, alpha); |
| 190 g = BLEND(green, g, alpha); |
| 191 b = BLEND(blue, b, alpha); |
| 192 argb[x] = MakeARGB32(r, g, b); |
| 193 } else { |
| 194 argb[x] = background; |
| 195 } |
| 196 } |
| 197 } |
| 198 argb += pic->argb_stride; |
| 199 } |
| 200 } |
| 201 } |
| 202 |
| 203 #undef BLEND |
| 204 #undef BLEND_10BIT |
| 205 |
| 206 //------------------------------------------------------------------------------ |
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