| Index: third_party/libwebp/enc/picture_tools.c
|
| diff --git a/third_party/libwebp/enc/picture_tools.c b/third_party/libwebp/enc/picture_tools.c
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7c73646397b765e30f336c8db964ad565bf8afe3
|
| --- /dev/null
|
| +++ b/third_party/libwebp/enc/picture_tools.c
|
| @@ -0,0 +1,206 @@
|
| +// Copyright 2014 Google Inc. All Rights Reserved.
|
| +//
|
| +// Use of this source code is governed by a BSD-style license
|
| +// that can be found in the COPYING file in the root of the source
|
| +// tree. An additional intellectual property rights grant can be found
|
| +// in the file PATENTS. All contributing project authors may
|
| +// be found in the AUTHORS file in the root of the source tree.
|
| +// -----------------------------------------------------------------------------
|
| +//
|
| +// WebPPicture tools: alpha handling, etc.
|
| +//
|
| +// Author: Skal (pascal.massimino@gmail.com)
|
| +
|
| +#include "./vp8enci.h"
|
| +#include "../dsp/yuv.h"
|
| +
|
| +static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
|
| + return (0xff000000u | (r << 16) | (g << 8) | b);
|
| +}
|
| +
|
| +//------------------------------------------------------------------------------
|
| +// Helper: clean up fully transparent area to help compressibility.
|
| +
|
| +#define SIZE 8
|
| +#define SIZE2 (SIZE / 2)
|
| +static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
|
| + int y, x;
|
| + for (y = 0; y < size; ++y) {
|
| + for (x = 0; x < size; ++x) {
|
| + if (ptr[x]) {
|
| + return 0;
|
| + }
|
| + }
|
| + ptr += stride;
|
| + }
|
| + return 1;
|
| +}
|
| +
|
| +static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) {
|
| + int y, x;
|
| + for (y = 0; y < size; ++y) {
|
| + for (x = 0; x < size; ++x) {
|
| + if (ptr[x] & 0xff000000u) {
|
| + return 0;
|
| + }
|
| + }
|
| + ptr += stride;
|
| + }
|
| + return 1;
|
| +}
|
| +
|
| +static void flatten(uint8_t* ptr, int v, int stride, int size) {
|
| + int y;
|
| + for (y = 0; y < size; ++y) {
|
| + memset(ptr, v, size);
|
| + ptr += stride;
|
| + }
|
| +}
|
| +
|
| +static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) {
|
| + int x, y;
|
| + for (y = 0; y < size; ++y) {
|
| + for (x = 0; x < size; ++x) ptr[x] = v;
|
| + ptr += stride;
|
| + }
|
| +}
|
| +
|
| +void WebPCleanupTransparentArea(WebPPicture* pic) {
|
| + int x, y, w, h;
|
| + if (pic == NULL) return;
|
| + w = pic->width / SIZE;
|
| + h = pic->height / SIZE;
|
| +
|
| + // note: we ignore the left-overs on right/bottom
|
| + if (pic->use_argb) {
|
| + uint32_t argb_value = 0;
|
| + for (y = 0; y < h; ++y) {
|
| + int need_reset = 1;
|
| + for (x = 0; x < w; ++x) {
|
| + const int off = (y * pic->argb_stride + x) * SIZE;
|
| + if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) {
|
| + if (need_reset) {
|
| + argb_value = pic->argb[off];
|
| + need_reset = 0;
|
| + }
|
| + flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE);
|
| + } else {
|
| + need_reset = 1;
|
| + }
|
| + }
|
| + }
|
| + } else {
|
| + const uint8_t* const a_ptr = pic->a;
|
| + int values[3] = { 0 };
|
| + if (a_ptr == NULL) return; // nothing to do
|
| + for (y = 0; y < h; ++y) {
|
| + int need_reset = 1;
|
| + for (x = 0; x < w; ++x) {
|
| + const int off_a = (y * pic->a_stride + x) * SIZE;
|
| + const int off_y = (y * pic->y_stride + x) * SIZE;
|
| + const int off_uv = (y * pic->uv_stride + x) * SIZE2;
|
| + if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
|
| + if (need_reset) {
|
| + values[0] = pic->y[off_y];
|
| + values[1] = pic->u[off_uv];
|
| + values[2] = pic->v[off_uv];
|
| + need_reset = 0;
|
| + }
|
| + flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
|
| + flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
|
| + flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
|
| + } else {
|
| + need_reset = 1;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +#undef SIZE
|
| +#undef SIZE2
|
| +
|
| +//------------------------------------------------------------------------------
|
| +// Blend color and remove transparency info
|
| +
|
| +#define BLEND(V0, V1, ALPHA) \
|
| + ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
|
| +#define BLEND_10BIT(V0, V1, ALPHA) \
|
| + ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
|
| +
|
| +void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
|
| + const int red = (background_rgb >> 16) & 0xff;
|
| + const int green = (background_rgb >> 8) & 0xff;
|
| + const int blue = (background_rgb >> 0) & 0xff;
|
| + int x, y;
|
| + if (pic == NULL) return;
|
| + if (!pic->use_argb) {
|
| + const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
|
| + const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
|
| + // VP8RGBToU/V expects the u/v values summed over four pixels
|
| + const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
|
| + const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
|
| + const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
|
| + if (!has_alpha || pic->a == NULL) return; // nothing to do
|
| + for (y = 0; y < pic->height; ++y) {
|
| + // Luma blending
|
| + uint8_t* const y_ptr = pic->y + y * pic->y_stride;
|
| + uint8_t* const a_ptr = pic->a + y * pic->a_stride;
|
| + for (x = 0; x < pic->width; ++x) {
|
| + const int alpha = a_ptr[x];
|
| + if (alpha < 0xff) {
|
| + y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
|
| + }
|
| + }
|
| + // Chroma blending every even line
|
| + if ((y & 1) == 0) {
|
| + uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
|
| + uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
|
| + uint8_t* const a_ptr2 =
|
| + (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
|
| + for (x = 0; x < uv_width; ++x) {
|
| + // Average four alpha values into a single blending weight.
|
| + // TODO(skal): might lead to visible contouring. Can we do better?
|
| + const int alpha =
|
| + a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
|
| + a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
|
| + u[x] = BLEND_10BIT(U0, u[x], alpha);
|
| + v[x] = BLEND_10BIT(V0, v[x], alpha);
|
| + }
|
| + if (pic->width & 1) { // rightmost pixel
|
| + const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
|
| + u[x] = BLEND_10BIT(U0, u[x], alpha);
|
| + v[x] = BLEND_10BIT(V0, v[x], alpha);
|
| + }
|
| + }
|
| + memset(a_ptr, 0xff, pic->width);
|
| + }
|
| + } else {
|
| + uint32_t* argb = pic->argb;
|
| + const uint32_t background = MakeARGB32(red, green, blue);
|
| + for (y = 0; y < pic->height; ++y) {
|
| + for (x = 0; x < pic->width; ++x) {
|
| + const int alpha = (argb[x] >> 24) & 0xff;
|
| + if (alpha != 0xff) {
|
| + if (alpha > 0) {
|
| + int r = (argb[x] >> 16) & 0xff;
|
| + int g = (argb[x] >> 8) & 0xff;
|
| + int b = (argb[x] >> 0) & 0xff;
|
| + r = BLEND(red, r, alpha);
|
| + g = BLEND(green, g, alpha);
|
| + b = BLEND(blue, b, alpha);
|
| + argb[x] = MakeARGB32(r, g, b);
|
| + } else {
|
| + argb[x] = background;
|
| + }
|
| + }
|
| + }
|
| + argb += pic->argb_stride;
|
| + }
|
| + }
|
| +}
|
| +
|
| +#undef BLEND
|
| +#undef BLEND_10BIT
|
| +
|
| +//------------------------------------------------------------------------------
|
|
|