Index: ui/surface/accelerated_surface_transformer_win.h |
=================================================================== |
--- ui/surface/accelerated_surface_transformer_win.h (revision 175160) |
+++ ui/surface/accelerated_surface_transformer_win.h (working copy) |
@@ -1,81 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
-#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
- |
-#include <d3d9.h> |
- |
-#include "base/memory/ref_counted.h" |
-#include "base/single_thread_task_runner.h" |
-#include "base/synchronization/lock.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/win/scoped_comptr.h" |
-#include "ui/gfx/native_widget_types.h" |
-#include "ui/gfx/size.h" |
-#include "ui/surface/surface_export.h" |
- |
-namespace gfx { |
-class Size; |
-class Rect; |
-} // namespace gfx |
- |
-// Provides useful image filtering operations that are implemented |
-// efficiently on DirectX9-class hardware using fragment programs. |
-class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
- public: |
- // Constructs an uninitialized surface transformer. Call Init() before |
- // using the resulting object. |
- AcceleratedSurfaceTransformer(); |
- |
- // Init() initializes the transformer to operate on a device. This must be |
- // called before any other method of this class, and it must be called |
- // again after ReleaseAll() or DetachAll() before the class is used. |
- // |
- // Returns true if successful. |
- bool Init(IDirect3DDevice9* device); |
- |
- // ReleaseAll() releases all direct3d resource references. |
- void ReleaseAll(); |
- |
- // DetachAll() leaks all direct3d resource references. This exists in order to |
- // work around particular driver bugs, and should only be called at shutdown. |
- // TODO(ncarter): Update the leak expectations before checkin. |
- void DetachAll(); |
- |
- // Draw a textured quad to a surface, flipping orientation in the y direction. |
- bool CopyInverted( |
- IDirect3DTexture9* src_texture, |
- IDirect3DSurface9* dst_surface, |
- const gfx::Size& dst_size); |
- |
- // Resize a surface using repeated bilinear interpolation. |
- bool ResizeBilinear( |
- IDirect3DSurface9* src_surface, |
- const gfx::Rect& src_subrect, |
- IDirect3DSurface9* dst_surface); |
- |
- private: |
- enum ShaderCombo { |
- SIMPLE_TEXTURE, |
- NUM_SHADERS |
- }; |
- |
- // Set the active vertex and pixel shader combination. |
- bool SetShaderCombo(ShaderCombo combo); |
- |
- // Intitializes a vertex and pixel shader combination from compiled bytecode. |
- bool InitShaderCombo(const BYTE vertex_shader_instructions[], |
- const BYTE pixel_shader_instructions[], |
- ShaderCombo shader_combo_name); |
- |
- IDirect3DDevice9* device(); |
- |
- base::win::ScopedComPtr<IDirect3DDevice9> device_; |
- base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
- base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
- DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
-}; |
- |
-#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |