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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ | |
6 #define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ | |
7 | |
8 #include <d3d9.h> | |
9 | |
10 #include "base/memory/ref_counted.h" | |
11 #include "base/single_thread_task_runner.h" | |
12 #include "base/synchronization/lock.h" | |
13 #include "base/synchronization/waitable_event.h" | |
14 #include "base/win/scoped_comptr.h" | |
15 #include "ui/gfx/native_widget_types.h" | |
16 #include "ui/gfx/size.h" | |
17 #include "ui/surface/surface_export.h" | |
18 | |
19 namespace gfx { | |
20 class Size; | |
21 class Rect; | |
22 } // namespace gfx | |
23 | |
24 // Provides useful image filtering operations that are implemented | |
25 // efficiently on DirectX9-class hardware using fragment programs. | |
26 class SURFACE_EXPORT AcceleratedSurfaceTransformer { | |
27 public: | |
28 // Constructs an uninitialized surface transformer. Call Init() before | |
29 // using the resulting object. | |
30 AcceleratedSurfaceTransformer(); | |
31 | |
32 // Init() initializes the transformer to operate on a device. This must be | |
33 // called before any other method of this class, and it must be called | |
34 // again after ReleaseAll() or DetachAll() before the class is used. | |
35 // | |
36 // Returns true if successful. | |
37 bool Init(IDirect3DDevice9* device); | |
38 | |
39 // ReleaseAll() releases all direct3d resource references. | |
40 void ReleaseAll(); | |
41 | |
42 // DetachAll() leaks all direct3d resource references. This exists in order to | |
43 // work around particular driver bugs, and should only be called at shutdown. | |
44 // TODO(ncarter): Update the leak expectations before checkin. | |
45 void DetachAll(); | |
46 | |
47 // Draw a textured quad to a surface, flipping orientation in the y direction. | |
48 bool CopyInverted( | |
49 IDirect3DTexture9* src_texture, | |
50 IDirect3DSurface9* dst_surface, | |
51 const gfx::Size& dst_size); | |
52 | |
53 // Resize a surface using repeated bilinear interpolation. | |
54 bool ResizeBilinear( | |
55 IDirect3DSurface9* src_surface, | |
56 const gfx::Rect& src_subrect, | |
57 IDirect3DSurface9* dst_surface); | |
58 | |
59 private: | |
60 enum ShaderCombo { | |
61 SIMPLE_TEXTURE, | |
62 NUM_SHADERS | |
63 }; | |
64 | |
65 // Set the active vertex and pixel shader combination. | |
66 bool SetShaderCombo(ShaderCombo combo); | |
67 | |
68 // Intitializes a vertex and pixel shader combination from compiled bytecode. | |
69 bool InitShaderCombo(const BYTE vertex_shader_instructions[], | |
70 const BYTE pixel_shader_instructions[], | |
71 ShaderCombo shader_combo_name); | |
72 | |
73 IDirect3DDevice9* device(); | |
74 | |
75 base::win::ScopedComPtr<IDirect3DDevice9> device_; | |
76 base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; | |
77 base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; | |
78 DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); | |
79 }; | |
80 | |
81 #endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ | |
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