Index: ui/surface/accelerated_surface_transformer_win.cc |
=================================================================== |
--- ui/surface/accelerated_surface_transformer_win.cc (revision 175160) |
+++ ui/surface/accelerated_surface_transformer_win.cc (working copy) |
@@ -1,261 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/surface/accelerated_surface_transformer_win.h" |
- |
-#include <vector> |
- |
-#include "accelerated_surface_transformer_win_hlsl_compiled.h" |
-#include "base/debug/trace_event.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/single_thread_task_runner.h" |
-#include "base/synchronization/lock.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/win/scoped_comptr.h" |
-#include "ui/gfx/native_widget_types.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/size.h" |
-#include "ui/surface/d3d9_utils_win.h" |
-#include "ui/surface/surface_export.h" |
- |
-using base::win::ScopedComPtr; |
-using std::vector; |
- |
-namespace d3d_utils = ui_surface_d3d9_utils; |
- |
-namespace { |
- |
-struct Vertex { |
- float x, y, z, w; |
- float u, v; |
-}; |
- |
-const static D3DVERTEXELEMENT9 g_vertexElements[] = { |
- { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, |
- { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
- D3DDECL_END() |
-}; |
- |
-// Calculate the number necessary to transform |src_subrect| into |dst_size| |
-// by repeating downsampling of the image of |src_subrect| by a factor no more |
-// than 2. |
-int GetResampleCount(const gfx::Rect& src_subrect, |
- const gfx::Size& dst_size, |
- const gfx::Size& back_buffer_size) { |
- // At least one copy is required, since the back buffer itself is not |
- // lockable. |
- int min_resample_count = 1; |
- int width_count = 0; |
- int width = src_subrect.width(); |
- while (width > dst_size.width()) { |
- ++width_count; |
- width >>= 1; |
- } |
- int height_count = 0; |
- int height = src_subrect.height(); |
- while (height > dst_size.height()) { |
- ++height_count; |
- height >>= 1; |
- } |
- return std::max(std::max(width_count, height_count), |
- min_resample_count); |
-} |
- |
-// Returns half the size of |size| no smaller than |min_size|. |
-gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size, |
- const gfx::Size& min_size) { |
- return gfx::Size(std::max(min_size.width(), size.width() / 2), |
- std::max(min_size.height(), size.height() / 2)); |
-} |
- |
-gfx::Size GetSize(IDirect3DSurface9* surface) { |
- D3DSURFACE_DESC surface_description; |
- HRESULT hr = surface->GetDesc(&surface_description); |
- if (FAILED(hr)) |
- return gfx::Size(0, 0); |
- return gfx::Size(surface_description.Width, surface_description.Height); |
-} |
- |
-} // namespace |
- |
- |
-AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer() {} |
- |
-bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) { |
- device_ = device; |
- if (!InitShaderCombo( |
- ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture, |
- ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture, |
- SIMPLE_TEXTURE)) { |
- ReleaseAll(); |
- return false; |
- } |
- |
- base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration; |
- HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements, |
- vertex_declaration.Receive()); |
- if (!SUCCEEDED(hr)) { |
- ReleaseAll(); |
- return false; |
- } |
- device_->SetVertexDeclaration(vertex_declaration); |
- |
- return true; |
-} |
- |
-bool AcceleratedSurfaceTransformer::InitShaderCombo( |
- const BYTE vertex_shader_instructions[], |
- const BYTE pixel_shader_instructions[], |
- ShaderCombo shader_combo_name) { |
- HRESULT hr = device_->CreateVertexShader( |
- reinterpret_cast<const DWORD*>(vertex_shader_instructions), |
- vertex_shaders_[shader_combo_name].Receive()); |
- |
- if (FAILED(hr)) |
- return false; |
- |
- hr = device_->CreatePixelShader( |
- reinterpret_cast<const DWORD*>(pixel_shader_instructions), |
- pixel_shaders_[shader_combo_name].Receive()); |
- |
- return SUCCEEDED(hr); |
-} |
- |
- |
-void AcceleratedSurfaceTransformer::ReleaseAll() { |
- for (int i = 0; i < NUM_SHADERS; i++) { |
- vertex_shaders_[i] = NULL; |
- vertex_shaders_[i] = NULL; |
- } |
- device_ = NULL; |
-} |
-void AcceleratedSurfaceTransformer::DetachAll() { |
- for (int i = 0; i < NUM_SHADERS; i++) { |
- vertex_shaders_[i].Detach(); |
- vertex_shaders_[i].Detach(); |
- } |
- device_.Detach(); |
-} |
- |
-// Draw a textured quad to a surface. |
-bool AcceleratedSurfaceTransformer::CopyInverted( |
- IDirect3DTexture9* src_texture, |
- IDirect3DSurface9* dst_surface, |
- const gfx::Size& dst_size) { |
- base::win::ScopedComPtr<IDirect3DSurface9> default_color_target; |
- device()->GetRenderTarget(0, default_color_target.Receive()); |
- |
- if (!SetShaderCombo(SIMPLE_TEXTURE)) |
- return false; |
- |
- device()->SetRenderTarget(0, dst_surface); |
- device()->SetTexture(0, src_texture); |
- |
- D3DVIEWPORT9 viewport = { |
- 0, 0, |
- dst_size.width(), dst_size.height(), |
- 0, 1 |
- }; |
- device()->SetViewport(&viewport); |
- |
- float halfPixelX = -1.0f / dst_size.width(); |
- float halfPixelY = 1.0f / dst_size.height(); |
- Vertex vertices[] = { |
- { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, |
- { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, |
- { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, |
- { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } |
- }; |
- |
- device()->BeginScene(); |
- device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, |
- 2, |
- vertices, |
- sizeof(vertices[0])); |
- device()->EndScene(); |
- |
- // Clear surface references. |
- device()->SetRenderTarget(0, default_color_target); |
- device()->SetTexture(0, NULL); |
- return true; |
-} |
- |
-// Resize an RGB surface using repeated linear interpolation. |
-bool AcceleratedSurfaceTransformer::ResizeBilinear( |
- IDirect3DSurface9* src_surface, |
- const gfx::Rect& src_subrect, |
- IDirect3DSurface9* dst_surface) { |
- gfx::Size src_size = GetSize(src_surface); |
- gfx::Size dst_size = GetSize(dst_surface); |
- |
- if (src_size.IsEmpty() || dst_size.IsEmpty()) |
- return false; |
- |
- HRESULT hr = S_OK; |
- // Set up intermediate buffers needed for downsampling. |
- const int resample_count = |
- GetResampleCount(src_subrect, dst_size, src_size); |
- base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2]; |
- const gfx::Size half_size = |
- GetHalfSizeNoLessThan(src_subrect.size(), dst_size); |
- if (resample_count > 1) { |
- TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
- if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
- half_size, |
- temp_buffer[0].Receive())) |
- return false; |
- } |
- if (resample_count > 2) { |
- TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
- const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size); |
- if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
- quarter_size, |
- temp_buffer[1].Receive())) |
- return false; |
- } |
- |
- // Repeat downsampling the surface until its size becomes identical to |
- // |dst_size|. We keep the factor of each downsampling no more than two |
- // because using a factor more than two can introduce aliasing. |
- RECT read_rect = src_subrect.ToRECT(); |
- gfx::Size write_size = half_size; |
- int read_buffer_index = 1; |
- int write_buffer_index = 0; |
- for (int i = 0; i < resample_count; ++i) { |
- TRACE_EVENT0("gpu", "StretchRect"); |
- IDirect3DSurface9* read_buffer = |
- (i == 0) ? src_surface : temp_buffer[read_buffer_index]; |
- IDirect3DSurface9* write_buffer = |
- (i == resample_count - 1) ? dst_surface : |
- temp_buffer[write_buffer_index]; |
- RECT write_rect = gfx::Rect(write_size).ToRECT(); |
- hr = device()->StretchRect(read_buffer, |
- &read_rect, |
- write_buffer, |
- &write_rect, |
- D3DTEXF_LINEAR); |
- |
- if (FAILED(hr)) |
- return false; |
- read_rect = write_rect; |
- write_size = GetHalfSizeNoLessThan(write_size, dst_size); |
- std::swap(read_buffer_index, write_buffer_index); |
- } |
- |
- return true; |
-} |
- |
-IDirect3DDevice9* AcceleratedSurfaceTransformer::device() { |
- return device_; |
-} |
- |
-bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) { |
- HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]); |
- if (!SUCCEEDED(hr)) |
- return false; |
- hr = device()->SetPixelShader(pixel_shaders_[combo]); |
- if (!SUCCEEDED(hr)) |
- return false; |
- return true; |
-} |