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Unified Diff: tools/VisualBench.cpp

Issue 1159213002: Expand VisualBench to a real benching tool (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 7 months ago
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Index: tools/VisualBench.cpp
diff --git a/tools/VisualBench.cpp b/tools/VisualBench.cpp
index 3f8d8036aada0d12fd3bcb370dda2fb2c588ad58..31bc8f3595f39e74f230ad84bf6f3d33c9cf3bbb 100644
--- a/tools/VisualBench.cpp
+++ b/tools/VisualBench.cpp
@@ -8,6 +8,7 @@
#include "VisualBench.h"
+#include "ProcStats.h"
#include "SkApplication.h"
#include "SkCanvas.h"
#include "SkCommandLineFlags.h"
@@ -18,35 +19,45 @@
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkStream.h"
+#include "Stats.h"
#include "Timer.h"
#include "gl/GrGLInterface.h"
__SK_FORCE_IMAGE_DECODER_LINKING;
+DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
+DEFINE_int32(maxFrames, 20, "Number of times to render each skp.");
robertphillips 2015/06/01 14:26:00 Should maxFrames be repeat or samples ?
joshualitt 2015/06/01 16:16:09 Acknowledged.
+DEFINE_int32(msaa, 0, "Number of msaa samples.");
+
+static SkString humanize(double ms) {
robertphillips 2015/06/01 14:26:00 add brackets & newlines ?
joshualitt 2015/06/01 16:16:09 Acknowledged.
+ if (FLAGS_verbose) return SkStringPrintf("%llu", (uint64_t)(ms*1e6));
+ return HumanizeMs(ms);
+}
+
+#define HUMANIZE(time) humanize(time).c_str()
+
VisualBench::VisualBench(void* hwnd, int argc, char** argv)
: INHERITED(hwnd)
- , fCurrentLoops(1)
, fCurrentPicture(0)
, fCurrentFrame(0) {
SkCommandLineFlags::Parse(argc, argv);
+ // load all SKPs
SkTArray<SkString> skps;
for (int i = 0; i < FLAGS_skps.count(); i++) {
if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
skps.push_back() = FLAGS_skps[i];
+ fTimings.push_back().fName = FLAGS_skps[i];
} else {
SkOSFile::Iter it(FLAGS_skps[i], ".skp");
SkString path;
while (it.next(&path)) {
skps.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str());
+ fTimings.push_back().fName = path.c_str();
}
}
}
- this->setTitle();
- this->setupBackend();
-
- // Load picture for playback
for (int i = 0; i < skps.count(); i++) {
SkFILEStream stream(skps[i].c_str());
if (stream.isValid()) {
@@ -55,6 +66,13 @@ VisualBench::VisualBench(void* hwnd, int argc, char** argv)
SkDebugf("couldn't load picture at \"path\"\n", skps[i].c_str());
}
}
+
+ if (fPictures.empty()) {
+ SkDebugf("no valid skps found\n");
+ }
+
+ this->setTitle();
+ this->setupBackend();
}
VisualBench::~VisualBench() {
@@ -79,7 +97,7 @@ bool VisualBench::setupBackend() {
this->setVisibleP(true);
this->setClipToBounds(false);
- if (!this->attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo)) {
+ if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
SkDebugf("Not possible to create backend.\n");
INHERITED::detach();
return false;
@@ -87,7 +105,11 @@ bool VisualBench::setupBackend() {
this->setFullscreen(true);
this->setVsync(false);
+ this->resetContext();
+ return true;
+}
+void VisualBench::resetContext() {
fInterface.reset(GrGLCreateNativeInterface());
SkASSERT(fInterface);
@@ -97,26 +119,62 @@ bool VisualBench::setupBackend() {
// setup rendertargets
this->setupRenderTarget();
- return true;
}
void VisualBench::setupRenderTarget() {
fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
}
-void VisualBench::draw(SkCanvas* canvas) {
- fCurrentFrame++;
+void VisualBench::timeFrame(SkCanvas* canvas) {
WallTimer timer;
bsalomon 2015/06/01 13:49:54 I think you should time outside the loop
joshualitt 2015/06/01 16:16:09 Acknowledged.
timer.start();
- for (int i = 0; i < fCurrentLoops; i++) {
- canvas->drawPicture(fPictures[fCurrentPicture]);
- }
+ canvas->drawPicture(fPictures[fCurrentPicture]);
// in case we have queued drawing calls
fContext->flush();
INHERITED::present();
timer.end();
+ if (fCurrentFrame > FLAGS_gpuFrameLag) {
+ fTimings[fCurrentPicture].fMeasurements.push_back(timer.fWall);
+ }
+}
- SkDebugf("%s\n", HumanizeMs(timer.fWall).c_str());
+void VisualBench::printStats() {
+ const SkTArray<double>& measurements = fTimings[fCurrentPicture].fMeasurements;
+ if (FLAGS_verbose) {
+ for (int i = 0; i < measurements.count(); i++) {
+ SkDebugf("%s ", HUMANIZE(measurements[i]));
+ }
+ SkDebugf("%s\n", fTimings[fCurrentPicture].fName.c_str());
+ } else {
+ SkASSERT(measurements.count());
+ Stats stats(measurements.begin(), measurements.count());
robertphillips 2015/06/01 14:31:07 stdDevPercent ?
joshualitt 2015/06/01 16:16:09 Acknowledged.
+ const double stddev_percent = 100 * sqrt(stats.var) / stats.mean;
+ SkDebugf("%4d/%-4dMB\t%s\t%s\t%s\t%s\t%.0f%%\t%s\n"
robertphillips 2015/06/01 14:26:00 I think we only do the "lead-with-," thing for cto
joshualitt 2015/06/01 16:16:09 Acknowledged.
+ , sk_tools::getCurrResidentSetSizeMB()
+ , sk_tools::getMaxResidentSetSizeMB()
robertphillips 2015/06/01 14:31:07 This probably isn't yours but why isn't this fMin
joshualitt 2015/06/01 16:16:09 no idea, might be Mike Klein's code.
+ , HUMANIZE(stats.min)
+ , HUMANIZE(stats.median)
+ , HUMANIZE(stats.mean)
+ , HUMANIZE(stats.max)
+ , stddev_percent
+ , fTimings[fCurrentPicture].fName.c_str()
+ );
+ }
+}
+
+void VisualBench::draw(SkCanvas* canvas) {
+ if (fCurrentPicture < fPictures.count()) {
+ if (fCurrentFrame++ < FLAGS_maxFrames) {
+ this->timeFrame(canvas);
+ } else {
+ this->printStats();
+ fCurrentPicture++;
+ fCurrentFrame = 0;
+ this->resetContext();
+ }
+ } else {
+ this->closeWindow();
+ }
// Invalidate the window to force a redraw. Poor man's animation mechanism.
this->inval(NULL);
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