Index: cc/heads_up_display_layer_impl.cc |
diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc |
index 90e0fe1ce179b01116e73d690d545e44615ea079..a6e34f35671ef5de98c6e0abf369f8487d31cff0 100644 |
--- a/cc/heads_up_display_layer_impl.cc |
+++ b/cc/heads_up_display_layer_impl.cc |
@@ -91,9 +91,10 @@ void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a |
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
bool premultipliedAlpha = true; |
gfx::RectF uvRect(0, 0, 1, 1); |
+ const float vertex_opacity[] = {1, 1, 1, 1}; |
whunt
2012/12/14 21:13:45
Just a note about 'const'.
If you're worried you o
enne (OOO)
2012/12/14 21:21:05
I find const to be good for communicating expectat
|
bool flipped = false; |
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), premultipliedAlpha, uvRect, flipped); |
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), premultipliedAlpha, uvRect, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |