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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/heads_up_display_layer_impl.h" | 5 #include "cc/heads_up_display_layer_impl.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "cc/debug_colors.h" | 10 #include "cc/debug_colors.h" |
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84 { | 84 { |
85 if (!m_hudTexture->id()) | 85 if (!m_hudTexture->id()) |
86 return; | 86 return; |
87 | 87 |
88 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ uadState()); | 88 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ uadState()); |
89 | 89 |
90 gfx::Rect quadRect(gfx::Point(), bounds()); | 90 gfx::Rect quadRect(gfx::Point(), bounds()); |
91 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); | 91 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
92 bool premultipliedAlpha = true; | 92 bool premultipliedAlpha = true; |
93 gfx::RectF uvRect(0, 0, 1, 1); | 93 gfx::RectF uvRect(0, 0, 1, 1); |
94 const float vertex_opacity[] = {1, 1, 1, 1}; | |
whunt
2012/12/14 21:13:45
Just a note about 'const'.
If you're worried you o
enne (OOO)
2012/12/14 21:21:05
I find const to be good for communicating expectat
| |
94 bool flipped = false; | 95 bool flipped = false; |
95 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); | 96 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
96 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem ultipliedAlpha, uvRect, flipped); | 97 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem ultipliedAlpha, uvRect, vertex_opacity, flipped); |
97 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); | 98 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
98 } | 99 } |
99 | 100 |
100 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide r) | 101 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide r) |
101 { | 102 { |
102 if (!m_hudTexture->id()) | 103 if (!m_hudTexture->id()) |
103 return; | 104 return; |
104 | 105 |
105 SkISize canvasSize; | 106 SkISize canvasSize; |
106 if (m_hudCanvas) | 107 if (m_hudCanvas) |
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375 | 376 |
376 canvas->restore(); | 377 canvas->restore(); |
377 } | 378 } |
378 | 379 |
379 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const | 380 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const |
380 { | 381 { |
381 return "HeadsUpDisplayLayer"; | 382 return "HeadsUpDisplayLayer"; |
382 } | 383 } |
383 | 384 |
384 } // namespace cc | 385 } // namespace cc |
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