| Index: src/opts/SkPMFloat_SSSE3.h
|
| diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
|
| index 9ff73568fcaf24d87eee06bedb203a95a0dd7b17..67116ec2dd1d52aea84afc16aa5c61d595e900d4 100644
|
| --- a/src/opts/SkPMFloat_SSSE3.h
|
| +++ b/src/opts/SkPMFloat_SSSE3.h
|
| @@ -5,6 +5,8 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +namespace { // See SkPMFloat.h
|
| +
|
| // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
|
| // (fix8_32), then convert those to floats.
|
|
|
| @@ -81,3 +83,5 @@ inline void SkPMFloat::RoundClampTo4PMColors(
|
| SkPMColorAssert(colors[2]);
|
| SkPMColorAssert(colors[3]);
|
| }
|
| +
|
| +} // namespace
|
|
|