| Index: src/gpu/GrSWMaskHelper.cpp
|
| diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
|
| index c978866c3fdeea5cd1ac0208e2b1e51a12daaba6..cc5fb0065341a151f570cf7a803ed46c84cfb56c 100644
|
| --- a/src/gpu/GrSWMaskHelper.cpp
|
| +++ b/src/gpu/GrSWMaskHelper.cpp
|
| @@ -174,8 +174,8 @@ bool GrSWMaskHelper::init(const SkIRect& resultBounds,
|
| resultBounds.height());
|
|
|
| if (allowCompression &&
|
| - fContext->getGpu()->caps()->drawPathMasksToCompressedTexturesSupport() &&
|
| - choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) {
|
| + fContext->caps()->drawPathMasksToCompressedTexturesSupport() &&
|
| + choose_compressed_fmt(fContext->caps(), &fCompressedFormat)) {
|
| fCompressionMode = kCompress_CompressionMode;
|
| }
|
|
|
| @@ -245,7 +245,7 @@ GrTexture* GrSWMaskHelper::createTexture() {
|
| #endif
|
|
|
| desc.fConfig = fmt_to_config(fCompressedFormat);
|
| - SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig));
|
| + SkASSERT(fContext->caps()->isConfigTexturable(desc.fConfig));
|
| }
|
|
|
| return fContext->textureProvider()->refScratchTexture(
|
| @@ -256,7 +256,7 @@ void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& de
|
| const void *data, size_t rowbytes) {
|
| // If we aren't reusing scratch textures we don't need to flush before
|
| // writing since no one else will be using 'texture'
|
| - bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
|
| + bool reuseScratch = fContext->caps()->reuseScratchTextures();
|
|
|
| // Since we're uploading to it, and it's compressed, 'texture' shouldn't
|
| // have a render target.
|
|
|