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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 1149773005: Add direct getter for GrCaps to GrContext. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: init caps in the right place Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrPipelineBuilder.h" 10 #include "GrPipelineBuilder.h"
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167 fMatrix.setIdentity(); 167 fMatrix.setIdentity();
168 } 168 }
169 169
170 // Now translate so the bound's UL corner is at the origin 170 // Now translate so the bound's UL corner is at the origin
171 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 171 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
172 -resultBounds.fTop * SK_Scalar1); 172 -resultBounds.fTop * SK_Scalar1);
173 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 173 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
174 resultBounds.height()); 174 resultBounds.height());
175 175
176 if (allowCompression && 176 if (allowCompression &&
177 fContext->getGpu()->caps()->drawPathMasksToCompressedTexturesSupport() & & 177 fContext->caps()->drawPathMasksToCompressedTexturesSupport() &&
178 choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) { 178 choose_compressed_fmt(fContext->caps(), &fCompressedFormat)) {
179 fCompressionMode = kCompress_CompressionMode; 179 fCompressionMode = kCompress_CompressionMode;
180 } 180 }
181 181
182 // Make sure that the width is a multiple of the desired block dimensions 182 // Make sure that the width is a multiple of the desired block dimensions
183 // to allow for specialized SIMD instructions that compress multiple blocks at a time. 183 // to allow for specialized SIMD instructions that compress multiple blocks at a time.
184 int cmpWidth = bounds.fRight; 184 int cmpWidth = bounds.fRight;
185 int cmpHeight = bounds.fBottom; 185 int cmpHeight = bounds.fBottom;
186 if (kCompress_CompressionMode == fCompressionMode) { 186 if (kCompress_CompressionMode == fCompressionMode) {
187 int dimX, dimY; 187 int dimX, dimY;
188 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 188 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
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238 if (kNone_CompressionMode != fCompressionMode) { 238 if (kNone_CompressionMode != fCompressionMode) {
239 239
240 #ifdef SK_DEBUG 240 #ifdef SK_DEBUG
241 int dimX, dimY; 241 int dimX, dimY;
242 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 242 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
243 SkASSERT((desc.fWidth % dimX) == 0); 243 SkASSERT((desc.fWidth % dimX) == 0);
244 SkASSERT((desc.fHeight % dimY) == 0); 244 SkASSERT((desc.fHeight % dimY) == 0);
245 #endif 245 #endif
246 246
247 desc.fConfig = fmt_to_config(fCompressedFormat); 247 desc.fConfig = fmt_to_config(fCompressedFormat);
248 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig)); 248 SkASSERT(fContext->caps()->isConfigTexturable(desc.fConfig));
249 } 249 }
250 250
251 return fContext->textureProvider()->refScratchTexture( 251 return fContext->textureProvider()->refScratchTexture(
252 desc, GrTextureProvider::kApprox_ScratchTexMatch); 252 desc, GrTextureProvider::kApprox_ScratchTexMatch);
253 } 253 }
254 254
255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& de sc, 255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& de sc,
256 const void *data, size_t rowbytes) { 256 const void *data, size_t rowbytes) {
257 // If we aren't reusing scratch textures we don't need to flush before 257 // If we aren't reusing scratch textures we don't need to flush before
258 // writing since no one else will be using 'texture' 258 // writing since no one else will be using 'texture'
259 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); 259 bool reuseScratch = fContext->caps()->reuseScratchTextures();
260 260
261 // Since we're uploading to it, and it's compressed, 'texture' shouldn't 261 // Since we're uploading to it, and it's compressed, 'texture' shouldn't
262 // have a render target. 262 // have a render target.
263 SkASSERT(NULL == texture->asRenderTarget()); 263 SkASSERT(NULL == texture->asRenderTarget());
264 264
265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, 265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
266 desc.fConfig, data, rowbytes, 266 desc.fConfig, data, rowbytes,
267 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); 267 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
268 } 268 }
269 269
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371 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 371 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
372 372
373 pipelineBuilder->addCoverageProcessor( 373 pipelineBuilder->addCoverageProcessor(
374 GrSimpleTextureEffect::Create(texture, 374 GrSimpleTextureEffect::Create(texture,
375 maskMatrix, 375 maskMatrix,
376 GrTextureParams::kNone_Fi lterMode, 376 GrTextureParams::kNone_Fi lterMode,
377 kDevice_GrCoordSet))->unr ef(); 377 kDevice_GrCoordSet))->unr ef();
378 378
379 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in vert); 379 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in vert);
380 } 380 }
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