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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 | 9 |
| 10 #include "GrPipelineBuilder.h" | 10 #include "GrPipelineBuilder.h" |
| (...skipping 156 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 167 fMatrix.setIdentity(); | 167 fMatrix.setIdentity(); |
| 168 } | 168 } |
| 169 | 169 |
| 170 // Now translate so the bound's UL corner is at the origin | 170 // Now translate so the bound's UL corner is at the origin |
| 171 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, | 171 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, |
| 172 -resultBounds.fTop * SK_Scalar1); | 172 -resultBounds.fTop * SK_Scalar1); |
| 173 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), | 173 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), |
| 174 resultBounds.height()); | 174 resultBounds.height()); |
| 175 | 175 |
| 176 if (allowCompression && | 176 if (allowCompression && |
| 177 fContext->getGpu()->caps()->drawPathMasksToCompressedTexturesSupport() &
& | 177 fContext->caps()->drawPathMasksToCompressedTexturesSupport() && |
| 178 choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) { | 178 choose_compressed_fmt(fContext->caps(), &fCompressedFormat)) { |
| 179 fCompressionMode = kCompress_CompressionMode; | 179 fCompressionMode = kCompress_CompressionMode; |
| 180 } | 180 } |
| 181 | 181 |
| 182 // Make sure that the width is a multiple of the desired block dimensions | 182 // Make sure that the width is a multiple of the desired block dimensions |
| 183 // to allow for specialized SIMD instructions that compress multiple blocks
at a time. | 183 // to allow for specialized SIMD instructions that compress multiple blocks
at a time. |
| 184 int cmpWidth = bounds.fRight; | 184 int cmpWidth = bounds.fRight; |
| 185 int cmpHeight = bounds.fBottom; | 185 int cmpHeight = bounds.fBottom; |
| 186 if (kCompress_CompressionMode == fCompressionMode) { | 186 if (kCompress_CompressionMode == fCompressionMode) { |
| 187 int dimX, dimY; | 187 int dimX, dimY; |
| 188 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; | 188 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; |
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| 238 if (kNone_CompressionMode != fCompressionMode) { | 238 if (kNone_CompressionMode != fCompressionMode) { |
| 239 | 239 |
| 240 #ifdef SK_DEBUG | 240 #ifdef SK_DEBUG |
| 241 int dimX, dimY; | 241 int dimX, dimY; |
| 242 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; | 242 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; |
| 243 SkASSERT((desc.fWidth % dimX) == 0); | 243 SkASSERT((desc.fWidth % dimX) == 0); |
| 244 SkASSERT((desc.fHeight % dimY) == 0); | 244 SkASSERT((desc.fHeight % dimY) == 0); |
| 245 #endif | 245 #endif |
| 246 | 246 |
| 247 desc.fConfig = fmt_to_config(fCompressedFormat); | 247 desc.fConfig = fmt_to_config(fCompressedFormat); |
| 248 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig)); | 248 SkASSERT(fContext->caps()->isConfigTexturable(desc.fConfig)); |
| 249 } | 249 } |
| 250 | 250 |
| 251 return fContext->textureProvider()->refScratchTexture( | 251 return fContext->textureProvider()->refScratchTexture( |
| 252 desc, GrTextureProvider::kApprox_ScratchTexMatch); | 252 desc, GrTextureProvider::kApprox_ScratchTexMatch); |
| 253 } | 253 } |
| 254 | 254 |
| 255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& de
sc, | 255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& de
sc, |
| 256 const void *data, size_t rowbytes) { | 256 const void *data, size_t rowbytes) { |
| 257 // If we aren't reusing scratch textures we don't need to flush before | 257 // If we aren't reusing scratch textures we don't need to flush before |
| 258 // writing since no one else will be using 'texture' | 258 // writing since no one else will be using 'texture' |
| 259 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); | 259 bool reuseScratch = fContext->caps()->reuseScratchTextures(); |
| 260 | 260 |
| 261 // Since we're uploading to it, and it's compressed, 'texture' shouldn't | 261 // Since we're uploading to it, and it's compressed, 'texture' shouldn't |
| 262 // have a render target. | 262 // have a render target. |
| 263 SkASSERT(NULL == texture->asRenderTarget()); | 263 SkASSERT(NULL == texture->asRenderTarget()); |
| 264 | 264 |
| 265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, | 265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, |
| 266 desc.fConfig, data, rowbytes, | 266 desc.fConfig, data, rowbytes, |
| 267 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); | 267 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
| 268 } | 268 } |
| 269 | 269 |
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| 371 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 371 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 372 | 372 |
| 373 pipelineBuilder->addCoverageProcessor( | 373 pipelineBuilder->addCoverageProcessor( |
| 374 GrSimpleTextureEffect::Create(texture, | 374 GrSimpleTextureEffect::Create(texture, |
| 375 maskMatrix, | 375 maskMatrix, |
| 376 GrTextureParams::kNone_Fi
lterMode, | 376 GrTextureParams::kNone_Fi
lterMode, |
| 377 kDevice_GrCoordSet))->unr
ef(); | 377 kDevice_GrCoordSet))->unr
ef(); |
| 378 | 378 |
| 379 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in
vert); | 379 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in
vert); |
| 380 } | 380 } |
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